
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.3Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2578 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As an avid survival gamer, I have been in many conversations about favorite games in the genre. In the last year, this one kept coming up over and over, but every time I looked at brief video clips (I try to avoid spoilers), I couldn't get over the old school Half-Life style graphics. I could not understand what people might be seeing in it, and in trying to avoid spoilers, I wasn't digging very far into reviews or discussions...I was in a sort of limbo. A Schrodinger's game, of a sort, where so long as I didn't open the box, I wouldn't know if it was a good game or a bad game. When it went on sale, I finally decided to bite the bullet and get it for myself and my partner. We were eyeballs-deep in Icarus at the time, and couldn't see our attention being pulled elsewhere, but curiosity got the better of us one weekend, and we decided to play. I can't say it was love at first session, but it was definitely enough to make us want to play more. And now just a few weeks in...sorry Icarus, we'll be back, but we're fairly obsessed with Abiotic Factor; and given the amount of content still ahead of us, I am not sure I see that ending anytime soon. What do I love about it? Still not the graphics, I can honestly say that. But I'm over it being distracting. I'll just say it's campy and awkward in a way that suits the universe you play in. But past that, things that keep me coming back to survival crafting games are almost always three things: exploration that is rewarding, lots of goodies to hoard and organize and craft with, and story and/or world-building. The exploration, AF has in spades. The facility and related realms (no spoilers!) keep you moving, keep you wanting to peek into hallways and around corners to find Easter-egg type hidden places, and while not incredibly detailed, still offer a sense of place and unique environments to step into. For *cough*hoarders*cough* COLLECTORS like me, there is lots to gather up, and more interesting and unique things to craft as you progress. I highly recommend you go into your sandbox settings and raise the stack size, because it will quickly become untenable to store all the items you will need or want. To this point, there are a LOT of dials to turn up or down to customize your play experience, and I have mad respect for developers who understand that players are unique, and honor that fact by allowing us to play how WE want to pay and not they they THINK we should play. Thanks, devs. Finally, for story and world-building, there is enough surface-level storytelling to keep you motivated to move forward without needing to go deep into reading or listening to it constantly to stay in the know. But there is deeper reading and listening you CAN do if you want to go further with it. Again, honoring the different ways players want to engage with a game is smart. I know I can skip something now and go back to my journal and reference it later if I need or want to. Sometimes I wanna steep. Sometimes I wanna run and gun. And I always find a need to go back and check important details without having to return to a precise location to re-read/experience it. So the journal keeping notes for you is really perfect. For people who love base-building, I don't think it quite scratches that itch, but it does have some "nesting" as far as decoration and reinforcement of existing structures. You won't be building a tower to the sky, but there are options for those creatives who want to dabble a bit in making your home more homey. If you want an Enshrouded or Valheim experience, and want to make custom epic builds, won't find that kind of architecture here. I thought I would miss it, but instead I am finding the challenge of making functional and interesting home bases across the map to be its own fun. So yeah, everyone who told me to get past the graphic style and try it was right. I see many hundreds of hours potentially ahead of me. Reference survival games I love: Subnautica, 7 Days to Die, Icarus, Planet Crafter, The Long Dark, Enshrouded, No Man's Sky, Pacific Drive, Stranded Deep. And, while not survival, I played every Half-Life since they day they came out, basically. Kitchy futuristic science horror FTW.
Media

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Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.6Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't believe I missed this game. It is exactly what I like playing and it flew under the radar for almost a whole year. Any way, game is awesome. It's SCP meets Half life, but you play as the scientist. Perfect touch of humor as cherry on top.
this game is 10/10 made with passion.
An amazing survival crafter that is both chill and terrifying. Dripping with atmosphere and telling an amazing story; its crafting is also top notch, fun, and you can actually see the items used to create the blueprint in the finished product. Also it will drive you insane as it makes the Facility feel like home.
Спасибо за обновление, теперь поиск миров занимает 10 минут. И их НЕ НАХОДИТ
Türü seven kaptırır gider
Oh Dear, I really must use the restroom
Долго скипал её думая что игра чисто для коопа но... я сильно ошибался. Абиотик это буквально первая халва, если бы вы неё добавили элементы выживача - в неё определённо стоит поиграть.
Игра отвал жопы, спасибо!
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.