
From the multi-award-winning strategy series, A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 2 → 1.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
годно
Joli mais : Illisible, les fenêtres sont chiantes, jeu lent et gourmand en ressources pc.
This may be a hot take but I like this game more than Attila. The recruitment mechanic may be frustrating at the start however it adds more depth to the gameplay and planning when it comes to expanding your kingdom through conquest. My only complaint about this game is that the technology system takes a bit of time to complete.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 9.5K | 94% | $24.99 | |
| $5.7M | 10.8K | 89% | $19.99 | |
| $5.7M | 9.7K | 86% | $24.99 | |
| $5.7M | 7.5K | 85% | $19.99 | |
| $5.7M | 3.7K | 64% | $49.99 | |
| $5.7M | 6.9K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.9M | 93.8K | 82% | $39.99 | |
| — | 0 | — | — | |
| $20.5M | 38.1K | 91% | $19.99 | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $18.3M | 37.8K | 82% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 16 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
murder for wessex
三国完了。震旦也跟上一起完,逮着国区玩家薅羊毛,薅完就走,真有你的
it's allright, feels more like a DLC than a full game but the price reflects that, it's buggy at time, crashed once or twice. battlefield maps are uninspired and redundant, diplomacy is a bit boring. was cool conquering england, not much replayability but for 10$ it was fun enough
Good
Needlessly complicated and you spend every turn waiting forever for every. single. ♥♥♥♥♥♥♥. faction to take their turn. Missions provided without any context or explanation how to fulfill them. I have played three hours and with two different approaches and I am pretty much done. I find no redeeming feature in the attention to detail but I assume this is for the people who liked Total War: Warhammer and hate games you can actually progress in and find enjoyment in without spending 1000 hours playing first. Played on Normal, then on everything set to Easy, and it wasn't either of the two. tl;dr, Takes too long, too much time spent waiting and overly complicated for someone who doesn't want to spend all their time playing only this game. Play if you liked TW Warhammer and attention to detail, don't play if you like the original TW.
Es para quien quiera una campaña algo mas corta y acercase a un medieval 3 (que ya anunciaron) sin mods.
Beautiful and epic. Still waiting for Medieval 3. I recommand heavily.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.