
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.3Kreviews | 91% | — | $22.9M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1694 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai décroché au tiers du jeu. Avant toute chose cependant je commencerais par ceci : malgré une qualité/diversité visuelle qui tabasse (c'est un des plus beaux jeux réalistes de 2022), les performances sont toujours très décevantes, plus encore que dans Innocence ! Perdre 45mins à paramétrer le tout parce qu'il n'y a plus de setting de pourcentage de résolution est giga soulant ! La narration est moins agréable, ça fait des redites avec le premier, les relations entre persos ont un peu moins d'intérêt (ils restent malgré tout attachants) et les conflits font forcés (si seulement la daronne écoutait son gamin, elle a aucune raison de pas le faire), on sent bien plus les ficelles, Amicia est en scénarium, la progression narrative est plus étalée, etc etc, bref très vite j'étais plutôt désinvestie de l'histoire parce que j'avais l'impression qu'elle ramait plus que nécessaire. La fin est okay. L'IA des ennemis et le level design ont des possibilités plus ouvertes, mais deviennent au final plus brouillonnes et moins efficaces parce que les situations dégénèrent plus facilement. Vous avez en pratique moins de contrôle sur les systèmes de jeu. Par exemple, j'ai eu plus de bugs de comportement de rats, et le jeu fait quelques erreurs bêtes du style un intitulé de mission "sauvez ce PNJ", sauf que le PNJ est scripté pour mourir et les persos agissent comme si c'était n'importe quel autre choix, donc je me dis zut et je reload ma save en boucle, jusqu'à ce que je me rende compte que c'est juste mal formulé et que je me tape la tête sur un mur depuis 10 minutes. Les chemins de ronde des ennemis sont moins permissifs, ce qui m'a souvent donné l'impression de devoir mourir et recommencer chaque rencontre 4-5 fois minimum avant de pouvoir comprendre quel angle de leur vision je pouvais maroufler pour progresser. Je demande pas de faire l'inverse avec des couloirs non plus, mais en tout cas Innocence avait beau être plus dirigiste, au moins c'était plus agréable et fluide à traverser. On peut pas utiliser la vision d'Hugo en étant caché à plat ventre, énorme rire. Hugo me dit des fois qu'il ne peut pas contrôler une horde de rats car "ils sont trop nombreux", MON REUF c'est EXACTEMENT LA MÊME horde de rats que j'ai contrôlé y a 10 secondes ! Autre gros point noir : le nouveau fonctionnement des améliorations a été rendu plus flou, oserais-je même dire totalement stupide et mensonger, avec la prétendue "adaptation à vos réactions en jeu". Le truc c'est que les valeurs sont pas claires par rapport à ce que vous attendez, voire potentiellement à l'opposé de vos actions (gagner un point en opportunisme en ayant joué super "agressif" par exemple), donc sans regarder sur internet QU'EN FAIT c'est une question de RATIO KILL/NOMBRE D'ENNEMIS, vous ne pouvez pas comprendre comment level up. Je répète. Vous ne pouvez pas comprendre réellement le système de level up en vous basant sur ce que le jeu vous communique. Comment on en arrive à un truc pareil ?! C'est pas du tout une montée en puissance organique et satisfaisante, c'est du pif si vous êtes pas au courant des statistiques ! Non seulement ça met à mal la progression entière d'Amicia, mais en plus ça crée grave de la distance entre moi et le jeu niveau confiance. Bref voilà, vous ne ratez pas grand-chose et très honnêtement je ne me vois pas revenir sur cet opus. L'intérêt du concept global a fait un théorique pas en avant (pour les maps plus grandes et un peu moins linéaires) mais deux pas en arrière dans la pratique (gros manquements dans les systèmes de jeu), donc désolée mais je peux pas dire que la proposition ait été assez ré-attisée par rapport au premier pour en faire une suite très pertinente.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMAZING! At no point in the story could I predict the next chapter. The story felt like a rollercoaster while the gameplay was constantly evolving.
absolute cinema
story good graphics good stealth is complete ♥♥♥♥ and ruins the whole expierance of the game
O roteirista desse jogo entrou na minha lista negra e vai pagar caro Dito isso, jogaço.
A Plague Tale: Requiem é uma sequência excelente que consegue melhorar praticamente tudo em relação ao primeiro jogo. A história é intensa, emocionante e cheia de momentos marcantes, principalmente pela relação entre Amicia e Hugo, que continua sendo o coração da experiência. Os cenários são lindíssimos, a trilha sonora combina perfeitamente com a atmosfera e o jogo consegue passar muito bem a sensação de tensão e desespero. A jogabilidade também está mais variada, com novas possibilidades de combate, furtividade e exploração, deixando tudo mais interessante. Mesmo tendo alguns momentos mais lentos, a narrativa compensa bastante e mantém a vontade de continuar até o fim. É um jogo muito bonito, pesado e emocionante, e uma ótima continuação para quem gostou de A Plague Tale: Innocence.
Amazing finish of a story that started in the previous game. [hr][/hr] Amazing sound design. [hr][/hr] Amazing extension of the game mechanics from the first game. [hr][/hr] Good level design.
Overall: Absolutely not as good as Innocence. Visually striking but lacking significantly in gameplay and emotional appeal. This game is significantly less compelling than the first. The linearity of the first game has been exchanged with more open level designs, allowing you to take your own path to the goal. This doesn't work, however, paired with idiotic enemy AI and ridiculous lines-of-sight, and plenty of times ends up with the player completing the section without actually using any stealth. The "souvenir" system feels incredibly unrewarding and actually somewhat annoying when, paired with the open level design, I simply want to progress the area to get to the next piece of story and, not knowing which path truly leads forward, I end up taking a long-winded side path or puzzle with an obtuse solution just to be rewarded with a soulless bit of dialogue and a vector art thumbnail of a cutscene. While the environments, modelling and voice acting are all superb (minor gripe: I wish everybody didn't sound so blatantly british in the sequel), and the game is visually very striking, that's about where it ends as far as recommendability. The dialogue is completely oblivion-esque; characters don't feel like they're talking to each other as human beings, they're just spitting platitudinal one-liners more for the benefit of the audience than the person they're talking to, making most interactions feel compeltely stilted and robotic. The dynamics and relationships between the characters are completely forced, and there's no real substance behind any given person's motivation to assist the protagonists, aside from Mom and Lucas (who were in the first game). The story is bloated and repetitive, and as the characters' motivations to help each other are unclear, so too are their courses of action through the world. The scope of the story expands and so too does its complexity; the significance of all of the major complexity in the first game having to do with the "thresholds" or stages of Hugo's ascension could have been expounded upon, but instead the writers (or editors) opted for a storyline filled with new characters of no import and goals of no significance. I don't care about [spoiler]Arnaud[/spoiler], I don't care about [spoiler]Sophia[/spoiler], and I CERTAINLY don't gaf about the latter enough to play a whole third game about her that seemingly has nothing to do with anything that made the first game so good. The ultimate goal of [spoiler] getting to the island for the sake of a cure [/spoiler] returns absolutely nothing, and while it could be argued that this futility is the very catalyst that drives [spoiler] Amicia to finally kill Hugo, as she arguably should have done or allowed in the first place [/spoiler], this doesn't detract from the fact that this is a deeply unsatisfying method of elucidating that point. This could have been done gradually, through meaningful interactions, rather than a whole weird side quest [spoiler] on a cult island with weirdo leaders and a rat nest ground zero that tells us literally nothing about our characters or the world they live in, aside from some very heavy-handed environmental cues (like the giant rat's nest cave)[/spoiler]. Also, the entire segment where [spoiler] Amicia is searching for Aelia and echoing her thoughts and feelings as the dynastic protector feels completely unconvincing and made up on the spot. The fact that all of the skeletons of the killed soldiers and Aelia's final resting place lines up feels convenient, not earned[/spoiler]. Overall, this game felt much less focused than PTI, and it suffered a *lot* as a result. maybe buy it on sale, if you're REALLY into these games, but honestly if you want to save your money and have just as much fulfillment and closure for the end of the story after Innocence: >>> [spoiler] Amicia kills Hugo in the end, submitting to the fact that he will always be an existential threat while alive[/spoiler].
Bought requiem because innocence. Will put legacy on HOLD because of Requiem. If you played the first game, the 2nd game is clearly a downgrade. Can't imagine the 3rd one. Can't trust steam overall reviews after this. Bought stellar for it's outstanding review and ended up with one of the worst game purchases. pathetic.
通关之后内心酸楚,悲伤,久久不能平静,不知道有生之年还能不能见到阿米西亚。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $23M | 33.4K | 79% | $29.99 | |
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