
Explore the House, a parasite dimension that steals from other worlds, in a train that scuttles on mechanical legs.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did you like Sunless Sea? Would you like it to be... worse?
A House of Many Doors is a game I've loved for ages, so it's where I'm going to start with my new project of "review more games in my library". I'll be honest, this game can be a slog. I am a person who can easily put on a podcast in order to do boring game tasks like "crawling from city to city in a largely fixed and repetitive map"; I am also a person who puts in the effort to make a map in a spreadsheet to make playing the game easier. The vehicle-to-vehicle combat minigame is difficult to master, and there's a LOT of clicking through storyline options in a city and little tasks to attend to (I do also enjoy little tasks). That said? The game was made by one guy doing frankly unsustainable levels of work, and the art and writing captivate me so intensely I will overlook the boring travel parts in order to dive into the beautiful, offbeat, cynical, deeply humanist stories the game conjures. Each location and each person commits to its strangeness wholeheartedly, and the patchwork creates a whole world as diverse, cruel, and marvelous as our own. It reminds me of a lazy spring afternoon hauling a tabletop role-playing sourcebook into the tree outside my house when I was twelve and getting lost in someplace else, with a far clearer-headed attitude towards power and living in systems of power than most, and for that, I'll overlook any fault.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I adore this game. I've played it off and on since it was released in 2017. The stories in this game are full of interesting lore and quests that add depth to this unnerving massive underground room. You play as a train driver that drives through various rooms to locate a way out of the "House." Along the way you recruit people to your train's staff as well as solve mysteries for those in the various cities you encounter. Each region of the House has it's own enemies and secrets to uncover. Combat involves trains basically shooting their ammunition at each other. The game shows the two trains next to each other from a top-down perspective so you can see the stations and rooms in the train. This lets you direct your people on where to go for repair and where to shoot the enemy. One can aim the cannons but whether the accuracy is high enough depends on the installed weapons and any upgrades. I personally tried to avoid combat since that wasn't as interesting as exploring and uncovering stories. The way this game projects a creeping horror is so well done. I also like how the attributes play a role in achieving one's goal or not (such as if Guile is too low, a test of Guile may be very difficult to overcome. In that case I may either risk the consequences of failing or back out to try again after I raised my Guile. Note that some decisions cannot be backed out of and returned to later). Overall, for a creepy horror game, it's well worth the adventure. Can you find a way out of the House? Or will you be left wandering its halls forever?
A House of Many Doors is one of my absolute favorites that I keep coming back to. The narration is superb, and reading the descriptions alongside the illustrations makes my imagination flare like no other game can. The story is pretty good and it's encapsulated in and out of itself, so you how far you want to go/know falls down to your will to go beyond/explore all the rooms. The fact that the dev also is still updating the game while also restoring some planned features that on launch couldn't be added is just magnificent. Would be nice to have more Romances, but the ones that are there are enough for a baseline.
Sunless Sea was interesting, so I decided to try this game, but I don't like it. Perhaps I should give it more time, but the first impression was negative.
It's my favourite game, ever. Storytelling, worldbuilding, everything is astounding- the travel can be a bit bothersome, but that's been fixed in the recent patch. Get it!
I love Failbetter Games' "Fallen London" and this game desperately wants to be that, but I quit after the first combat. This game has a great premise but is just not fun to play and starts you off hopelessly lost.
it's like dnd for people who would eat glass under the slightest amount of peer pressure
没有汉化,但是好玩……另外传送镜子真好用
Al principio frustrante. Pero cuando un juego está bien narrado, hay tantas, tantísimas cosas que se arreglan. Leer los textos no es un esfuerzo. Gestionar recursos para no morir en medio de la incertidumbre no es un dolor. Porque la ambientación es magnética, y los acontecimientos son significativos en vez de meras cacofonías.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 9.6K | 83% | $18.99 | |
| $3.5K | 24 | 96% | $9.99 | |
| $2.8K | 20 | 85% | $5.59 | |
| $2.2K | 12 | 83% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.2K | 462 | 77% | $7.49 | |
| $101.2K | 71 | 89% | $39.99 | |
| $101.2K | 483 | 98% | $9.99 | |
| $101.1K | 1.2K | 90% | $4.99 | |
| $101.3K | 384 | 84% | $9.99 | |
| $101.3K | 1.1K | 92% | $6.99 |