
Acceleration of SUGURI 2 is a lightning-paced duel-style shoot'em'up from Orange Juice, featuring all favorite characters from the SUGURI universe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kart için almışım galiba. Ne zaman aldığımı bile hatırlamıyorum.
weena
The type of game that you need to practice for it to get fun. Once you are good at it, it's a lot of fun. The music is awesome.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Korean, Russian
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So, I knew this was a Bullet Hell Shoot-em-up… but I did not realize it was going to be a Bullet Hell Shoot-em-up FIGHTER. That’s right just you and one boss in a literal ring duking it out until the other expires or time runs out. I’m not exactly the best at these games, I can usually get by, but this just did not click for me. Maybe because I was dead set on using a controller but the button configuration felt off. Often needing to press the square+circle/B+X buttons among other combinations all while constantly dashing, switching between neutral and directional attacks, dodging, trying not to acquire too much heat, etc…. It’s just a lot. I suppose it’s what one must expect from the 100% OJ universe but frankly it’s not for me. Even on Easy I would often struggle with some fights. Several characters have clear advantages over any others. The story is short, kind of like a fighting game’s arcade mode. Pick a character, get your opening dialogue, fight several fights, get the final dialogue along with the main boss. I got through several characters and realized I did not want to put in the energy for this, not to mention not being able to get through normal mode felt bad. There appeared to be some other modes and online (even advertised Tourneys in the Community Hub) but I dare not even try any of those. All in all, the game isn’t bad and it certainly fills an interesting niche but it just isn’t for me.
Ya know, I don't really like fighting games, and I'm terrible at bullet hells. BUT, I took a moment to read the moveset for one character, and practiced a bit. Then, I had a blast playing through the campaign. it was really fun.
PvP bullethell and it somehow works, an insane idea but I dont think anyone is playing it, get it with a friend to play 1v1's. Besides that game is really cool and has suprising amounts of fighting game aspects to it. Fast af gameplay with bunch of unique characters with unique playstyles and attacks.
Excelente gameplay, cada personagem tem seus próprios métodos de ataque, então jogar pelo modo história como todas elas nunca ficou cansativo. Só é estranho que o ataque final da Sumika pode ser uma bagunça, mas quando você entende, fica surpreendentemente fácil, mesmo no Hard. Excelente trilha sonora, 'Swordfish' e 'Accelerator' são certamente as melhores faixas. 'Begins' e o tema dos créditos por exemplo são bem cativantes, também. Bom estilo de arte e gráficos, e a história foi ok, eu acho. Nunca joguei outros jogos de Suguri, então não posso dizer muita coisa quanto a isso, mas as partes humorísticas foram de fato engraçadas. Num geral, foi um jogo bem divertido, e planejo desbloquear ambas Star Breaker e Sumika no futuro.
7/10
垃圾游戏,不用买
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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