
Absinthia is a turn-based RPG featuring the story of scorned Knight Freya, her young apprentice Sera, and their individual struggles with loss, betrayal and acceptance as they fight to protect their home.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GAY PEOPLE
I've been a fan of keith's game. and this one hits hard.
I liked the game. Combat was pretty fun/a little different from the standard RPG Maker. Story started to heat up after a few hours, with some good twists and turns. Has really cute pixel art, interesting characters, definitely worth the price.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Knight Bewitched is still my favourite in this series - because the central romance was so charming - but I'm liking this one so far.
Absinthia, developed by Joshua Keith in collaboration with Team Bewitched and published by Team Bewitched, is a character-driven indie JRPG that embraces retro inspiration while focusing heavily on emotional storytelling and inclusive representation. Set in the Ambrose Isles, the narrative follows Freya, a disciplined knight, and her apprentice Sera, whose quiet life is shattered by forces that threaten not only their homeland but their personal convictions. What begins as a localized conflict soon expands into a journey marked by betrayal, grief, identity struggles, and the difficult process of growth through hardship. Though modest in scale, the story carries an earnest tone that distinguishes it from many nostalgia-driven RPG projects. Combat in Absinthia adheres to traditional turn-based mechanics while incorporating modern pacing adjustments. Battles are initiated through visible overworld encounters rather than random interruptions, allowing players to engage on their own terms. The regenerating MP system encourages frequent use of abilities instead of conservative resource hoarding, which keeps combat flowing and strategic rather than grind-heavy. Party members can coordinate through combination skills and synergistic techniques, adding layers of tactical decision-making. While the mechanics do not radically innovate within the genre, they are polished and balanced enough to support varied playstyles. Adjustable difficulty settings further allow players to tailor the experience toward either strategic challenge or narrative immersion. Exploration unfolds across towns, dungeons, and natural landscapes rendered in colorful pixel art reminiscent of 16-bit era RPGs. The visual presentation strikes a balance between simplicity and expressiveness, with detailed character portraits enhancing emotional dialogue scenes. Environments are compact but thoughtfully designed, offering hidden treasures and optional interactions that reward curiosity. Dungeons focus more on combat and progression than on elaborate puzzle-solving, maintaining steady pacing. Though not sprawling in scale, the world feels cohesive and carefully constructed. A defining strength of Absinthia lies in its character writing and representation. The cast includes LGBTQ+ protagonists and supporting characters whose identities are integrated naturally into the story. Themes of acceptance, vulnerability, and resilience are woven into character arcs without feeling tokenistic. Sera’s personal journey from insecurity to self-assurance, Freya’s mentorship and internal conflicts, and the evolving relationships within the party give the narrative emotional weight. These interpersonal dynamics elevate the experience beyond homage, offering a sense of authenticity that resonates strongly with players seeking representation within the JRPG framework. The soundtrack complements the retro aesthetic with compositions inspired by classic console RPGs while maintaining its own melodic identity. Music shifts fluidly between contemplative town themes and energetic battle tracks, reinforcing emotional beats without overwhelming dialogue or exploration. Sound design remains understated but effective, supporting the atmosphere rather than drawing attention to itself. As an indie production, Absinthia inevitably reflects its scope. The campaign runs roughly a dozen hours, making it shorter than many genre counterparts. Certain dialogue exchanges may feel uneven, and dungeon segments occasionally emphasize combat repetition over environmental variety. However, these limitations are offset by the sincerity of its storytelling and the consistency of its design philosophy. Rather than attempting to replicate large-scale RPG epics, it delivers a focused narrative experience centered on character growth. Ultimately, Absinthia succeeds as a heartfelt tribute to classic JRPG traditions while carving out space for modern themes and inclusive storytelling. It may not redefine the genre mechanically, but it offers a well-crafted blend of turn-based combat, pixel-art charm, and emotionally resonant character arcs. For players who value narrative depth and representation alongside nostalgic gameplay foundations, it stands as a thoughtful and memorable indie RPG experience. Rating: 8/10
Good Game ! Probably better than Octopath Traveller, and cheaper too.
I bought it mostly because the artstyle, so Absinthia is quite better than I initially expected. I strongly recommend it to RPGMaker enthusiasts and moderately recommend it to turn-based JRPG fans. Keep in mind that I played on easy difficulty and haven't played other related games. [h2]Story[/h2] I somewhat enjoyed the story. It's less simple than I initially expected, since I didn't see the plot twists coming. But regarding the main casts, I feel there's insufficient build-up or exploration to make me feel invested. I even finished many side quests that contain more story and character interactions. So it's a shame, because I believe it has potential to be an amazing and emotional story. The LGBTQ+ element doesn't feel forced or excessive, but I felt amount of pop/modern culture references is too much, which felt distracting from the main story. [h2]Gameplay[/h2] I feel easy difficulty closer to medium ones, but the turn-based combat is actually fun and balanced. Using strategy feels rewarding, and I almost never spam attack/heal loop or use auto-combat. The enhanced/combined skill system based on character availability (whether in party and not receiving certain debuffs) is decent gameplay design and makes overall combat and strategy feel richer. Some grinding is necessary if you can't strategize well, but I appreciate lack of random encounters. Aside from combat, you can explore around, finding secrets and solving puzzles. The puzzles are just like other RPGMakes, with good balance. I never felt bored due to being too easy or frustrated due to poor design. Additionally, story mode difficulty exists, but I didn't choose it since some puzzles would be skipped by the game. [h2]Visual and Audio[/h2] The overall visual quality is outstanding by RPGMaker standards. It has a great classic/retro pixel style, while also feel fresh. Many of the battle animations are great, I never changed setting to reduce or disable them. Aside from that, it features custom UI design, wide-screen aspect ratio and even pixel perfect scaling option. Both sound effects and soundtrack are also decent enough, that I decided to buy it. I only wish there were some cutscenes or CGs during certain parts of the story. [h2]Other[/h2] This game runs without any problem on my Linux device, without any tweaks.
Absinthia is a game that is difficult to recommend simply because of how odd it can be. To start with, this RPG doesn't tell a massive story but a much more personal one. The story is largely about Freya, one of your party members, and Lilith, a woman who is out to destroy lives for whatever reason. Lilith is constantly attacking a single town, Katti Town, and largely ignores the rest of the world. Freya is training three children of Katti Town to help defend it. Sera, the knight's apprentice, Jake, the thief, and Thomas, the wizard. These three make up your party for the majority of the game, playing as Sera. First up, the combat. The combat is unique in that the entire thing is a balancing act. You can attack, use skills, use items, and flee in most battles, with every character having a sort of 'defend' action in their skills menu. This skill will typically give some sort of self-buff for a few turns and regenerate MP. Every character has the same maximum MP and you regenerate some of it per turn. This means combat is a dance of sorts; balancing offensive actions with defensive ones to keep your MP high so you can keep using skills. This also means going all-out can often be a difficult choice, as it leaves you basically helpless in following battles until you get your MP back. As you play it a lot, you get the hang of this system and get a good sense of when you should go offensive and when you should fight strategically, especially on higher difficulties. The characters are a part that is... difficult to talk about, since they're handled a bit differently than most RPGs. Characters aren't really explored too deeply; while everyone has some elements of depth to them, characters are much more grounded in this world. You get just enough personality to get an idea of how they're like, but not much more than that. What's a little harder to swallow for some is that every party member is some element of LGBTQ+. Jake and Thomas are a couple, Freya is a lesbian, and Sera is asexual. I bring this up because these are things that will come up in conversation. However, this is also where I applaud the game as they're treated less like they're a big deal and just aspects to the characters; small parts of the whole. Sera struggles the most with her asexuality and, even then, merely coming to the conclusion that it's okay to have no real attraction to anyone as of now, nor drive to change that. She accepts it, which is fine. The one downside to this is that it does come across a little like 'if everyone is special, no one is special', but, like I said, these relationships are downplayed as much as possible not to be a vocal point of any one character or their interactions with others. Jake and Thomas get the most exploration of their relationship and, even then, they have their minor issues between them; moments of trust needing to be built upon. Freya's relationship with Ruthea, doesn't get quite as much development as it probably needed to have, but I can't hold this against the game. None of the interactions overstayed their welcome, as far as I'm concerned. The soundtrack is also quite good, though I wish some themes would show up more often. Certain boss themes are amazing, but only show up once and only in side quests, making them really easy to miss. The world also feels a little small, making it feel like there isn't much to find, but considering this is a shorter RPG, I feel that's to the game's strength. If I had to say something negative about the game... the story isn't great. It gets a little generic and, by the end, I felt like Lilith's motivations weren't explored enough. For how well the main cast is characterized, the villains are significantly less so. There is also a later curveball about Freya that gets dropped and... basically never brought up again. All in all, a very good, competently made RPG. I'd recommend it for the gameplay alone; the combat system is pretty interesting and is the reason to play it.
Review Summary: Another entry in the Bewitched Series. It's a short RPG. The story is insipid, most character are uninteresting. There are glitches everywhere. There are not many options gameplay-wise, so there is no replayability value or encouragement. The art-style is a breath of fresh air in the series. You can't get all achievements in your first play through. The Bad: The story length. Maybe the other entries had much more achievements to squeeze time put into it. Here, it's just short. You are new in Katti Town, someone shows up and do bad stuff so you must stop them. You travel this brief story in a "hermetic" linear road to have this dudette ass kicked, the end. The writing. It's bad. There is a point in the story when a character ♥♥♥♥♥ up and everyone realizes it, but they are like: "Hey, I know you are bad, but you are not so bad since you helped us get all the way here! Yey! (besides the part that where you are the reason for this dudette to come into Katti Town -with your endorsement- and cause lots of trouble)". Like.. what ♥♥♥♥*ng Steven Universe's kind of bullsh*t is that? I don't know about writing, but this stuff needs some work done, preferably by an adult. The ending is so underwhelming, it's like nothing happened. Everything goes back to zero. Besides Freya's relationship, which is given some ground (let's leave it at that). The characters: You can get a hint of the work put into every character's background/development in the last paragraph. You get lots of this "LGTQ++⬆⬇⬈pew-pew, etc." stuff, so avoid this game if you don't like it. The glitches: There are glitches everywhere. Not game breaking bugs, though one time I self-locked myself in a two-tile cell without a way out, so I had to load a saved game (thankfully I always save after every battle). They are just visual glitches. In a game where you are supposed to find hidden stuff (running into walls) is a problem when you just climb or dive into the 4th dimension. I think it's a problem with the map layers system, it needs some work done. The gameplay: It's a regular RPG, but when I said "hermetic" story, I mean the way it plays. You don't get much freedom besides a ship, so you can travel wherever you want. But even then, you need to follow a path if you want to get items that will let you get in certain places. You can't equip characters with equipment out of their role. That's a sin: "Actually, metal can interfere with a Mage's spell, rendering it useless :B" Like.. what f*cking Harry Potter's buttocks garbage is that? I don't care if he can't use magic. I want him to put on a f*cking armor, I'll give him some sharp hardware and get him to slash enemies. Is that too much to ask for? The pixel-art style: It's good-looking, you really know that there is work put in Northwood (the one featured in the Store Page's screenshots), Arfenas, Ambervale, and some other areas (castle interiors, or lava level). But that's all, there are some places left behind. Simple texture, plain ground and some rocks. Nothing more. Same with the characters. Freya looks great, but the rest could use some work. The achievements: Luckily, there are few of them. They are easy to get if you just follow your path and stay sharp, but you can't get them all in one play through because you need to beat the game in Hard and Master difficulty. A pain in the ass without a "New Game +" feature or replayability value. "That's all? That's just bad opinions" I know, but I like the Bewitched series and it's a decent RPG. I don't expect them to come out with one masterpiece after another. Besides, I bought this game hoping for a girl on girl romance, but we don't always get what we want. In their defense, if there was a single fiber of masculinity in this particular character, I would have written a negative review.
I was entertained the whole time! The characters are well written and charismatic, the story is good, the music is amazing, and the graphics are pretty and consistent. Beyond all that, he LGBTQIAP+ representation is healty and clarifying, and the criticism about capitalism is so on point :) #taxtherich
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