
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 72.7Kreviews | 93% | — | $45.2M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2631 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Шедевр!
отличная игрушка чтобы расслабиться после игр в шутеры и поиграть в стелс и головоломку(хотя когда прокачался, валил рыцарей как мух), рекомендую
好玩,当时资金不足导致的技术力不足也能接受
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.3M | 261.9K | 97% | $9.99 | |
| $45.4M | 67K | 88% | $39.99 | |
| $45.5M | 139.4K | 92% | $29.99 | |
| $45.6M | 109.6K | 85% | $19.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $44.7M | 55.6K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 2K | 90% | $39.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 | |
| $972.5K | 1.8K | 77% | $24.99 | |
| $6.2K | 16 | 94% | $19.99 | |
| $41.8M | 76.6K | 90% | $29.99 |
Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good gameplay, great story. If you like story based games, this is a must try.
很棒,剧情和配乐都很优秀。除了有几个bug需要把全屏改成无边框。迫不及待想玩第二部了。
топ
画质顶尖!引导前几章不太好,地图无指引无导航无小地图。后面还行!玩法就是潜行解迷,战斗几乎没有。剧情挺好 姐姐很美带弟弟闯关什么的 总体给到7.5分 指引真不太好 前几章解密无任何提示,差点劝退!
剧情虽然非常俗套,但至少好好讲完了。 画面整体上也不错。 但这游戏缺点也是随处可见的:剧情编排在部分场景下有些生硬,过场动画和对话中肢体动作和面部表演稍显匮乏,敌人模型只有几种,帧率bug等等。 所幸这些对整体游玩体验影响并不大,出现这些缺点的因素有两:工作室经验不足和有限的预算。 大致扫一眼Asobo工作室的作品,抛开瘟疫传说系列基本都是驾驶或闯关相关。不查一下都不知道这工作室的作品有飙酷车神系列和微软模拟飞行系列,而这些游戏对工作室来说都没有剧情编排方面的经验积累。可以说Asobo工作室第一部有剧情的游戏就是瘟疫传说无罪。预算有限则是体现在敌人npc永远只有两种嗓音、人物的言行整体上合理但比较粗糙、剧情流程过短导致次要人物的言行态度转变虽然合理但稍显生硬。 本作的特色——老鼠群设定可以说是非常新颖,游戏玩法梯度设计也非常合理:先教最核心的潜行,再教如何躲开老鼠,后面再教如何击败敌人,最后教玩家怎么利用老鼠群。整体体验下来本作重解谜轻战斗。 总而言之,即便缺乏相关经验且预算有限,瘟疫传说无罪可以说依旧是非常好的。信息越来越发达的今天普通玩家已经能从各大APP上了解到有多少游戏是连立项都做不到,有多少开发到一半被砍掉的游戏,又有多少游戏玩家玩了才发现dei元素,还有多少发售直接暴死没人玩的游戏。 而瘟疫传说无罪能正常落地都已经算是意外之喜了,再打出名气更是赢麻了。 不过想入手体验的要注意下帧数,这游戏高帧率有bug,锁120帧的情况下吊唁和园艺师两个成就无法达成,游戏还有偶发闪退。这类情况限定60甚至30帧就能解决。
Loved it
В эту мне порекомендовал друг, который играл в пиратку у себя. Я у него начал. Мне она понравилась. Даже быстрее его ее прошел(дома, уже). Конечно никакой пиратки не было у меня. Иначе не писал бы здесь обзор. Конечно неудачи были во время миссий. Но, за это, я и люблю стелс игры. Тебя обнаруживают, потом загружается последняя контрольная точка. И ты уже думаешь, как поступить иначе. Короче, рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.