
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 72.5Kreviews | 93% | — | $45M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2387 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
鼠潮模拟器之我有一个“好”弟弟😠
Başrollerinde çocukların olduğuna hâlâ inanamadığım kadar vahşi ve acımasız bir öykü. Böyle bir işe imza atmak gerçekten cesurca. Oyun boyu yapımcıları bu eseri ortaya çıkarabildikleri için takdir ettim. Bazı sahnelerde "Bunu da mı yapıyoruz?" dedim kendi kendime. Özellikle aklımdan çıkmayan tek bir sekans var ki düşündükçe rahatsız oluyorum. Ana karakterimiz Amicia de Rune, hayatta kalmak ve etrafındakileri, özellikle kardeşi Hugo'yu korumak için elini asla korkak alıştırmıyor. Amicia demişken, kendisinin kaleme alınış şeklini çok beğendim. Bölümler ilerledikçe ve eylemlerine tanık oldukça onunla daha çok bağ kurdum. Ne bir damsel in distress, ne de yenilmez bir kahramandı Amicia. O sadece savaşın, vebanın ve kaybın içinde hayatta kalmaya çalışan gerçek bir ruhtu. Seslendirme sanatçısı da öyle başarılı ki, oyun bittiğinde Amicia'nın sadece bir oyun karakteri olmadığına ikna olmuştum. Bize eşlik eden yan karakterlerin hikâyeye olan katkısı ve anlamı da iyi işlenmiş. Hepsi çocuk olan dostlarımızın cesareti, gücü ve fedakârlığı yer yer gözyaşlarımı tutamamama sebep oldu. Görsel açıdan da tatmin edici olduğunu söyleyebilirim. Grafikler yılına göre yeterli ve seçilen sanat tasarımı ile Orta Çağ Fransası'nı yansıtmayı başarmış. Savaş sisteminin eleştirilebilecek tarafları olsa bile oyunumuzun kendine özgü bir tarz yakaladığını düşünüyorum. Hikâyede ilerledikçe yeni ekipmanlar açıyorsunuz ve bu ekipmanlar size bölümleri geçmek için birden fazla yol sunuyor. Zevkinize bağlı olarak gizliliği veya savaşı tercih edebiliyorsunuz. Normalde oyunlarda fırsatım varsa görünmeden ilerlemeye ve çıkan sorunları konuşarak çözmeye bayılan biri olarak, Amicia ile adeta tek bir kişiyi bile ayakta bırakmamaya yemin etmiş şekilde oynadım. Benim de bir abla olmam bu kararda etkili olmuş olabilir. A Plague Tale: Innocence benim için akılda kalıcı, yürek burkan bir yapım. Bana hissettirdiği şeyler hâlâ kalbimdeki yerini koruyor. Gönül rahatlığıyla herkese önerebilirim.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Купил игру чтобы погрузиться в мрачную средневековую атмосферу Франции и посмотреть на орды крыс. - Сама игра хорошая, мрачная и очень интересная. История Амиции и Гуго реально цепляет и держит до самого конца. - Главной угрозой оказались не инквизиция и даже не полчища чумных крыс, а техническое состояние игры. Собрал настоящий флеш-рояль: NPC регулярно ловили ступор ( привет перезапускам с чекпоинта ), намертво застрял в узком проходе ( привет полному перезапуску игры ), а также один раз я просто эффектно улетел под текстуры карты. Все это рушит погружение в игру. - Отдельный аттракцион - "светильники", которые крутились строго в одну сторону, куда бы я ни отклонял стик геймпада. В итоге оказалось, что французская физика факелов XIV века намертво привязана к вертикальной синхронизации. Включаешь V-Sync - и мир снова подчиняется законам логики. Сюжет и драма отличные, но чтобы их увидеть, пришлось пройти через персональный крестовый поход против багов. Рекомендую!
A Plague Tale: Innocence is a game I can say that I didn't regret NOT watching the whole playthrough of on YouTube. This game is what I was looking for when I took a look at my preferences in games. It's dark, emotional, and has its fair share of dread as I progress the story. It's technically not a horror game, but I had a few scares as I panicked in chase sequences and some parts in stealth sections. Crazy good gameplay. I don't have any complaints; I think they're all good to me. I had a lot of fun taking photographs in the Kingdom of France as well. This game completely blew me away. Experiencing it firsthand is vastly superior to watching a YouTube playthrough. It is more than just a game; it is a stunning cinematic artwork. Thank you so much, @JZinNightCity, for the opportunity to play it.
Uma das melhores experiências narrativas que já joguei. A Plague Tale: Innocence consegue prender do início ao fim com uma história emocionante, personagens muito bem desenvolvidos e uma atmosfera pesada que combina perfeitamente com a França devastada pela Peste Negra. A relação entre Amicia e Hugo é o coração do jogo, e ver a evolução dos dois durante a jornada é um dos maiores pontos fortes. A jogabilidade é focada em furtividade, quebra-cabeças e sobrevivência. Não espere um jogo cheio de ação o tempo todo: o ritmo é mais cadenciado, valorizando a tensão e a narrativa. As mecânicas de luz, fogo e os enxames de ratos são criativas e tornam cada capítulo interessante. Visualmente, o jogo continua muito bonito, com cenários detalhados, ótima direção de arte e uma trilha sonora que intensifica os momentos mais emocionantes e assustadores. A dublagem e as atuações também ajudam muito na imersão. Como ponto negativo, alguns trechos podem parecer um pouco repetitivos, principalmente nas partes de furtividade, e a IA dos inimigos nem sempre convence. Ainda assim, esses detalhes passam longe de estragar a experiência. Se você gosta de jogos focados em história, personagens marcantes e uma ambientação sombria, A Plague Tale: Innocence é uma recomendação fácil. É uma aventura emocionante que consegue equilibrar tensão, drama e momentos de esperança de forma memorável. Nota: 9,5/10.
графика режет глаза а геймплей состоит из двух кнопок но в целом прикольно вот бы щас чуму
[b] 🏆 10/10 [/b] 瘟疫传说:无罪,线性游戏的顶级佳作,非常喜欢。 画面:画质非常高,画风我也很喜欢,连 UI 都看着很舒服。玩法:作为线性游戏,玩法量适中,不多也不少。以潜行和弹弓为核心,够用了。剧情:线性游戏的灵魂。以欧洲黑死病为背景,每一章都很精彩,叙事节奏跌宕起伏,不会让人烦躁,剧情推进合理顺畅,故事也非常完整。全成就不难,通关后还能自选章节,好评。 如果你喜欢线性剧情游戏,非常推荐!
https://www.youtube.com/watch?v=yBc7st73bzQ A really beautiful and emotional game set in medieval France. You play as a big sister trying to protect her little brother from both the Inquisition and literal oceans of flesh-eating rats. Gameplay-wise, it's mostly a mix of stealth and puzzle-solving using fire to keep the rats away. It can feel a bit linear and repetitive towards the end, but the amazing story and atmosphere make it completely worth it.
[h2][b]Путь сироты полон горечи, и могила его одинока... [/b][/h2] [i][b] Плюсы: [/b][/i] Механика. Игра отличная в плане взаимодействия с миром. У врагов есть паттерны и поле зрения, которые можно понять, изучить и отыгрывать от них. Управление заточено под консоль, но с клавиатуры и мыши тоже очень приятно играть (на заметку современным разрабам). Враги представляют опасность, союзники не тупят, не выдают тебя, не являются балластом, а наоборот помогают. Какая редкость в играх. Структура и темп. Игра ощущается целостным приключением. История идет в одном темпе, нет провисаний повествования, четко ощущаешь сюжет. Сделано отлично. Компаньоны помогают проникнуться историей, толкают сюжет и держат фокус на действиях. Хоть где-то обязательный напарник НЕ балласт. Тут от них есть ощутимая польза, они комментируют свои действия (если им тяжело - они пыхтят, если бегут - начинается отдышка, если оставить 4-5 летнего pizдюка одного - он будет вести себя, как 4-5 летний pizдюк - начнет звать сестру, паниковать и плакать). И это не раздражает, а наоборот - заставляет тебя лучше понять игру. Реализация стиля. Игра абсолютно точно передает времена пандемии, разрабы явно что-то знали. Так вот, как человек, который пережил это время, могу сказать: "Да, все было именно так. Идеально воссозданы походы за гречкой и вылазки на шашлыки". Атмосфера игры прям передает дух упадка. Четко показана реакция мира: Сначала все беззаботны, потом начинается паника и жертвы, затем к людям применяются более жесткие меры и в конце остается лишь разруха и пустота. Нельзя не упомянуть отличное музыкальное сопровождение игры. Музыка сразу помогает ощутить настроение главных героев, передает мотив сцены, погружает в моральные переживания (например при первых убийствах) И особый респект нашим локализаторам и актерам озвучки. Вы помогли этой игре раскрыться! Какой же гений додумался добавить различие типа, тембра, фонетики, структуры и формы речи. Это ощущается и это дает дополнительное погружение. Актер озвучки Николая - ну ты просто босс, ты просто начальник ****й [i][b] Минусы: [/b][/i] Структура и темп. Сюжетно - игра выстроена хорошо. Но у меня прям складывалось впечатление, что ближе к концу я пропускаю какие-то важные куски сюжета. Особенно после 13 главы. Я понимаю, что растягивать игру тоже плохо, но это можно было показать хотя бы в формате видео-вставок между главами. В частности - я не особо привязался к доп спутникам, поэтому и расставание с ними было не таким эмоциональным, как задумывалось. Магистр Николай - один из столов сюжета - просто "закончился". Даже нпс в след главе обсуждали это. Т.е. разраб понимает, что делает пошлепоту и всё равно продолжает. [i][b] Итоги: [/b][/i] Игра превосходная. Всем рекомендую! Советую сразу ставить озвучку и играть с ней. [code] 8,8 \ 10 . S-tier [/code]
The game is a hauntingly beautiful experience that blends stealth, survival, and storytelling into something unforgettable. The game pulls you in immediately with its grim atmosphere—rats swarm like a living tide, and every shadow feels dangerous. Yet, amid the darkness, the bond between Amicia and her younger brother Hugo shines through, giving the journey a fragile warmth. The pacing is deliberate, sometimes slow, but that works in its favor; it lets the tension build naturally and makes each escape feel earned. The environments, from crumbling villages to plague-ridden fields, are crafted with such detail that you can almost smell the decay. What really elevates the game, though, is its emotional weight. You’re not just sneaking past guards or solving puzzles—you’re protecting a child, and that responsibility lingers long after you put the controller down. It’s not flawless; combat can feel clunky, and some mechanics repeat a little too often. But those shortcomings fade when measured against the sheer atmosphere and heart of the story. Innocence isn’t just a game—it’s a tale of survival, sacrifice, and the fragile hope that keeps people moving forward even in the darkest times.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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