
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.4Kreviews | 91% | — | $23M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打完《无罪》再玩《安魂曲》,开局那股熟悉的味道差点让我弃坑。老一套的潜行、投石索、用火对付鼠群,我一度以为这只是个换皮续作,完全提不起兴趣。 这个时候,我为游戏打开了DLSS5,换来那层电影般的画面质感。柔和的光影、细腻的远景,把这片苦难又绚烂的中世纪世界完整铺展开,也让我沉下心走进这个故事,现在回想真的很庆幸没有就此错过。 对比前作灰暗压抑的乡野,本作有明媚的海滨城镇,也有满目残垣的古老岛屿。玩法上也有巧思,不再一味点火驱鼠,不少关卡需要主动灭火,主动把自己置于险境,打破了前作固有的思维。 可华丽的外表之下,最打动人的还是姐弟俩被命运裹挟的故事。不再只是姐姐单方面保护弟弟,诅咒不断折磨着两个人。阿米西亚被苦难磨出疲惫与偏执,雨果在孩童本性和毁灭力量之间苦苦挣扎。拼尽全力到处寻找救赎,到头来却要亲手了结自己最疼爱的弟弟,这份撕心裂肺的痛苦,让人心里堵得慌。 实话实说,游戏潜行战斗本身不算出彩,部分剧情处理也有些刻意。但人物刻画和顶级的视听表现,足够掩盖这些缺点。如果说《无罪》是绝境求生,那《安魂曲》就是一场明知希望渺茫,却仍不肯放手的抗争。亲情的重量、命运的残酷,通关之后久久无法释怀。别被前期相似的玩法劝退,这是一段值得体验的故事。
Шедвр, просто мать его - ШЕДЕВР. Нудная вначале, но сколько эмоций, сюжет какой, графон какой, финал какой. Очень мало настолько цепляющих игр. лучше первой части многократно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 265.9K | 98% | $4.99 | |
| $22.9M | 33.1K | 86% | $29.99 | |
| $23.2M | 43.2K | 98% | $19.99 | |
| $23.2M | 28.6K | 89% | $39.99 | |
| $22.8M | 47.1K | 90% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
评分 8 / 10 玩到结局之前我都是只想打差评的,但没想到还有结局很顶前面一坨的游戏,虽然早就猜到,但最后的情感冲击力度还是出乎我的意料。 游戏性方面相比前作进步了一些,但还是只能说差强人意。场景和配乐可以给到满分,但作为一个剧情驱动的游戏在结局前的很多剧情都只能给到零蛋,作为一个非常悲伤压抑的游戏甚至很多地方让我无语的想笑。人物方面,主角团的塑造还可以,但配角的塑造就太拉垮了,Beatrice和Arnaud这两个角色设计的一坨狗屎(Beatrice是最狗屎的,甚至删了都不影响所有剧情)。除此之外,人物面部表情以及动作也比较僵硬,很多地方细节也没考虑(但毕竟只有少数几个工作室才能把细节做好,也不深究了)。 只希望下一作能换个好点的编剧
An All round improvement to the prior game apart from maybe the story as I found myself not really blending into the plot and plight of the first half of the game, saying that the second half really picks up for me creates a thrilling story where your kept on edge. The flow of the play has a much needed improvement over the first game with the ways that you can approach each chapters fitting to how you playstyle is. But I will say that I would of liked more hostile options but not a huge complaint. The only real negative I have for the game is that it was hit or miss weather the cutscene would run at 60fps or 10fps and that my only crashes in the game was heavily focused around the last 2 chapters. All-round a great game for 2022 would recommend a play but only if you play the first, might get a little tiersome with it being a sealthy game. 7/10
Unglaublich schöne Story mit wahnsinnig viel Tiefgang. Die Story hat für meinen persönlichen Geschmack ein etwas zu düsteres Ende auch wenn es absolut in dieses Universum passt.
Liked it just as much as the first one. Same game, only bigger, longer and better-looking. [b]The story hooks you[/b] and doesn't let go until the very end, and [b]the atmosphere[/b] holds the same bar as before. [b]Visually[/b] it's a clear step up — there are moments where you just want to stop and look around. The scale grew, but the story didn't fall apart under it. [hr][/hr] [b]Bottom line:[/b] one of those rare cases where the sequel is bigger than the original and no weaker for it. [b]Recommended.[/b]
Obviously huge yes, loved the story.
瘟疫第二部堪称优秀,比一强太多,强烈推荐!有点感觉像古墓的优秀系列了。如果一的话我给到6分(BUG太恶心,另外剧情内容稍微单薄,但音乐不错),第二部能给到9分,画质优秀,鼠灾场面视觉震撼,剧情内容非常丰富且完整,人物性格和感情表达细腻,音乐确实有镇魂曲的感觉,法国味很足。唯一感觉不舒服就是战斗系统,武器之间和不同弹药的切换模式设计感觉太麻烦,经常手忙脚乱的;另外个别地方的解密指引不太明确,整了半天都没耐心了查了攻略才过。
A really great game. 7/10 The visuals were jarring going straight from Innocence to Requium. It's like we went from an Artistic game to more of a realism style. Some may prefer realism but I definitely preferred the art style of the first game, even at the end of this one. All the characters looked completely different and not just because they aged a few years. I didn't even recognize Lucas at all. I enjoyed the story the whole way through. Controls felt good on PC. I did have a few bugs in the game, mostly visual, but several related to rats staring at me instead of going to whatever trap should have attracted them away. I encountered a bug nearing the end where you had to run up a spiral stair case away from the rats and the mouse (control) no longer worked to turn my screen half way up, causing me to have to mash 3-4 buttons constantly and die multiple times just to clear the very small section (this did not happen any other time in my playthrough). If you've played God of War 2018/Ragnarok or The Last of Us 1/2 this has a very similar feel to it in how it's played. Paths to follow are visible, but not always easy to see. Loot, ammo, gifts, and discoverables, all glow in a way that you could miss if you aren't paying attention but are also not so hard you are out of materials or in trouble. The full game and all it's achievements are not able to be completed in a single pass through, and will need to be completed in NG+ I'm looking forward to rat game 3 next month.
Juste wow. J'avais fait le premier jeu il y a quelques années, et je me suis laissé tenter par cette suite. L'histoire, les musiques et les nombreuses questions restées sans réponse à la fin d'Innocence m'avaient donné envie de découvrir la suite du voyage d'Amicia et Hugo. Plusieurs choses m'ont particulièrement marqué : - Un gameplay qui conserve les bases du premier opus tout en ajoutant suffisamment de nouveautés pour éviter l'impression de simplement rejouer au même jeu. Les compétences évoluent selon notre manière de jouer, ce qui est une excellente idée. En cohérence avec l'histoire de ce volet, on retrouve également davantage de séquences tendues où il faut survivre face à plusieurs ennemis, alternant efficacement avec les passages plus discrets, voire contemplatifs. - Une direction artistique toujours aussi exceptionnelle, aussi bien visuellement que musicalement. [spoiler] Et l'absence de musique, remplacée uniquement par le bruit des vagues lors du premier générique, est si parfaitement placée qu'elle en devient d'une cruauté absolue. J'ai dû remettre ma vie en question. [/spoiler] - Les nouveaux personnages sont rapidement attachants (et j'ai hâte de redécouvrir Sophia dans le futur jeu). Quant à Amicia et Hugo, là où le premier jeu racontait la construction progressive d'une relation entre frère et sœur encore marquée par leurs différences, Requiem nous montre un duo devenu indissociable. On finit par s'investir totalement dans leur histoire. On comprend les décisions d'Amicia, on partage ses espoirs, ses peurs et ses souffrances, et l'on vit chaque épreuve à leurs côtés en suivant leur combat contre le monde autant que contre eux-mêmes. Si vous avez joué au premier jeu, ne pas faire celui-ci serait presque un crime. Mais ce qui restera avec moi longtemps, au-delà de son gameplay, ses graphismes ou ses personnages, c'est sa conclusion, qui m'a pris aux tripes. Pas parce qu'elle cherche à choquer gratuitement, mais parce qu'elle est la conclusion naturelle et logique d'une aventure à laquelle je me suis énormément attaché, et qu'il est difficile de terminer. Peu de jeux m'ont fait ressentir autant d'émotions, et encore moins m'ont laissé assis devant mon écran une fois le générique lancé, à simplement encaisser ce que je venais de vivre. A Plague Tale: Requiem fait aujourd'hui partie des jeux dont l'histoire et la fin m'ont le plus marqué de toute ma vie, aux côtés de titres comme The Last of Us Part II ou Clair Obscur: Expedition 33. Le seul défaut de ce jeu est d'avoir eu la malchance de sortir la même année qu'Elden Ring. Il méritait totalement sa place parmi les nommés aux Game Awards 2022.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.