
Choose your loadout, blast through the corrupted denizens of a sunken civilization, and wield godly powers in Abyssus – a fast-paced 1-to-4 players FPS and roguelite brinepunk adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 12 → 5.67/day in the week after.
About

Gather your friends and dive into Abyssus' fast-paced multiplayer shooting action. Fight through gorgeous hand-crafted levels in a roguelite adventure that will put your tactical skills to the ultimate test. Wield powerful brine-powered weapons and refit them with ancient technologies to gain an edge over your foes. Obtain divine blessings to enhance your firepower with elemental and mystic effects.
In a world powered by brine, a rare and powerful substance only found in the deepest fathoms of the sea, your team of daring brinepunk explorers is recruited to claim a massive deposit located beneath the ruins of an ancient civilization. However, your mission becomes a frantic battle for survival when the sunken kingdom’s corrupted inhabitants rise against you.
Will you survive to see the surface again, or will the abyss claim your life?
In Abyssus, cooperation means survival. Team up with fellow Brinehunters and carefully choose synergic loadouts, skills, suits, and weapon mods. Work together and fight through a merciless roguelite gauntlet, where no run is the same as the last.
Wield highly customizable, brine-powered armaments and infuse them with the might of ancient Gods. Master 8 weapons and 45 weapon mods, upgrading your skills and suit as you face the underwater kingdom’s mutated guardians.
Run after run, you’ll access more and more upgrades and tactical choices, but firepower alone won’t save you from the denizens of the depths. Mastering Abyssus's visceral gunplay and fast-paced action will require tactical coordination, positioning skills, and cohesive teamwork.
The world of Abyssus is richly atmospheric and steeped in mystery. What untold secrets lie in the sunken kingdom? What gives brine its inexplicable powers? Can we weaponize an anglerfish? The answers lie deep down below…
Visceral, fast-paced FPS action, with top-notch weapon feel and combat responsiveness
Up to 4-players co-op
Roguelite meta progression with advancements, rewards, and unlocks
70+ hand-crafted levels, procedurally sequenced to make every run a new experience
9 different weapons customizable with 45 weapon mods
Over 140 Ancient Forge mods to further empower weapons and skills
Extensive pre-run and in-run character customization options
36 different enemies and 12 bosses that will put your skills to the challenge
Over 250 Charms and Blessings to craft the perfect build
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−40% | 5.7Kreviews | 85% | — | $3.4M |
| $14.99−40% | 1.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this game in coop mode only. It's a fun game, but we beat it on our third run and the game did not really get any harder, even with the boss' "true form" unlocked. The difficulty modifiers you get after that are honestly not fun either. But it was a fun 6-7 hours though.
Ну, я в неописуемом восторге. Кажется, это именно то, что я искал долгие годы и залечил игровую импотенцию. Эдакая смесь Curse of the dead gods и Hades, поставленная на шутерные рельсы. В игре масса достоинств: прекрасно ощущается стрельба; замечательный сеттинг и атмосфера; большой простор для билдостроения; каждое оружие и гаджет уникальны и с каждым из них интересно играть. В самом начале забега вообще появляется ощущение, что у тебя в руках имба, с чем бы не начал. Враги интересные, каждые со своими уязвимыми местами, атаками и ролью. Однако, конечно, есть и шероховатости, которые нужно упомянуть. Я не знаю, как долго у меня продержится эйфория, но уже сейчас ощущается некоторая однообразность. Иногда доходит до смешного, когда между аренами повторяются коридоры с одними и теми же записками. Конечно в игре есть различные испытания, косметика, которую нужно открывать, прокачка оружия, усложнение забегов модификаторами как в Hades. И это не мало, но не смотря на свою рогаликовость, в какой-то момент игра всё равно становится лёгкой как из-за прокачки, так и из-за набивания руки. И просто в какой-то момент понимаешь, что за 30-40 минут (при желании можно и быстрее) проходишь практически одно и то же, вынося пейнтрейном всю глубину. Просто комнаты и биомы иногда местами меняются. Они конечно красивые, особенно самый последний биом с финальным боссом, но одни и те же коридоры в какой-то момент начинают приедаться. Я понимаю, что вручную проработанные локации имеют гораздо больше души, но как раз из-за выше описанного в рогаликах часто присутствует процедурная генерация. НО, я ещё многого не открыл, так что может сложность и будет влиять на локации. Потом, есть некоторые вопросы к балансу. Пройти конечно можно с чем угодно. И кайфовать можно с чем угодно. Но по ощущениям есть серьёзный перекос в сторону оружия с АОЕ уроном. Конечно, таким уроном тяжелее фокусить уязвимости врагов, но по факту то, что наносит такой урон можно выкачать не слабее оружия, предназначенного для выцеливания уязвимостей. Гаусс-пушка у меня просто недоумение вызвала. Взяв её первый раз в руки я первый раз прошёл игру, абсолютно не ощутив никакого сопротивления. Конечно, может мне и с билдом в забеге повезло, но при заходе на арену просто достаточно несколько шаров электричества запустить и ждать, пока местная фауна изжаривается. При этом интересно играть с каждым оружием. Каждое уникально и предоставляет уникальный геймплей. Ну, кроме револьвера и гарпуна наверное. Они довольно похожи. В общем, по обзору может сложиться впечатление, что я игру слишком сильно хаю, но я не мог отлипнуть от неё десять часов после покупки, полностью погрузившись в состояние потока. И для меня это перекрывает все те недостатки, которые я выше привёл. К тому же разработчики продолжают выпускать фиксы и, надеюсь, контентные обновления нас тоже ждут.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.86/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 403ratings |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the deep sea eldritch theme, and the gunplay feels okay. I found the gameplay rather bland and completely lacking variety unfortunately. Upgrades seem to be passive effects that don't really change how you play. I couldn't find any sign of alternate routes or secrets, it felt oddly linear for a rogulite. I got the game at 40% off and still didn't feel like there was enough substance for the price tag.
Game was absolutely amazing and couldn't wait for updates. But 1.3 has absolutely slaughtered the feel of the game. Having to choose a soul wheel preference instead of fully unlocking it? Awful decision. Lost all of my progress, don't even have my DLC purchases anymore?! Literally cannot change my equipped weapon or mods. Got to one of the weapon forges and it bugged out so I couldn't even choose one. Who play tested this update? :S
This is a solid Rogue-lite FPS. End game content is a tad bland insofar as it's creativity, once you get the true ending, but overall this is a 7/10 for the genre. Guns and options are cool, some fun exploration stuff. Good game. me and my wife got through the main story +true ending in about 30 hours.
诚然,两把新武器还有新的地图挺有意思的,但是,就这些东西你后面更新更了个什么玩意,升级系统重做成啥了都整个烂完还不如之前的,BUG更是层出不穷,举几个例子:我朋友来联机不劳而获不触发;最后神殿的三连bossrush进去之后第一个小boss没见着门就开着,后面两个小boss打完直接进入死循环,第一个boss又不刷,三个圈子来回兜圈,说到底,如果更新会造成这么多bug,那还不如不更。
its cool. i pretty much seen everything the game has to offer i think without grinding for all unlock and continuously increasing difficulty so i guess check out my playtime and decide for yourself if its worth it. btw played solo
Game was great, then they decided to rework the skill tree and arbitrarily limit options which takes a ton of QoL things away b/c you can't not select things like heals or damage. Can't recommend while this persists, hopefully the devs change it
Not a horrible game by any means but somewhat barebones. I just came from Hades 2, one of the greatest roguelikes, so maybe I'm expecting too much.
很好玩的肉鴿。早期的缺點大概就是碎片不好取得,局外成長點的非常慢,然後又把額外的針、改造、升級這種應該內建的東西放在局外成長裡,不知道怎麼想的。 中期補沒解的任務解鎖新武器新技能,有幾個大概是翻譯問題,總的來說都不算太麻煩。 後期開始挑戰深水之後,深水18(全點1)就只剩那幾個屬性能玩了,深水30以上更是一定要冰鹽水場配上相應的改造,其他沒得玩。然後就會發現刷新消耗的靈魂碎片有夠貴,2.4.8.16上去,每次想刷出想要的都要花幾百碎片,但是不刷出來又玩不了。打一局賺幾十碎片,花出去幾百碎片,完全入不敷出,只能調低難度刷個幾局再去打高難度的,很綁手綁腳。 1.3改版,新地圖還不錯玩,但是局外成長改得有夠糞。感覺官方就是以4個認識的人互相分配去設計的,沒打算讓單人雙人或是野排玩。限制點數我沒意見,但是把升級改造都放那邊就是你的不對了,希望能改好吧 7/7更新之後場外強化能全點了,簡單多了,深水30+也能玩各種組合了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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