
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.4Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Першу частину пройшов давно і роздавалась вона безкоштовно в епіку, тоді вона була хорошим среднячком. Друга частина, це... це... бл... да, душна, да, Гюго це заноза в сраці, да, сама героїня з біполяркою, да, з багами, да, з кривим управлінням. Але щоб настільки вона офігенна... Я не очікував... Дійсно не очікував. Пишіть що хочте, але від тепер A Plague Tale: Requiem буде стояти поряд з The Last of Us. Тільки попереду. 12/10 Шедевр.
assim como o primeiro jogo da serie, requiem de prende d e forma surreal na narrativa de um conto épico. englobando todos aspectos que separam simples jogos de experiências jogaveis. plague tale como um todo é uma série extraordinária. que venha o plague tale das sophia e o terceiro jogo que sucede o fim de requim
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 265.9K | 98% | $4.99 | |
| $22.9M | 33.1K | 86% | $29.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $22.8M | 47.1K | 90% | $20.99 |
Related
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| — | 0 | — | — | |
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
赞美OptiScaler让我4K畅玩。 美术和场景搭建依旧是上上之作。 剧情和人物动机个人认为要带入到游戏世界和人物里,也就是一个存在超凡力量的类中世纪世界。毕竟游戏都指出了携带者和守护者之间的连接以及守护者天生战神,所以部分以现代人的眼光指出各种不合理之处的批评总有些矫枉过正。 如果把它当成一个以中世纪为背景,以悲剧为底色的冒险故事的话,应该说是一场质量上佳的体验。
absolute cinema
评分 8 / 10 玩到结局之前我都是只想打差评的,但没想到还有结局很顶前面一坨的游戏,虽然早就猜到,但最后的情感冲击力度还是出乎我的意料。 游戏性方面相比前作进步了一些,但还是只能说差强人意。场景和配乐可以给到满分,但作为一个剧情驱动的游戏在结局前的很多剧情都只能给到零蛋,作为一个非常悲伤压抑的游戏甚至很多地方让我无语的想笑。人物方面,主角团的塑造还可以,但配角的塑造就太拉垮了,Beatrice和Arnaud这两个角色设计的一坨狗屎(Beatrice是最狗屎的,甚至删了都不影响所有剧情)。除此之外,人物面部表情以及动作也比较僵硬,很多地方细节也没考虑(但毕竟只有少数几个工作室才能把细节做好,也不深究了)。 只希望下一作能换个好点的编剧
It's a good game. Not as good as the first one because it has slow paced chapters in the middle of the game. Still would recommend to play it because of a great overall story.
An All round improvement to the prior game apart from maybe the story as I found myself not really blending into the plot and plight of the first half of the game, saying that the second half really picks up for me creates a thrilling story where your kept on edge. The flow of the play has a much needed improvement over the first game with the ways that you can approach each chapters fitting to how you playstyle is. But I will say that I would of liked more hostile options but not a huge complaint. The only real negative I have for the game is that it was hit or miss weather the cutscene would run at 60fps or 10fps and that my only crashes in the game was heavily focused around the last 2 chapters. All-round a great game for 2022 would recommend a play but only if you play the first, might get a little tiersome with it being a sealthy game. 7/10
9/10
A really great game. 7/10 The visuals were jarring going straight from Innocence to Requium. It's like we went from an Artistic game to more of a realism style. Some may prefer realism but I definitely preferred the art style of the first game, even at the end of this one. All the characters looked completely different and not just because they aged a few years. I didn't even recognize Lucas at all. I enjoyed the story the whole way through. Controls felt good on PC. I did have a few bugs in the game, mostly visual, but several related to rats staring at me instead of going to whatever trap should have attracted them away. I encountered a bug nearing the end where you had to run up a spiral stair case away from the rats and the mouse (control) no longer worked to turn my screen half way up, causing me to have to mash 3-4 buttons constantly and die multiple times just to clear the very small section (this did not happen any other time in my playthrough). If you've played God of War 2018/Ragnarok or The Last of Us 1/2 this has a very similar feel to it in how it's played. Paths to follow are visible, but not always easy to see. Loot, ammo, gifts, and discoverables, all glow in a way that you could miss if you aren't paying attention but are also not so hard you are out of materials or in trouble. The full game and all it's achievements are not able to be completed in a single pass through, and will need to be completed in NG+ I'm looking forward to rat game 3 next month.
Juste wow. J'avais fait le premier jeu il y a quelques années, et je me suis laissé tenter par cette suite. L'histoire, les musiques et les nombreuses questions restées sans réponse à la fin d'Innocence m'avaient donné envie de découvrir la suite du voyage d'Amicia et Hugo. Plusieurs choses m'ont particulièrement marqué : - Un gameplay qui conserve les bases du premier opus tout en ajoutant suffisamment de nouveautés pour éviter l'impression de simplement rejouer au même jeu. Les compétences évoluent selon notre manière de jouer, ce qui est une excellente idée. En cohérence avec l'histoire de ce volet, on retrouve également davantage de séquences tendues où il faut survivre face à plusieurs ennemis, alternant efficacement avec les passages plus discrets, voire contemplatifs. - Une direction artistique toujours aussi exceptionnelle, aussi bien visuellement que musicalement. [spoiler] Et l'absence de musique, remplacée uniquement par le bruit des vagues lors du premier générique, est si parfaitement placée qu'elle en devient d'une cruauté absolue. J'ai dû remettre ma vie en question. [/spoiler] - Les nouveaux personnages sont rapidement attachants (et j'ai hâte de redécouvrir Sophia dans le futur jeu). Quant à Amicia et Hugo, là où le premier jeu racontait la construction progressive d'une relation entre frère et sœur encore marquée par leurs différences, Requiem nous montre un duo devenu indissociable. On finit par s'investir totalement dans leur histoire. On comprend les décisions d'Amicia, on partage ses espoirs, ses peurs et ses souffrances, et l'on vit chaque épreuve à leurs côtés en suivant leur combat contre le monde autant que contre eux-mêmes. Si vous avez joué au premier jeu, ne pas faire celui-ci serait presque un crime. Mais ce qui restera avec moi longtemps, au-delà de son gameplay, ses graphismes ou ses personnages, c'est sa conclusion, qui m'a pris aux tripes. Pas parce qu'elle cherche à choquer gratuitement, mais parce qu'elle est la conclusion naturelle et logique d'une aventure à laquelle je me suis énormément attaché, et qu'il est difficile de terminer. Peu de jeux m'ont fait ressentir autant d'émotions, et encore moins m'ont laissé assis devant mon écran une fois le générique lancé, à simplement encaisser ce que je venais de vivre. A Plague Tale: Requiem fait aujourd'hui partie des jeux dont l'histoire et la fin m'ont le plus marqué de toute ma vie, aux côtés de titres comme The Last of Us Part II ou Clair Obscur: Expedition 33. Le seul défaut de ce jeu est d'avoir eu la malchance de sortir la même année qu'Elden Ring. Il méritait totalement sa place parmi les nommés aux Game Awards 2022.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.