
A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed. The movement is a crucial part of the games core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.2Kreviews | 93% | — | $3.3M |
| $14.99 | 174ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game. The worst part of this game is the fact it doesn't have a sequel, because everything else is incredibly assembled into this masterpiece of a game! Art Direction is awesome, the story is perfect, everything about it just makes me want to know more the universe around this game... 10/10
ASAMU is a short narrative-driven first person platformer. It is mostly framed as a bedtime story between a father and his daughter about an interdimensional(?) search for his uncle in a land of frog people; there's a nice layer of unreliable narration due to this premise and is further muddied by the epilogue where evidence of Fred's supposed technology is no longer visible (wiped blackboard/snow-covered transporter). The resolution of the hunt for Fred is a little dissatisfying as Fred has no real interest in being found, yet built you a suit to find him, and had built in a one-way transport home in a random cave. At best, for me, this again skews that the story is probably not intended to be entirely believed at face value. In terms of gameplay its pretty unique. First person platforming is generally tacked on as an afterthought in FPS and so its nowhere near as well-designed as it is here. The 'grappling hook' is more akin to a tractor beam and couples really well with the rocket boots you later find. The game can be challenging at points but there's only really a couple of times that it spikes unreasonably. The game also handles signposting in a cool diagetic way; when you use your beam it leaves a mark and you follow the same marks to progress, implying that you are following in Fred's footsteps. I would say that the way your control is largely inhibited during cutscenes is very frustrating; you can still wander around, slowly, so it doesn't even achieve forcing you to watch the conversation play out, nor is there really any need to as, visually, there is no meaningful portrayal of emotions through animations. In short, I wanted to keep playing around while they talked and there wasn't a good reason to deny me. But that's really about the only negative criticism I had of this otherwise very well-designed game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nawet ciekawa technika poruszania i historia
A Story About My Uncle, kısa süresine rağmen doyurucu hikayesi ve eğlenceli kanca mekanikleriyle akıcı bir deneyim sunuyor. Teknik hantallıklar yer yer göze çarpsa da özellikle mağara derinliklerindeki ve uçan adaların manzarasındaki atmosferi yeterli sayılacak düzeyde etkileyici duruyor; tam tek oturuşta bitirmelik tatlı bir oyun olmuş.
Потрясающая игра с совершенно отвратительным управлением. Очень красивая, с интересной идеей, но к середине в неё играть просто невозможно становится. Нелогично само расположение меток и поверзностей для крюка: иногда с определённого расстояния можно прицепиться спокойно, иногда с горааздо более меньшего нельзя или можно только в определённой точке, тогда как в других местах можно везде.
прикольно
10\10
[h3]Masalsı harika bir yolculuk, çok uzun bir oyun da değil kesinlikle tecrübe edilmeli. [/h3]
играла в эту игру когда была маленькой. как сейчас помню было лет 10, сидела не вылезая и смотрела на локации и наслаждалась атмосферой игры и локаций, саундизайном. спустя 9 лет нашла игру и погрузилась заново вспоминая моменты из своего старого гемплея. и уже 3 или 4 раз переигрываю, игра не расстроила спустя много лет. спасибо за игру и за детство.
yeppy yep yep
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $3.3M | 18.8K | 71% | $8.99 | |
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| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 4.8K | 81% | $19.99 | |
| $3.2M | 22.5K | 87% | $7.49 |