
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.3Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2621 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As much as I loved the game, and I'm writing this just as I finished the game with my girlfriend, I can't just recommend it without addressing some major design decisions that made the game almost unbearable before the ending. I can almost certainly say that the game has some "Dark Souls second half" syndrome. While we had a blast during the first half (considering the hydroplant as a mid-game delimitator), during the second half we found ourselves thinking "omfg, all of this again??" and just hoping for the story to continue. The game is just... too repetitive. It worked, a lot, but I feel the developers dragged it out for too long and it kind of lost the magic, to the point that whenever I found a button, even before pressing it I knew "this button won't work" and we'd have to go on yet another crafting journey just to press the f***ing button. Not even mentioning the unholy health pools enemies have near the end, to the point that I had to turn on KeepInventory and reduce enemy health so my girlfriend could have a nice time. Firearm enemies don't have any sort of anticipation either, they just shoot you the nanosecond they see you, so you take bullets feeling like it was unfair (which is a REAAAAAALLY bad indicator for game designers), and that turned into a huge pain in the ass when you had those "fixed machine gun" moments. Oh, and decay rates for food stacks are shared... not by item, if you place fresh meat on an almost-rotting stack, it will rot along with the rest.... ouch.
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.9M | 97.8K | 94% | $19.99 | |
| $56.9M | 41.9K | 96% | $34.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $55.3M | 342.7K | 97% | $9.99 | |
| $55.2M | 39.9K | 75% | $27.99 | |
| $57.1M | 160.2K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $62.1M | 68.7K | 75% | $34.99 | |
| $231.2K | 409 | 71% | $14.99 | |
| $235.6K | 405 | 63% | $19.99 | |
| $123K | 228 | 58% | $19.99 | |
| $111.7K | 235 | 67% | $12.99 |
Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.7Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Abiotic Factor has probably been one of my favorite survival games in recent years, I'm not the biggest fan of the genre but this game managed to scratch an itch I didn't know that was there. My first playthrough was with two friends and went on for 63 hours and I had so much fun each hour spent. Very clear sense of progression with objectives, gear, base building, and zones you need to access. The grind to get better gear is rather smooth and not tedious at all, plus the sheer variety of weapons and armor is great for different playstyles either solo or with friends. The aesthetics is really appealing and unique, each zone of the facility and portal world was so unique from each other I could easily tell from a glance which area of the game I was in. People describe it as a blend of Half Life 1 and SCP which I have to agree with. Excited to see what the dev's have in store for future updates as this is a gem for survival game enjoyers.
респект разрабам за такую работу
Great Game, but please fix the pet despawning glitch
Я совершил конец света?
Absolute Gold 10/10
One of the best survival co op games on steam.
gem alert 10/10
This game deserves all the praise it gets that is without a doubt but to for me it was one that was too overwhelming in ways for me to stick with it. People love the mad science themes, along with crafting, survival mechanics and loads of biomes this is a must play. I am shocked at home many places and how much is in this game its insane. You can also customize it to not have to deal with the survival/crafting if youre also tired of that genre. The solo experience was what I mostly played and I think that is part of what took me out of the game. It is so much to manage and do as an individual but with a group of friends oh man this game is incredible. If you have some buds that need a long term group game, this has everything for you
An amazing base builder/survival game for you or your Science Team! looking forward to seeing more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.