
Absolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.8Kreviews | 73% | — | $9.4M |
| $29.99 | 18.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sei lá
want to play coop with a friend. cant even do that
Oh, what could have been.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 6.2K | 59% | $59.99 | |
| $9.4M | 17.6K | 97% | $24.99 | |
| $9.4M | 29.1K | 93% | $9.74 | |
| $9.4M | 13.4K | 95% | $29.99 | |
| $9.4M | 31.1K | 90% | $8.99 | |
| $9.4M | 11.4K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 115K | 86% | Free | |
| $0 | 15 | 67% | Free | |
| $9.5M | 56.6K | 84% | $9.99 | |
| $0 | 21.3K | 79% | Free | |
| $0 | 39.7K | 77% | Free | |
| $0 | 1.6K | 69% | Free |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $29.99 |
| 2.1Kratings |
| 66% |
| — |
| not modelled |
| $2.99−90% | 260ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
极强的战斗系统,如果有个小团体每天上线一起打塔切磋还是很有意思的,可惜不更新了
Sistema parecido com o da obra prima Sifu (por ser da mesma produtora). Divertido mas menos intuitivo.
Es el juego de combate con las mecánicas mas completas que he jugado. Como antecesor de Sifu (otro juego maravilloso) me deja desconcertado que este no haya tenido su éxito porque el mayor contra del juego es la falta de contenido, la ruta principal de juego es muy corta y sus jefes dejan mucho de desear, su contenido adicional es bueno pero igual muy corto y se siente muy desconcertante porque las mecánicas de juego dan para mucho mas y jugar competitivo lo demuestra, ver entre tus contrincantes quien usa mejor su estilo de pelea, quien formula una mejor estrategia contra el otro es algo que en muy pocos juego tan dinámicos como este se pueda. Voy a relatar una experiencia personal; hay un loquito por ahí con 10k horas y el tipo usa modificaciones que le dan habilidades y movimientos que no están en el juego base, las puede usar como se le de la gana, aun siendo injusto alcance a ganarle un par de partidas descubriendo puntos débiles en esas habilidades que puede usar cuando quiera porque supongo que también tenia un mod para usarlas de forma ilimitada. El caso es que aprendiendo a mantener las distancias y buscando errores en su estilo de juego alguna que otras vez pude vencerlo. Mayormente jugué con un amigo que llegábamos y tirábamos uno que otro versus. Era un constante pelea por ver quien sabia usar mejor sus destrezas (cabe decir que yo tenia una ventaja por la experiencia adquirida en Sifu) a lo que quiero llegar es que este juego es increíble, ojala la compañía retomara estas mecánicas y las perfeccionara, porque las posturas, los estilos, los movimientos, las armas y habilidades daban para el mejor juego de lucha mejor desarrollado de la historia. Por desgracia tuvieron que reducir esa ambición y aunque ame Sifu, no se compara a la complejidad de este juego. Recomendadisimo, ojala hagan Absolver 2.
э
ABSOLVER, as a fight-man gamer for most of my life, arcade-era included, ... This game hit me in ways I never could've imagine. I got friends into the series and then they stepped onto SIFU later on or some started @ SIFU and stepped backwards into ABSOLVER, the experience is excellent. That first challenge from a live player PvP, your style against another SCHOOLS~!! C'MON!! Amazing!! Don't sleep on it!! I truly wished some expansion on the series would be great, ... BUT PAID DLC~ I would NOT mind at all, bring modern fight styles into the game, wrestling-styles vary for example...and I'm sure the community would have other suggestions. Just purchase the game! You'll eventually click with the game and maybe smash your head against a wall a bit to get the job done... figuratively of course
Душное и мёртвое.
fire game i wish it never died the combat deck system feels so good once you get past the learning curve i would kill for a second game but i highly doubt they will ever do that sadly
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.