
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.2Kreviews | 93% | — | $3.3M |
| $14.99 | 174ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Legal
Jogavel no Linux na configuração padrão do Proton
A story platformer in form of a good night story, told by a father to his daughter, about his uncle Fred who disappeared as he went onto an adventure I like the feeling of speed when you do the parcour properly, especially with the grabling hook, enjoyable physics there are other lifeforms which make the game more lively, environment feels bland at times character growth isnt exactly the storytellers strength: [spoiler]It just doesnt feel like it makes sense for madeline to stay in the new village. I think shed prefer adventures and reuniting with fred, she can still go to the new village afterwards. She says the people there like here, unlike in the old village where they named her mad maddie due to her inventions. But starting a new life there after being there for so little after so little interaction which wasnt meaningful at all just feels very naive. [/spoiler] the [spoiler]ice[/spoiler] level started to feel like a rage game, especially the times you barely missed the [spoiler]crystals[/spoiler]. Also, way less checkpoints and an unclear path forward I like what the ending emplies. I liked less how rushed it happened. The after credit segment helped with it but it still feels a bit off. Achievement-Wise, they should have added a grabble counter. that being said, the amount of grabbles for the achievements is unrealistic... Its one thing to not abuse the mechanic and another thing to break the game's level borders, especially in the harder levels that take way longer Would also be helpful to know if the counter resets when i die, or if i have to restart the whole level to not have wasted any, in which case it would just be a harder no death challenge
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 18.8K | 71% | $8.99 | |
| $3.2M | 5.8K | 94% | $14.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 4.8K | 81% | $19.99 | |
| $3.2M | 22.5K | 87% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $89.6K | 566 | 71% | $9.99 | |
| $23.1K | 406 | 91% | $2.99 | |
| $2.4M | 6.7K | 91% | $14.99 | |
| $2.5M | 5.2K | 90% | $29.99 | |
| $17.1K | 225 | 84% | $3.99 | |
| $106.6K | 1.1K | 76% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In the future leave a plate of black coffee out for me also in the past
It's a very short, sweet game that might take you anywhere from one to three hours depending on your skill, and it is full of awesome grappling-hook parkour. While you are tackling the gameplay, it tells a story that feels just like one of those classic short novels that teach you little lessons about life. (The game is locked at 62 FPS by default, but you can change it with a small config file tweak.) Very sweet game. 10/10
ben bu oyunu oynadım ve eğer ki bir şeyi kaçırmıyorsam 3 saat dolmadan bitirebildim haliyle de iade ettim çok şaşırmıştım
средне
Un plataformas en 3d curioso. Una historia simpática. Una duración más corta y más disfrutable que ver una peli de Zack Snyder.
da sa cestina
A short but sweet platforming game with a nice story to tell. The movement feels great and is very reminiscent of Counter-Strike/Deadlock movement. Would love to see Coffee Stain revisit this game some time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.