
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Most likely between $33.7M and $95.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 96% | approximately $56.1M |
| PlayStation | $27.99 | 92% | — |
| Xbox | $34.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dr. Two-Tu reporting. This specimen stimulates both on emotional and gameplay level with incredible atmosphere, gripping story, clever level design, and overall with such an unique and interesting setting. All users are highly advised to engage with it.
I played through this game on PS5 last winter while my dog was suffering from cancer. The playstation was my friend at the time because it meant I could snuggle with him on the couch and build memories with the limited time we had left. This game makes me think of him now. I miss him so much, but I am glad I got to experience this game with him, and that every time I play through it I think of him. Here is for my next playthrough on PC. Miss ya Ralphie.
This game permanently broke my perspective on open world survival craft games. the bar is now higher than everything else now. If you want a game that is visibly a labor of love, with mechanics and design that will feel modern and retro at once, as well as a really rewarding grind progression with carefully thought-out project zomboid or Rune scape stylish skill system, this is it. It is perfect for friend group or duo, some go out exploring for resources, other focus on cooking, crafting and base building. Worth the price in my opinion, no item in this game is useless, every component has multiple crafting purposes for it. Replayability potential is massive for this game, like different base location and character builds. Easy example of gamers-for-gamers developer behaviour. For example if you die, the bag with your leftover items doesn't spawn right where you died (If you were accidently jump in void or places you shouldn't be), but at the nearest easily accessible spot on the map, as if certain areas of the game were excluded from death bag spawn. After returning nearly year leter the newest dark energy and cosmic companions update, the content we have been provided with is absolutely massive, at least 15 to 25 more hours of gameplay to fully take on the new maps and items. developers keep adding quality of life items that are commonly requested. And very good example is the little updates that make the world more interesting and many more things to do and it's all for free. There is dlc's but not all of it and that is big green flag for me.
Самая ДУШНАЯ игра в которую я когда либо играл Да по началу игра увлекает, все такое интересное, необычное, особенно крафт, когда делаешь оружие из ручек и резинок, щит из подноса, броню из журналов. Но чем дальше ты продвигаешься, тем сильнее игра начинает тебя раздражать и душить. Если у вас есть цель пройти игру до конца или открыть все достижения, крайне не рекомендую! Если же вы просто хотите провести десяток часов с друзьями, то в целом эта игра вам подойдет. В чем заключается духота? Огромные лабиринтные локации, с кучей коридоров, этажей, подвалов, пещер, комнат и тд. Да это все со временем запоминается, но как же от этого всего болит голова. Во многих случаях непонятно куда бежать, вроде тут уже был, а вроде и нет, места похожи. Постоянная беготня туда-сюда по этим лабиринтам очень сильно утомляет. Нормальной карты нет. Отметки куда бежать есть, но не всегда. Для продвижения по сюжету, требуются определенные вещи, как их крафтить фиг кто тебе расскажет, нужно как-то додуматься самому. Куча раздражающих микро-механик, про хождение в туалет я вообще молчу, вот например мы находим Пистолет Пулемет, т.к. я брал не охранника, мне не хватает уверенности чтоб зарядить оружие, уверенности чтоб кромсать людей и монстров молотом, разделывать их ножом - мне хватает, а вот зарядить ППшку уже нет. 3 раза пытался пройти игру с разницей по полгода. В первый раз, при обычной сложности, задушился от огромных толп военных на 2-ой локе. Во второй раз, чутка снизив сложность, задушили лабиринты. В третий раз, занизив все до минимума, задушило уже всё, и бесконечная беготня, и лабиринты, и крафт. Понижение сложности вообще никак не спасает от духоты. Лично у меня игра на данный момент вызывает только отрицательные чувства, в неё попросту неприятно играть.
Went out of my way to get every achievement, which isn't something I do often. This game is partially inspired by Project Zomboid, which itself is inspired by Cataclysm: Dark Days Ahead. They then mixed it with half-life 1 aesthetics into a linear adventure game with survival elements. You start by choosing a Job and extra perks; fans of the above games mentioned will understand immediately. after that, you level by doing. Carrying more, sprinting longer, melee, ranged, cooking, building, etc. Food and water are simple affairs, but you can choose to increase the complexity for better gains. Good food and soups will provide buffs in addition to their nutritious benefits, but if you wanna caveman through the game, just cook up some meat, fill your rubbermaid inspired juice box, and go. Base building is similar. The first suggested base location could serve you through the whole game, not needing another thanks to the generous shortcut system. If you do decide to really dig your teeth in, you'll find yourself thinking very differently depending on what that particular spot is working with. more manual power? different kinds of defenses? natural storage? Sadly, building walls and the like itself is limited. You can't really build multiple floors to my knowledge. You can separate rooms with the cubicle system, add shelves and wall mounted things, though. The game has horror elements, but only one spot ended up being a bit much for me. I am a ♥♥♥♥♥ though. [spoiler] Dark waters with unique heartbeat and sonar sounds, and a thing that can kill you? [/spoiler] It's a bit much all together. I would have liked a way to increase visibility at least. No other area made me want to leave as quickly as I entered. Another issue I had, lack of end-game side-grades, seems to have been addressed. I haven't played around with them yet, but outside of the final gear item you wear, I have seen how much it has expanded. I can't speak on the new pet system or chemistry, so I shall refrain. they seem cool though. Well, you can see my playtime. I bought it at a cheaper price in early access, so this does affect my opinion, but I feel I got my money's worth. I look forward to the DLC expansion that's coming up soon.
it starts out really cool and fun, but once you get to security the game just starts to become a gigantic confusing labyrinth and its hard to figure out what you're supposed to do and where you're supposed to go with the extremely poor maps provided in game, add on top the constant threat of being randomly killed by a jumpscare aliens and weather events that make you half blind it becomes a frustrating experience
I'm gonna leave a negative review which I will probably change ot positive later on, if the positive/negative percentage balances more to what I believe it should be. The first half of the game is filled with rewarding exploration and item crafts, while figuring the mechanics and experiencing lots of OH OKAY moments, bombing you with cool references to other videogames and movies. Basebuilding and rpg stat progression coupled with creative items as rewards keeps you hooked. However the game's quality drops immensely at security/dam. Notice that all of the negative review are players with 30, 50 even 100 + hours. If you don't believe me, see for yourself and find the last bossfight on youtube, it's not much of a spoiler, lol, it's not even cohesive with the rest of ABF. I still recommend the game up until dam. However, the bad segments(reactor, residences) are still a part, and they stick and they leave a bad taste in your mouth. They are not optional experiences, so I don't believe that the game should be at almost 100% positive reviews. That tells people it's a perfect game through and through, which frankly it is not.
This is one of those games where you need to memorize the layout of the world map in order to progress. I had a really difficult time with that. I generally do not understand the hype with this game. There's way to many unpolished/janky survival systems in play. Between the map and all the systems (like the sheer number of items, upgrades, cooking, sleeping, ♥♥♥♥♥♥♥♥?!, hunger/tired/water/radiation, etc etc) it's all way too much. IMO it's a very overcomplicated and un-fun game.
A survival crafting game that actually had me coming back for more rather than being bored. Can't write a long review, Leyak is watching.
Joguei com meu marido e fiquei viciada! De forma muito simplista e resumida, sem dar spoilers, Abiotic Factor mistura uma vibe meio backrooms/SCP. É um jogo que te faz quebrar um pouco a cabeça pra avançar na história, sem exageros. Não sou muito boa pra escrever reviews, mas com certeza recomendo muito o jogo!