
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Most likely between $33.7M and $95.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 96% | approximately $56.1M |
| PlayStation | $27.99 | 92% | — |
| Xbox | $34.99 | 90% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还可以 玩了67个小时还是会时不时被新的东西丑到
Все шло отлично, игра очень нравилась... и потом, я пришел в реакторы и началось: Духота неимоверная, почти все товарищи имеют огромное количество ХП, но если этого тебе показалось мало, то товарищи имеют ещё энергощит, который они постоянно на себя навешивают, бои превращаются в 30 секундную войнушку против 1 простого моба, а убивать тебе их надо, потому что тебе нужны с них ключи, которые конечно не будут выпадать с них, ведь 10% шанс выпасть не говорит о том что убив 10 хоть 1 упадет, но есть аксессуар картошка 5% и салат 5%, вы думаете что-то выпадает, на карте в спорах есть 3 робота у которых эти ключи выпадают с шансом 20% (+10 от допов), ноль мне выпало. За 8 часов нонстоп бегания и убивания времени в пустую, 2 ключа, 2 карл! Урон у оружия практически у всего полный шлак, в начала есть перк на +3 к урону от мили оружия, я его взял, а потом появляются балбесы с 1к ХП и щитами, и засунуть я могу себе свой перк в 1 место. Я не понимаю что происходит, до реакторов игра идет сбалансировано, аля шутер с крафтом и выживанием, ты бегаешь воюешь, наслаждаешься игрой. Проблемы начались с роботами 3 уровня, они тоже дебильные, но их хотя бы 5 на уровне всего, но потом ты попадаешь в реактор, и начинается просто Дарк Соулс. Зачем такой бред делать? Это я ещё играю после того как понерфили, алло разрабы - 14% прошли игру, угадайте почему они её бросили? =) Игра классная, но баланс в игре нулевой, самое забавное это ползунок в настройках игры 0.8 ХП у врагов, улыбнуло =)
生存建造科技玩法,顶级的箱庭世界设计,超大的体量+半条命世界观,这简直是一个完美的作品
lowkey, one of the best games ive played in a long time, i owned it before but never played, now i did and regret not playing earlier
бест выживач, правда к концу душнить начинает + финальный босс калище
ученые в говне моченые
Abiotic factor combines two of my favorite things: Original Half life and SCP. A game where you play in a Black Mesa like facility as a scientist after a security breach. There are solgers clearing the facility out, anomalies and creatures who escaped, and portals into other dimensions. Pretty much the recipe for a chaotic, fun and clever multiplayer experience. I can’t even imagine the chaos with 6 other fellow scientists. The game is made with incredibly a lot of love. Filled with references, jokes and crossovers. I found myself reading every e-mail, listening to every line of dialogue, and appreciating all the little details that made the facility as charming as it is. The game is incredibly immersive in my opinion. The map is one massive interconnected facility. I got lost all the time, my friend was laughing at my poor sense of direction. 10/10. There is environmental story telling as you progress in the story, with enemies’ spawns and such. The base building is great. You re use the furniture and cabinets from around the facility to build your base. You can as well craft barricades, traps, shelfs, etc. You pick a corner to make your home, it will be messy, minimalistic, and absolutely an OSHA violation. I love that you can just infinitely stack boxes, what lead to an insane storage system. Your base needs power. How do you supply it? Obviously, you connect plugboard into another plugboard until the whole base is a fire hazard, ready to break any moment. But that is how science works right? We went in completely blind, not even knowing how long the game takes to complete. Every time it felt like the final area, we got send to a new place. I am pleasantly surprised by the length of the game. I must say some areas feel a bit emptier, but so many are just amazing to be in. The game has few crossovers like one with “voices of the void” amazing side area for you to explore. And Core Keeper (what is one of my all-time favorite games). I felt like I am hallucinating when I entered the area, I didn’t know this is part of them game, until I saw the thing, and got mind blown. [b] Some things I didn’t like [/b] The journal needs improvements. It’s hard to find what you are looking for. And when you get a prompt to look into your journal, it doesn’t even tell you where to look. Pressing “j” should automatically bring you to the entry. Enemies become bullet sponges later on. You run out of ammo easily, until the very end where you don’t even bother picking it up. The grind near end game was annoying. [i] Conclusion: are you fork lift certified? [/i]
I believe I need to, uh, defecate.
Technically, it's a metroidvania - you won't make meaningful progress without unlocking virtually the entire progression tree and all the key items. That's also one of the game's biggest drawbacks: the progression can feel pretty restrictive, and it might make some people quit. That said, underneath it all is an exceptionally well-designed survival game packed with things to do, set in a unique world with crafting systems that are actually fun instead of tedious. One of the weakest aspects is the resource management and the constant lack of inventory space. Sure, you can throw away junk, but first you'll have to overcome the Stone Age hoarder living in your brain. If you're the kind of player who vacuums up everything, good luck with that. You'll also end up memorizing the map, which is probably good brain exercise anyway. And seriously - play it in co-op if you can. It's probably a one-and-done experience because the world is entirely handcrafted rather than procedurally generated (item respawns don't really count), but that one playthrough is going to be a very, very long one. Overall: Addictive gameplay loop, rewarding exploration. Nostalgic inspiration, engaging story, humorous tone. Responsive developers, frequent updates improve experience. UE technical issues and poor optimization. Poor combat and weapon balance. Slow, grindy progression, lacks content.
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