
Enter the human body with A Way To Die! Play as a disease that attempts to infect its host by contaminating organs and mutating! Discover new ways to win every time you play with all the different diseases!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
PROS: - the music was amazing, it really fit the mood of the game and it allowed to have some BANGERS without it being too distracting - Boss fights, they were well designed with the function of the body in mind, my ultimate favorite was the lungs so far - It is simple but hard, it is just point and click, you dont have to worry about anything else but you do have to actually practice and in my opinion be strategic about it CONS: - very small but there were typos in the tutorial, it didnt lessen my enjoyment however - the ammo that the virus you play as can get lost among everything else, especially other enemies as they can be the same color through upgrades - you cant craft healing, and I dont particularly understand when and why enemies drop health, as a person that isnt amazing at these games it would have been nice to have a bit more direction - I wish there was a way to see upgrade that you have gotten already, like an index of sorts, just for the sake of it OVERALL: A more skilled player would get a lot more out of this game, but it is still engaging and fun otherwise! There are mostly minor issues, that probably has to do more with my skill level and preferences then anything else. For $7 bucks though? This is MORE then worth it!
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Hours played at review time, across 26 reviews with recorded playtime.
A pretty cool game actually. It follows the standard formula: run around different rooms in a grid-based map and shoot foes. You can open up the "upgrade menu" at any time and use your accumulated resources to trade them for randomized upgrades - you choose normal, rare, or epic and what you get is drawn from a randomized pool. I like this instead of "hoping" you'll run into an upgrade, which is a bit of an annoying mechanic found in other similar games. The game was bug-free and it worked well. I did think the formula was quite derivative - I don't want to criticize but each game should bring it's own "killer feature" and there isn't one here. Just a casual, approachable, easy-to-play bullet hell. It's not for mad-dodgers who can 1CC DoDonPachi in the arcade, but the world doesn't need another diamond-hard shoot em up. I'd say the balance is good for beginners to intermediate players. Gratz to the dev for his achievement of 50+ sales. At the time of this review the game is priced at $8.18 CAD in my region - I'd feel comfortable recommending this to others at around $2.19. Let's be real, there are better games for lower price - but this is still good and I think it is worth playing. Here is me playing a bit, although not terribly well :) https://www.youtube.com/watch?v=w9E68zj6De8
It bangs.
You can play different diseases and kill your host -> Try this game now Nice and fun graphics -> Try this game now True indy game -> Try this game now Nice music -> Try this game now You can be the covid -> Try this game now
I would like to thank the dev for fixing the lungs issue which made progressing impossible. For a bit I genuinely thought this game was abandoned. Only beaten the Cold so far, but the big standout of this game is the music and bosses. It's like one giant isaac floor where you progressively get stronger. I really enjoy it, but will probably add a better review when I complete it.
If you enjoy bullet hell games, you will enjoy this game! Really fun!
Very interesting concept and cute artstyle! If you're looking for a chill roguelite this one can fit you very well.
Wer wollte nicht schon mal ein Virus sein und seinen Gegenüber krank machen? Jetzt ist es möglich, probiert es aus :) Spielspaß, Helferzellen und Viren, die einem das Leben schwer machen :D
Fun take on the roguelike genre with a very cool gimmick. Being the virus killing your host from the inside is endlessly entertaining! It is smaller in scope and not too challenging overall, but a damn good effort for an indie single developer title. A few things I ran into that the developer has already mentioned are probably going to be fixed soon... - There were at least 2 crashes and one run where the exit portal failed to appear, rendering the run unwinnable. - There are still a number of typos, grammatical errors, and a few Boss names that have been left in the original French language. - The upgrade store currently allows you to keep spending top dollar on higher tier upgrades, despite the fact they have run out and it's actually giving you the lower tier stuff. *As mentioned, the above are apparently already being looked into, and will probably be a non-issue by the next patch I dug the concept so much I couldn't help but think of my own new ideas or improvements: - The Parasite store always appears in the same room in the human hosts cheek (and is automatically on the map), it would be more interesting if the bonus parasite upgrade shop randomly appeared anywhere in the body in a different place each run, and was not on the map but had to be located first. - At the moment upgrades you get from the upgrade menu are completely random, taking away some of the potential strategic choices. It might be a cool idea if it always offered you a random selection of at least 2 upgrades from the pool so you would at least have some tactical choice over what you get and when during your run. - Would love if there were more than 4 viruses to choose from (Cold, Flu, Covid, Cancer). Maybe some even greater threats or diseases like HIV, Small Pox, even Black Plague. (Maybe even bonus levels with more fantasy options like a Zombie virus... you could even take it into game & movie references with things like the T-Virus from Resident Evil, or the Genophage from Mass Effect). - There are some dead end rooms where I assume the ears are supposed to be (at the ends of what look like the brim of a hat on the hosts head), seems weird to have those pointless deadend rooms there without some kind of collectable or acquirable upgrade to justify going there. - Maybe each organ boss you kill has an affect on the body to continuously make the run harder the more bosses you kill (like negative run modifiers specific to the organ destroyed). - Sometimes the randomised room layouts repeat multiple times in a row, it would nice if it were programmed to specifically not repeat a room type that you've just come from. - It's actually too easy to achieve the flawless no hit boss win trophies, since it only seems to count a flawless kill on a boss if they damage your red heart containers... but if you have the 1 hit shield as well as the extra blue heart container, you could feasibly take up to 5 hits and it would still count as a flawless victory (making it a "don't get hit at all" condition would make these more challenging). - Lastly, navigating the in-game trophy screen is a little confusing, since it doesn't let you scroll it sideways by dragging it with the mouse or even with the keyboard arrow keys. Turns out it can only be scrolled with the middle mouse wheel, which I only figured out by accident on a 3rd return to the menu Just some thoughts and ideas I had... feel free to chuck em in the sequel lol Great game!
Excellent jeu indé, avec un gameplay intuitif, challengeant et varié vraiment addictif. Tout ca pour dire ca claque achetez le jeu
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