
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 72.7Kreviews | 93% | — | $45.2M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
классная игра хорошим сюжетом живыми персонажами. Долгие годы не хотел запускать потому что в серез игру не воспринимал, зря, игра стоит вашего времени
A few months ago, i started playing a plague tale for the first time, after what felt like mindless rejections from me, i finally gave it a try. Safe to say..this isnt JUST a game anymore not for me, the characters? They may be fictional..but they are real for me, Amicia and Hugo share what is essentially a 1:1 bond with me and my sister, this game finally made me realize how much my sister sacrificed for me...how much family means to me, so i swore an oath. I can't tell that but sis you shall forever be my Amicia and i shall forever be your Hugo For those who dare touch Amicia or Hugo I promise you this, you will get the wrath. AND TO VITALIS AND NICHOLAS! BURN IN ♥♥♥♥♥♥♥ HELL YOU TWO FACED SNAKE SHAPED ARSEHOLES!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.9K | 97% | $9.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $44.7M | 55.6K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2K | 90% | $39.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 | |
| $972.5K | 1.8K | 77% | $24.99 | |
| $8.1K | 21 | 86% | $19.99 | |
| $41.8M | 76.6K | 90% | $29.99 |
Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В эту мне порекомендовал друг, который играл в пиратку у себя. Я у него начал. Мне она понравилась. Даже быстрее его ее прошел(дома, уже). Конечно никакой пиратки не было у меня. Иначе не писал бы здесь обзор. Конечно неудачи были во время миссий. Но, за это, я и люблю стелс игры. Тебя обнаруживают, потом загружается последняя контрольная точка. И ты уже думаешь, как поступить иначе. Короче, рекомендую.
A Plague Tale: Innocence is a gorgeous, immersive game held back by an adherence to a restrictive and limited gameplay loop. Although I found the overall experience and completion of the game a satisfying endeavor, I was struck by how high the highs are and how low the lows are. The game is by far one of the most stunning I've ever played. Each chapter is crafted like an old oil painting, and the developers' ingenuity and talent at creating a cohesive art style, absorbing atmospheres, and a variety of gloomy medieval environments impressed me. Games with high-fidelity, photorealistic, technical graphics don't move me anymore — any solo dev can make a UE5 game that looks "good" technically, but few have such striking artistic unity and oil-painting-like elegance that becomes timeless, no longer belonging in appearance to a specific console or engine era. Think of the difference in styles between Crimson Desert and Breath of the Wild. However, were it not for the game's captivating visuals and mood, I would have dropped it very fast. The gameplay is limited, almost nonexistent — any less diversity and the game would have essentially been a 10-hour-long quick-time event. It's a walking simulator where there's only one solution to every enemy encounter, one way to solve each puzzle, and one direction: forward. It almost feels like walking through one very long, narrow tunnel — except the tunnel is decorated with Renaissance paintings. Sometimes the pacing is so sluggish it becomes excruciating, where the developers force you to walk at a crawl — a pet peeve of mine that provokes nail-ripping boredom. Maybe this is a "me" issue, but this style reminded me a lot of Naughty Dog games and PlayStation "movie" games in general. These are the strongest and weakest parts of the game; the rest is mediocre — average to poor voice acting, decent facial animation and mocap, unremarkable music, and a thin plot with a generic villain who only serves to give context to the supernatural element of the world. The game would have benefited from a couple hours of padding cut. I'm hoping the sequel greatly expands on gameplay and player choice, and innovates in the story. All in all, I'd give it 6.5/10.
A beautiful story
not the best but still good game for single player story
historia 10! personajes 10!
①游戏早中期阶断强制转操作视角,导致操作不顺畅。 ②游戏初期(尤其前三章)全是小孩不懂事,令人惹火 ③对话自言自语,比如为什么。。。,惊叫,哭啊叫啊的,两人都感觉智商不在线,后面操作男孩时又惊人地冷静等等 ④操作转盘没有快捷键,导致一旦被多个敌人追逐,没有反应时间,调UI时导致死亡 ⑤剧情和画面尚可,但游戏后期有些扑朔迷离,女孩又莫名无能
Muy buen juego. Las únicas cosas malas que tiene son cómo expresa las emociones de algunos personajes y ciertas decisiones en el diseño de los puzzles. Cuando Hugo se entera de que sus padres han muerto, en lugar de mostrar tristeza solo se enoja con su hermana, y no siento que esa sea una reacción normal al enterarte de que tus padres han muerto. Además, en uno de los puzzles, cuando vas a buscar el libro, la protagonista, en vez de subir la primera columna y saltar sobre la roca gigante para llegar al libro, hace un minijuego completamente innecesario, haciendo que pierdan tiempo hasta que llegan los guardias. Simplemente no tiene sentido y siento que rompe un poco la intensidad de la persecución.
jogo muito bommmm
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.