
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.4Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a waste of time and sleep. 5 times I thought the story was over. It was never over. Once it was over it felt unrewarding. Like being laughed in the face. Too long, and still so rushed in the end. I like playing games that do not make me feel like playing them was pointless.Unlogical. Plot holes the size of rat filled oceans. An ending that tries to be edgy. And the last two chapters make you think you played a psycholdelic simulator. It's like giving 99%...and then scrapping everything at the last possible second. A good ending would have done this franchise good. I don't know why they want to make a third game. We can already guess the ending, no? I want the last 20 hours of my life back. Play the first game and pretend that ending is the real one.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 265.9K | 98% | $4.99 | |
| $22.9M | 33.1K | 86% | $29.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $22.8M | 12.1K | 89% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A PLAGUE TALE: REQUIEM a plague tale: requiem foi uma experiência que conseguiu superar tudo que eu esperava depois de innocence... e mesmo sabendo mais ou menos o que esperar, o jogo conseguiu me surpreender em vários momentos. a história continua acompanhando Amicia e Hugo, mas dessa vez a relação entre os dois está ainda mais desenvolvida... depois de tudo que passaram, dá para perceber o quanto aquilo afetou os dois e como Amicia está disposta a fazer qualquer coisa para proteger o irmão. e é justamente isso que torna a história tão pesada... você entende as decisões da Amicia, mesmo quando sabe que algumas delas podem trazer consequências cada vez piores. ela não está tentando ser uma heroína... ela só quer encontrar uma forma de salvar alguém que ama. o Hugo também é muito mais importante nesse jogo... e acompanhar tudo que ele sente, principalmente a esperança de finalmente encontrar uma solução para tudo, faz com que algumas partes sejam ainda mais difíceis de jogar. a ambientação é simplesmente absurda... os cenários são muito maiores e mais bonitos que no primeiro jogo, e o mundo consegue passar uma sensação constante de que tudo está desmoronando aos poucos. os ratos continuam sendo uma das partes mais marcantes... e agora a escala deles é muito maior. algumas cenas são realmente impressionantes e conseguem transmitir uma sensação de perigo que poucos jogos conseguem. a gameplay também melhorou bastante... a Amicia agora possui mais possibilidades para lidar com os inimigos, tanto na furtividade quanto no combate, e isso deixa os encontros muito mais interessantes. ainda não é uma gameplay extremamente complexa, mas funciona muito bem para o tipo de experiência que o jogo quer entregar. mas para mim... o maior destaque sempre vai ser a história. requiem consegue fazer você criar um apego enorme pelos personagens e, ao mesmo tempo, colocar você em situações onde não existe uma escolha realmente boa... você só tenta fazer o que parece ser melhor naquele momento. o jogo pode ser um pouco longo e algumas partes acabam se arrastando mais do que deveriam... mas, olhando para a experiência como um todo, acho que o tempo extra foi importante para construir a relação entre Amicia e Hugo e fazer o final ter o impacto que teve. e falando do final... sem entrar em spoilers, foi uma das conclusões que mais ficaram na minha cabeça depois de terminar um jogo. não é um final feito para agradar... é um final que combina com tudo que a história estava construindo desde o começo. a plague tale: requiem não é uma história sobre salvar o mundo... é uma história sobre família, esperança, desespero e até onde alguém consegue chegar para proteger quem ama. foi uma experiência linda, pesada e dolorosa... e definitivamente um daqueles jogos que eu vou lembrar por bastante tempo. nota: 9,5/10
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Максимально пластиковая и сырая игра по сравнению с первой частью, локации ощущается пластилиновыми, куда не пойдёшь - везде невидимые стены, анимации крыс и людей деградировали по сравнению с первой частью, всю игру не покидало тягомотное ощущение, бегать в ней можно когда тебе только разрешит разработчик в специальных местах, снаряды, режим крафта - тоже с позволения разработчика, геймдизайн в игре ОТСУТСТВУЕТ, вы спокойно можете провести в локации 10 минут так и не поняв куда идти, "Напарники" больше ощущаются как обуза, я пробегал всю локацию, доходил до перехода в другую, но тут моего напарника убивают и мне приходится начинать всё с начала из-за тупого ИИ. Кстати о чекпоинтах, их либо нет, либо они расставлены максимально по ублюдски. Ещё хотел бы выделить такой момент, во время прохождения игры вам может показаться, что вы можете пойти по пути милосердия, так вот, это не так, ваши товарищи будут постоянно тыкать вас в лицо за то, что вы убиваете стражников, так вот, УБИВАЕТЕ ВЫ ИХ ИЛИ НЕТ - ИГРЕ АБСОЛЮТНО ПО БАРАБАНУ, я не знаю зачем был нужен весь этот пердёж в сторону действий игрока на протяжении ВСЕЙ ИГРЫ если это по итогу ни на что даже не влияет. Оптимизация у игры тоже пострадала, я не знаю какой гений придумал оптимизировать города, путём уменьшения количества кадров на всех анимациях у нпс, это выглядит максимально убого и сразу выбивает из всей атмосферы мира, всё что касается текстур, тоже слабовато, у игры красивая "общая картина", но детали очень сильно страдают и это постоянно бросается в глаза при прохождении, у меня не самый слабый компьютер, но даже так, игра в разы хуже работает чем та же TLOS2 (она идёт у меня на максимальных настройках, играю на 2к мониторе) В общем завязка у игры слабая, персонажи деградировали, анимации тоже схуднули, мир стал более пластиковым, сюжет слишком банален, персонажи предсказуемы, максимальная оценка этой игре 5-6 из 10. Наверно эту игру всё же стоит пройти для полноты картины всей истории, но это будет тяжело, даже в достижениях игры лишь 47 процентов игроков дошли на финальной главы.
缺点就是任务指向性有时候不是特别清楚,不仔细看对话的话容易晕头转向,其余的其实都还蛮好的啦,操作有一定难度,有时候要鲁莽才行哈哈哈
ステルスゲーム好きな人におすすめです。 ストーリーを理解するために前作をクリアしていたほうが良いです。 ゲーム内容としては今作のほうができが良く、またボリュームも十分でたっぷり世界観に浸れます。しかし字幕の改行などが読みにくい部分もあり、その辺りまでしっかり作り込んでくれたら、更に良かったと思います。ですがそんな部分があっても圧倒的なストーリーの力と、ステルスの緊張感にグイグイ引き込まれ、2周目をクリアするほどのめり込みました。 正義感と罪悪感で心がボロボロになるゲーム体験は初めてでした。
Después de concluir A Plague Tale: Requiem, puedo decir que es un juego que te llega al corazón; un videojuego que, por su narrativa y la fuerza de sus personajes, se aproxima a la experiencia de un buen libro. Los hermanos Amicia y Hugo de Rune son de lo mejor que ha dado el medio.
剧情: 逻辑还算自洽,结局让人回味 拯救心爱之人还是拯救世界? [spoiler]为了拯救弟弟甘愿付出自己的一切,最后却不得不亲手结束他的生命[/spoiler] 玩法: 还是处于教人玩游戏的范畴,虽然说是多流派,但是大部分关卡只允许你全程躲或者全程杀,不能自主选择 解密部分引导还不错,不显得突兀 (但是这个对成就党来说很难受,全成就基本需要二周目,又因为游戏前期剧情流程解密流程过长,无法速刷,非常耽误时间,如果能一周目就够全流派经验就好了)
ok this is gonna sound crazy.... but these are the best story games I have EVER played.... the voice actress for Amicia was breath taking... by far the must talented voice actress I have ever heard.. and the story was... I don't know how to even put it into words... if you have not played these games, stop what you are doing and buy and play these games. they are my favorite games by far. PLEASE PLAY THEM, and if you want to chat about them with someone just leave a comment and Friend me. I would love to chat about them!!!!!!
La primera parte estuvo bien, aceptable; un juego entretenido. En esta vuelve a haber un buen trabajo gráfico y por parte de los actores (hablo de la versión en inglés). El resto del juego es muy mejorable y por momentos insufrible. En parte por las mecánicas, nada originales y tremendamente restrictivas para el jugador en ocasiones. Y en parte también porque la historia se convierte en un auténtico bodrio, al llevarla al extremo de lo penoso y traumático, con la intención de impactar supongo. Acaba siendo tremendamente tediosa. Tampoco hay que olvidar los bugs, que tiene alguno realmente molesto y que impide avanzar si no se te ocurre salir y volver a entrar al juego. Lo peor son las últimas 2 horas de juego, cuando ya parecía que había acabado y sigue repitiéndose en espiral hasta el grotesco final. No recuerdo un juego que haya desinstalado con más ganas en los últimos años. Y ojo, que quería que me gustase y hay aspectos artísticos meritorios (muy entretenidos los diálogos en las partes de sigilo, por ejemplo), pero el que escribió la historia está directamente para que lo encierren y las mecánicas de juego denotan una altísima falta de respeto por el jugador.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.