
Fight as the outcast heroes of Talamh in a fierce battle to retake magic from Sun King Azra’s grasp in Absolum, an original roguelite beat ‘em up by Dotemu.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.29/day in the week to Aug 31 → 8.57/day in the week after.
About

Crafted with passion by the dream team that redefined side-scrolling beat 'em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.
As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.


Meet the outcast heroes of Talamh, each with their unique fighting style.
From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.
Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra's oppression.
During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.

Absolum combines Dotemu and Guard Crush’s mastery in beat ‘em up gameplay with Supamonks' best-in-class art and animation. With its fast-paced action and endless replayability, Absolum will challenge you with multiple paths to explore and unpredictable encounters for a new experience each time you play.


Take down Azra’s elite guard with a mix of rapid combo chains and spellcasting powers, unleashing moves that feel as raw as they are strategic. Use magical counters and rare items to turn the tide in your favor and experience a combat system that demands skill and timing, pushing you to craft new strategies at every run to wreak havoc among the enemy ranks.

Lead the uprising against Azra's regime as a lone hero, or team up with a friend on your couch or online. Combine your elemental powers and synchronize your attacks into incredible chained combos!
The world of Talamh is an intricate tapestry brimming with secrets, stories, and betrayals. From the majestic mines of Grandery to the lush forests of Jaroba, every step of your odyssey will be accompanied by a magnificent soundtrack by composer Gareth Coker (Ori, Halo Infinite, Prince of Persia), with collaborations from Yuka Kitamura (Dark Souls, Elden Ring), Mick Gordon (Doom Eternal, Atomic Heart), and more!

Controllers are required to use the local multiplayer feature.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.7Kreviews | 92% | — | $5.9M |
| $24.99 | 4.9Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1067 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolum saciou minha vontade de jogar um jogo como Dungeons & Dragons: Shadow over Mystara.
The thing this game does best is trick you into thinking there's replayability.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 7.33/day in the week to Jul 21 → 10.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $18.74−25% |
| 1.5Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought game for coop. Coop doesn't work.
Really great co-op beat em up and would fully recommend it if the online co-op worked. It worked fine until the crossplay update, but then suddenly my brother and I can't connect. Tried waiting awhile for them to fix it and after the most recent patch in August, can still confirm they haven't fixed it. Really hoping for a fix soon so we can get back to enjoying it.
Шикарный Beat 'em up приправленный достаточно средним roguelike. Игравшие в streets of rage 4 с симуляцией, почувствуют себя как дома.
联机连不上,服务器差就算了。打起来的手感更是糟糕,冲刺断不了技能,怪物出招看不清。
[h1]DIVERTIDÍSSIMO[/h1] . [b][u]NOTA: 9,5/10[/u][/b] . Absolum me surpreendeu bastante e, para mim, é um dos melhores exemplos de como misturar roguelite com beat ’em up. O combate é extremamente fluido, responsivo e divertido, e dá vontade de continuar jogando só para experimentar novas combinações. Cada personagem tem um estilo próprio, o que faz com que mudar de herói realmente mude a experiência. A progressão também funciona muito bem, principalmente quando se começa a entender melhor as possibilidades de builds e melhorias. Visualmente, o jogo é fantástico, com uma arte desenhada à mão que dá muita personalidade ao mundo e aos personagens. A trilha sonora acompanha muito bem a ação e ajuda a deixar as batalhas ainda mais empolgantes. Também gostei bastante da maneira como a história e a exploração são incorporadas às diferentes runs. O mais impressionante é que o jogo consegue modernizar o gênero sem perder aquela essência dos beat ’em ups clássicos. Depois de algumas horas jogando, fica claro que existe bastante profundidade por trás de uma mecânica aparentemente simples. Para mim, Absolum é um daqueles jogos que conseguem pegar ideias conhecidas e combiná-las de uma maneira tão boa que acabam estabelecendo um novo padrão para o gênero.
连接问题太差了,不管开不开加速器都是连接丢失,完全玩不了,之前打的时候明明连接很稳定啊,没这么严重的问题
哇,單看宣傳影片還看不出來滿滿的DEI,尤其女角硬是畫男說女。不好意思我是顏控吃不下去,你再跟我說多好吃,一道菜有蒼蠅就是0分。
This looked good and was kinda fun but I kept dying without completing a run. The game never explains what the combat is or what I am doing wrong, it neither shows nor tells. I tried pressing all sorts of buttons at different times. Even googled for information, nope. The dodge button is worse than fat rolling in Souls. I enjoy difficult and confusing games that dont hold your hand and yeh this one isnt for me at all. Combat feels off, hits dont feel nice, unable to discover what to do via experimentation. Refunded so fast.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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