
A wholesome narrative puzzle game about the objects we leave behind and the stories they tell. Complete a loved one's damaged memoirs by exploring their home and packing away their things.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Storied Life: Tabitha is a cozy narrative game about memory, legacy, discovery, and joy inspired by elements of Unpacking, A Little to the Left, and classic word game Mad Libs.
An elderly loved one has died, leaving you their estate and a letter encouraging you to sell any valuables. But when a mishap spoils their soon-to-be-published memoirs, you set out to repair the damage, piecing together their hidden past using the items you inherit.
Explore a picturesque country house and pack away its contents, room by room. Move furniture, lift rugs, and open cupboards to uncover hidden and forgotten objects.
What separates cherished items from rubbish? Slowly sift through fragments of someone's past and decide whether to keep, auction, or discard each object.
You can't keep everything. Move and rotate items to fit them into boxes. Limited space and weight considerations mean you must let some things go.
Strengthen boxes with tape and vacuum pack soft goods to fit more in. Don't forget to bubble wrap fragile objects or they may break when unpacking.
Every item you save unlocks a set of associated words. Use these to mend the gaps in the damaged memoirs, completing the sentences to reveal a storied life.
You determine how the past is recorded. Uplifting, silly, shocking, funny, sombre... the memoirs have many potential branches, and every decision is yours.
Authentic Yorkshire setting: An intricately branching story rooted in North Yorkshire, UK
Soothing, painterly world: 17 delicately animated, hand-painted levels, enhanced by ambient weather and time of day effects
Multiple endings: The memoirs you write directly impact the final room's puzzles and how your benefactor is remembered
Item encyclopaedia: Your journal automatically logs all collected items and the words they unlock, and tracks the funds you raise at auction
Adaptive word puzzles: Forget to safely pack your items? Broken and pristine versions of the same object unlock unique words for the memoirs
Secrets and surprises: Uncover unexpected treats by replaying levels and experimenting
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is it cozy? Yes. Do I recommend it? Yes. BUT NOT FOR THE PRICE. I paid 50% off at $~7.50, GET IT FOR LESS. Not even 4 hours of content in the initial playthrough (I'm not the type to replay.) It is very wholesome and well told imo, I got really sentimental throwing things away T_T & felt like I got to know Tabitha through taking care of her things, I really like this idea through other characters, the Devs could even turn this into a mystery/detective type game with some of the elements of items found. I'd play another from them, but again, consider the price.
Ce jeu est un petit trésor, j'espère que nous aurons l'occasion d'avoir d'autre Storied Life !
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +1 more
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The mad lib part hardly works unless you're going for a theme, but isn't the fun of the game picking what you want to keep and trying to make it work in the box? Sometimes even the themed sets don't work in the madlib and the words aren't always interchangable, which kind of defeat the purpose of the mad lib as well. It plays very flawed, although I did enjoy the art style it felt like it needed a lot more polish.
I didn't enjoy the game and ended up returning it. There were not enough instructions for me to go by. I felt like I was flailing around. I also didn't like that certain thing that were clearly not recycle went into the recycle bin. Like wtf?! There needed to be a trash bin for things like sopping wet floor mats and old canes. Next annoying thing was the fact that you could only fit so many keepsakes in the box? Again...tf? Sorry, but if you're cleaning someone's home out, odds are your coming prepared with a few extra boxes. Made little to no sense. The game is overpriced in my opinion. This was just a disappointing experience all around.
A Storied Life: Tabitha is a thoughtful narrative adventure that transforms the simple act of packing away a loved one's belongings into a deeply personal and emotionally engaging experience. Developed by Lab42 and published by Secret Mode, the game centers on preserving the legacy of Tabitha, an author whose unfinished memoir has been damaged after an unexpected accident. Instead of following a conventional adventure filled with action or dramatic conflict, the game invites players to rediscover an entire lifetime through treasured possessions, handwritten memories, and meaningful keepsakes. Its premise is refreshingly original, proving that ordinary household items can tell extraordinary stories when placed in the right context. The core gameplay blends environmental exploration with clever organization puzzles. Players search every corner of Tabitha's countryside home, opening drawers, inspecting shelves, and uncovering objects that gradually reveal details about her past. Every discovery contributes descriptive words and memories that become essential for reconstructing the missing sections of her autobiography. This mechanic encourages careful observation rather than rushing through rooms, rewarding players who take the time to examine every item and appreciate the significance hidden within seemingly mundane belongings. Each object feels purposeful, helping build a richer understanding of Tabitha's personality, relationships, accomplishments, and regrets. Packing is far more than a cosmetic activity. Every box becomes a puzzle where players must carefully arrange possessions based on their dimensions, fragility, and available space. Protective materials such as bubble wrap and storage bags introduce additional layers of strategy without making the process feel tedious. The result is a satisfying blend of organization and problem-solving that remains approachable while requiring enough thought to keep each room interesting. Instead of becoming repetitive, the packing mechanics reinforce the emotional themes by encouraging players to consider which possessions deserve extra care and attention. Perhaps the game's most distinctive feature is its interactive memoir system. Rather than presenting a fixed narrative, A Storied Life: Tabitha allows players to influence the reconstruction of the damaged manuscript using the words gathered during exploration. The choices made while rebuilding Tabitha's story shape how her life is ultimately remembered, resulting in multiple narrative paths and endings. This branching structure makes every playthrough feel personal, as different interpretations of the same collection of memories can produce entirely different versions of Tabitha's life. It is a creative storytelling mechanic that successfully combines player agency with emotional reflection. Visually, the game embraces a warm, handcrafted presentation that complements its cozy atmosphere. The countryside home is filled with charming details that communicate history without relying on lengthy dialogue. Every room feels lived in, with carefully placed decorations, furniture, and personal effects that naturally invite curiosity. The soothing visual style works in harmony with the calm pacing, creating an environment where exploration feels rewarding instead of overwhelming. Combined with a gentle soundtrack, the presentation reinforces the game's themes of nostalgia, remembrance, and quiet discovery. Beyond its relaxing gameplay, the emotional storytelling leaves a lasting impression. Rather than focusing solely on grief, the narrative celebrates the complexity of an individual's life through treasured memories, unexpected revelations, and meaningful possessions. Moments of humor, warmth, and bittersweet reflection balance the heavier themes, ensuring the experience remains uplifting despite its premise. The game also includes mature references involving alcohol, tobacco, theft, and occasional unsettling situations, but these elements are handled with restraint and exist to enrich the realism of the narrative rather than dominate it. Replay value is another notable strength. Since players can make different choices while reconstructing the memoir and discover additional secrets hidden throughout the house, subsequent playthroughs reveal new perspectives on Tabitha's story. The in-game encyclopedia and collectible tracking systems further encourage completionists to revisit earlier chapters, uncover overlooked objects, and experiment with alternative narrative outcomes. These features help extend the experience beyond a single journey while maintaining the emotional impact of the original playthrough. Although its deliberate pacing and emphasis on storytelling may not appeal to players looking for fast action or complex mechanical challenges, the game excels at delivering a relaxing and meaningful adventure. Every gameplay system supports its central themes, allowing exploration, organization, and narrative construction to work together seamlessly. The result is a unique experience that demonstrates how interactive storytelling can transform ordinary moments into memorable emotional experiences. A Storied Life: Tabitha succeeds because it understands that the memories people leave behind are often found in the smallest details. Through its inventive combination of environmental storytelling, satisfying packing puzzles, and player-driven narrative reconstruction, it offers a heartfelt journey that is both comforting and thought-provoking. It stands out as a memorable narrative adventure that values emotion, creativity, and reflection over spectacle, making it an excellent recommendation for players who appreciate story-rich experiences with meaningful choices. Rating: 8/10
I really enjoy this game! It's relaxing and is built around replayability. I will say not all storylines are weighted equally, especially in regards to the cat lady and crime lord aspects, but people who aren't achievement hunting shouldn't really have a problem with that while mixing and matching elements that entertain them. Casual game play over several sessions will make for a good time for anyone looking for a game to unwind with. The art style in particular really charms me.
such a cozy little game 🥹✨ love how many choices u get and how urdecisions actually shape the story and the characters, it’s super chill, fun to play when u’ve got some free time, and there’s always something to do definitely a 10/10 cozy game if u r into story-driven games with lots of choices, totally recommend giving it a shot! 💗
I'm a bit on the fence with this one. The game started out interesting and fun but by chapter 4 or so, I started getting frustrated. You have limited space for the items you want to keep (which eventually will give you content for the memoire's adlibs) and I think the completionist in me was really frustrated over this. I could hardy fit 4 items in the box most times. By the time I was at chapter 6 or so, I just speedran through the game just to finish it. The ending did touch me a bit, ironically enough. I picked as many cat options as possible, so it was nice to see the 'cat ending'. The adlibs also didn't always make sense. And the auction wasn't explained that well in the game. Overall, I think this game is good though. I just think I was not the right audience for it and it's more of a 'me problem'. It is clear a lot of time and love went into this project, so I'm still giving it a thumbs up. I think looking at this game from an unbiased standpoint convinces me it still deserves credit, even if I didn't enjoy it.
Мне понравилось, как несколько слов меняют смысл одного и того же текста, образуя новую историю. Так что я с интересом перепроходила игру на разные концовки. Но мне не понравилось истории с кошкой и с преступной жизнью. Для полноценной истории требуется 3 предмета, а из этих 2х веток всего по одному. В итоге история получалось странной :( Но игра мне все равно понравилось, рекомендую
Y'a pas à dire: ce petit jeu vaut son prix, J'ai adorée faire ma première propre histoire ainsi que certains thèmes de la vie de l'ancienne propriétaire Le jeu n'est pas si court : si on ne s'arrête pas à la première histoire, et pour pousser a revenir faire une petite partie chaque jour: il a également les casses têtes du jour qui nous permet d'en savoir plus sur la propriétaire (bon malheureusement je suis plutôt mauvaise alors sur 8 jours j'en ai réussi que 3.., tant pis pour moi: dommage qu'on ne puisse pas avancer quand même sur cette partie là) Je ne regrette pas mon achat
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