
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 72.7Kreviews | 93% | — | $45.2M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
QUENTE!!!
O jogo é muito bom! Pelo pouco que joguei, me parece ter um excelente enredo, bons gráficos, física... Só não faz o meu perfil... Pensei que fosse do tipo que pode "fazer o que quiser", mas não é, tem um "roteiro rígido"... Além disso, é do tipo que deixa a pessoa meio ansiosa o tempo todo, e não gosto disso (mas sei que muita gente gosta... fora que eu fico ansiosa até jogando Super Mário).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.9K | 97% | $9.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $44.7M | 55.6K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2K | 90% | $39.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 | |
| $972.5K | 1.8K | 77% | $24.99 | |
| $8.1K | 21 | 86% | $19.99 | |
| $41.8M | 76.6K | 90% | $29.99 |
Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
топ
bbell
A must-play, that's it.
good game foe story
Ambientação, história e personagens incríveis! Uma forma bem única que passar o clima da doença que assolou a idade média.
The environmental design and graphics is amazing, genuinely feels like you're walking through nature. The story starts off confusing, but slowly everything falls into place. It's simple, yet that's exactly what makes it feel so real and terrifying. Some of the surreal scenes were genuinely disturbing and did an amazing job of showing how terrifying life under the Inquisition must have been. Props for the soundtrack, very well made.
A Plague Tale: Innocence — 9/10 I know this game came out in 2019, but somehow I only got the chance to properly play and finish it now in 2026. And after finishing it, my first thought was actually... **why did I wait this long to play this game? 😄** Even in 2026, this game still feels really good. Graphics, atmosphere, story, gameplay mechanics... everything holds up surprisingly well. But more than all that, what I really loved was the **story and the relationship between the characters**. Especially Amicia and Hugo. In the beginning, I felt like Amicia was helping Hugo more because it was her responsibility. Like, *"okay, he is my brother, I have to protect him."* But slowly while progressing through the game, that relationship completely changes. You can actually feel their bonding growing. Love, anger, sadness, fear, happiness, frustration, caring... almost every emotion is there between them. Sometimes Amicia gets angry with Hugo, sometimes Hugo doesn't listen to her, sometimes they fight, sometimes they protect each other... and because of all those small moments, by the end they really feel like brother and sister instead of just two game characters travelling together. That part was beautifully done. Even the family relationship and people from Amicia's old life were handled really well. There is one moment near the end when Amicia sees someone from the beginning of the game again... I don't want to spoil it, but that moment really hit me. Because immediately you remember where this whole journey started. The game doesn't always need big dialogues to make you feel something. And then... **RODRIC.** Man. 😭 Out of all the supporting characters, he is probably the one who stayed in my mind the most after finishing the game. I really liked Mélie, Lucas, Arthur and Rodric too because every character actually has some purpose. They are not just following Amicia for no reason. Lucas has his knowledge and alchemy. Mélie has her own skills. Arthur has his role. Rodric has his strength. Everyone brings something different to the group. So big appreciation to the writers and developers for that. The gameplay was another thing I really enjoyed. This is not one of those games where you see an enemy and immediately go: *"seri vaa... hand to hand fight pannalam."* 😂 No chance. Amicia is not some superhero who can fight ten soldiers at once. You have to be sneaky. You have to look at the enemies, check the surroundings and actually think before doing something. Sometimes I was literally standing there like: *"Okay... first ivana distract pannuvom... then light-ah off pannuvom... rats anga pogattum... apram ivana sling-la poduvom..."* 😂 And then you have to execute everything quickly before the whole plan goes wrong. That is what made the combat interesting for me. Instead of only testing your fighting skill, the game makes you **think before attacking**. The sling, fire, light, darkness, rats, distractions and different ammunition types all work together really well. And the rat mechanic itself was super creative. Sometimes the rats are your biggest problem. Five minutes later you're thinking... **"dei rats... konjam inga vaanga da, enakku help pannunga." 😂** That gameplay concept was really different and I enjoyed it a lot. And honestly, for a game released in **2019**, the graphics still look beautiful in 2026. The villages, forests, castles, destroyed areas, lighting and especially those massive rat scenes still look impressive. Some locations I actually stopped playing for a few seconds just to look around. The atmosphere throughout the game is excellent. Dark world, plague, death and danger everywhere... but underneath all of that, the game is mainly about **family, friendship, trust, sacrifice and protecting the people you love.** That is probably why the story worked so well for me. I finished the game in around 15 hours and definitely enjoyed the journey. ### My rating: 9/10 I was actually thinking what reason I can even give for reducing that one point. 😄 If I really have to say something, a few stealth sections felt slightly trial-and-error. Sometimes you know what you want to do, but the game wants you to solve the situation in a particular way, so you may fail once or twice before understanding it. A little more freedom in some sections would have made it even better for me. But that's honestly a small complaint. Overall... **Story — excellent Characters — excellent Amicia & Hugo bonding — ❤️ Rodric — legend 😭 Graphics — still beautiful Stealth — very good Gameplay mechanics — creative Rats — enemy + teammate depending on situation 😂** I started this game in 2026 thinking, *"okay, old game... finally let's finish it."* I completed it thinking, **"I should have played this years ago."** Definitely recommended. **9/10 from me.** And now... **A Plague Tale: Requiem is waiting. 😄**
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.