
A Little to the Left is a cozy puzzle game that has you sort, stack, and organize household items into pleasing arrangements while you keep an eye out for a mischievous cat with an inclination for chaos. Check out this playful and intuitive puzzler with 100+ satisfying messes to tidy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 13 → 11.2/day in the week after.
About
Sort, stack, and organize household objects into just the right spot in A Little to the Left, a tidy puzzle game with a mischievous cat who likes to shake things up!
Puzzles hidden among household objects
Multiple solutions make for intuitive and satisfying puzzle design
A puzzle unique for you every day with The Daily Tidy Delivery
Perfect for casual puzzle game fans and those who get a jolt of satisfaction from a well organized space
Feel free to skip levels with the "Let It Be" option, and choose when you want to tackle certain messes
Need a hint? A little or a lot? With a unique hint system, you control how much of the solution is revealed in each level.
Which way should the clock hands point? How to arrange the eggs? Who put so many stickers on this fruit?!?
Come enjoy a calming world in an observational puzzle game with surprises around every corner.
Featuring charming illustrations and surprising scenarios, A Little to the Left is satisfying and curious with over 100 delightful puzzles to discover. Keep your eye out for a mischievous cat who has an inclination for chaos!
In the Daily Tidy mode, you’ll get a puzzle delivered EVERY DAY with variations on our favorite puzzles that’s unique to you.
Find all the solutions each day to earn fun badges! If only tidying in real life was this rewarding.
Want that festive joy in July? Feeling like a fright in May?
A Little to the Left now features a puzzle Archive, granting permanent access to the formerly limited-time seasonal levels. Now enjoy messes based around Xmas, Easter, Halloween, and more, no matter the month.
Over 100 unique logical puzzles
Quick-to-solve puzzles make for satisfying gameplay
Intuitive drag and drop controls
A puzzle unique to you delivered each day with The Daily Tidy Delivery
Multiple solutions
Charming illustration
Atmospheric sound design
A mischievous (but very cute) cat
Funny and playful, great for all ages!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 16.9Kreviews | 92% | — | $1.4M |
| $14.99 | 1.9Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was played in its entirety on a MacBook Air M1 8gb ram 7c gpu running MacOS Sonoma. There were no bugs or crashes throughout my time with the game. All achievements unlocked at their appropriate times. Unlike most of my reviews, I'm going to pay special attention to the prices of the game and its DLCs, as it is a bit more important than usual to touch upon for this review. A Little To The Left is an absolutely charming...relaxation device. I would not call it a puzzler, nor an adventure, nor a gadget. It is essentially like therapy, but instead of the therapist trying to help you work on your problems and issues, the therapist here is just trying to make you feel good. Playing this game is basically like praying at a shrine devoted to the little lizard part of your brain that sends out endorphins when "things make sense". Now, to be fair, sometimes "making things make sense" does involve quite a bit of trial and error and puzzle-solving deduction. Still, I stand by my statement that this game's main purpose is to make you feel happy. It does so in the most charming way possible, with special attention paid to the very relaxing but still upbeat music. I don't feel the need to talk too much about the consumer-facing aspects of the program. The graphics are good, the music is very appropriate, the sound effects do not get in the way, the difficulty is low but every now and then will stop and make you think. There is really nothing offensive in this game, and it's all quite mild. The same goes with the 100-day (though you could extend this to 365 days, but I will not) daily routine. These are slight offshoots of the main types of gameplay you will experience in the main story, though there are a few completely new gadgets/puzzles to solve here. They repeat endlessly though, so after I finished the 100 days (actually 90 days since you get a 10 day boost), I felt I had seen and done enough. Here's where the price discussion comes in: I DO NOT THINK the DLCs are worth it. This is not a normal position for me to take. If the game was good (and this one was), then I normally will enjoy the DLC for the game, even if it is just "more of the same". But, both DLCs here have some large issues to overcome, and first and foremost is the price of each. When I purchased them, they were more than double the price of the main game. Again, that can be "okay" depending on what's inside. This is really the only negative I can throw at the game: the DLCs are overpriced, under deliver, have some of the worst puzzles in the game, and also introduce new bugs. The puzzles are a problem. Many of them are of the same style as in the main game. Some are new. Among the new ones, there are a few whose solution is so incredibly obtuse, that even looking directly at every hint and even the final answer, I had zero idea how they were able to solve this and even what element or logic they were latching on to to uncover the answer in the first place. A lot of the puzzles in this game use a fairly simple physics engine to place and move items. It works great in the main game. In both of the DLCs, I repeatedly ran into issues with the physics engine. Pieces that were in their correct location would sometimes shoot out of their compartment as though spring-loaded. Items would sometimes vibrant violently upon being placed on top of another item (required for both puzzle solutions and odd achievements) before launching ALL items around the screen. Sometimes I would know the solution to a puzzle, but would be unable to physically get the pieces to move into the correct places. The solution was to just keep trying over and over again and they would eventually "click". Because of this, I would probably give both DLCs a thumbs down and advise to not purchase them. The main game, however, was thoroughly charming and enjoyable and I happily recommend it to anyone. TLDR: Playing this game is basically like praying at a shrine devoted to the little lizard part of your brain that sends out endorphins when "things make sense".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.7K | 84% | $24.99 | |
| $1.4M | 2.4K | 88% | $12.99 | |
| $1.4M | 1.1K | 87% | $39.99 | |
| $1.4M | 15.1K | 81% | $5.99 | |
| $1.4M | 2K | 82% | $29.99 | |
| $1.4M | 1.7K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $18.2K | 90 | 77% | $6.99 | |
| $124.5K | 330 | 79% | $9.99 | |
| $56.7K | 247 | 93% | $12.99 | |
| $7.9K | 80 | 99% | $3.19 | |
| $3.6K | 211 | 99% | $0.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Traditional Chinese, Turkish
| $14.99 |
| 1.8Kratings |
| 78% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
稍微一點歪就不會讓你過,全程就必須買DLC而且還要每日打卡 (我個人是玩得挺躁的) 但有些整理還是挺舒服的
1.强迫症越玩越难受,不知道设计者的思路是怎样的,有一种摁着你的头必须走这个解法的感觉。 2.游戏BUG?有的关卡位置摆放根本吸附不住or吸附很不灵敏,经常卡在半途,1毫米的差距都解不开谜题。 3.DLC非常变态,疑似设计者的精神已经出现了严重问题才能做出来这东西,把人当日本人整。 4.除了部分可圈可点让人眼前一亮的游戏思路以外,50%的关卡都玩得特别难受,把人骗进来杀。
神
MEOW MEOW MEOW
oh man, a little to the left. i want to love this game, i do! but for every satisfying drawer puzzle and sorting segment, are there at least two puzzles of either no substance or sheer annoyance. i think my main gripe with alttl is the way the game is designed: are you a cozy game? a challenging one? a puzzle game? or an organisational sim? apparently, you are a ♥♥♥♥♥♥♥ annoyance. there are not 'hard' puzzles in this game. there are puzzles which you stare at for indefinite amount of times, questioning the resolution/colour saturation/optics of your pc and straining your eyes. or shuffling items around in an arbitrary manner. they are not skill-based, they are nightmare-based. good puzzle games give limited information, and let players make educated logical leaps given the information provided. alttl gives you a beautiful picture and a lining-up puzzle which requires nigh pixel-perfection to complete. perhaps i'm neurotic. but frankly, for the price this game retails at, not even including dlcs, i think anybody would be driven mad. if you have a steely patience and an ability to let things lie, this is a wonderful game. for completionists, good luck. in the end, alttl is the most teeth-grinding 6/10 i've given. the saving grace are those wonderfully replayable drawers puzzles-- unfortunately from the dlc-- and the beautifully intuitive sound design.
al fin complete los 100 puzles diarios... pues es un jueguito de acomodar cositas así bien tranqui (ordene todo, menos mi habitación y mis pensamientos confusos) y pues si esta super recomendado si solo buscas pasar un buen rato tranquilo. ;3
推荐简单稍微玩一玩,但是如果想完成全成就,那是真的越玩越糟心,大概玩两三个小时这个解压游戏就已经完成它的使命了。另外,这个游戏的成就...emm,怎么还要我签到100天啊,唉~不太推荐追求全成就的玩家入手
Очень скучная игра Поначалу выглядит мило, но головоломки быстро становятся однообразными и скучными. Некоторые решения вообще непонятны и приходится просто тыкать наугад. В итоге быстро потеряла интерес и не получила никакого удовольствия от игры. Не рекомендую. Деньги на ветер
stupid ♥♥♥♥♥♥♥ cat
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.