
A Dance of Fire and Ice is a strict rhythm game. Keep your focus as you guide two orbiting planets along a winding path without breaking their perfect equilibrium.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.14/day in the week to Aug 25 → 25.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 78.7Kreviews | 94% | — | $5.5M |
| $1.99 | 34.1Kratings | 95% | — | $2.5M | |
| $9.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]努力が物をいう音ゲー[/h1] 所謂「死にゲー」と呼ばれるジャンルと「音ゲー」が組み合わさった本作。 [u]自機側が動く操作性[/u]や[u]フルコン前提の難易度[/u]は、正直音ゲー初心者にはとっつきにくく難しい。 というか、音ゲー経験者の私でも普通に難しいです。 [h1]それでもおススメしたい理由がある!!![/h1] 結論から話すと、[b]初心者でも実績コンプが可能な操作性・設計[/b]になっていると感じています。 理由はいくつかありますが、その中でも以下の3点が大きいです。 [list] [*][b]操作方法が「キーを押す」の1点のみで簡単[/b] [*][b]実績に含まれるステージは、そもそも初心者~中級者向け[/b] [*][b]極論覚えゲーなので、頑張れば誰でもクリアは可能[/b] [/list] とどのつまり、努力で譜面を破壊できるわけですね 良いゲームだ [h1]クリア出来るビジョンが見えね~という君へ[/h1] 曲によってはバカみたいに早い譜面等、初心者には認識すら難しいものが数多存在しています。 そんな時は[b]「練習モード」[/b]と[b]「youtube動画」[/b]の2つを有効活用してみよう。 具体的には、 [u]YouTubeで譜面を一通り覚える[/u]→ [u]練習モードで低速から練習[/u] これで君も、全楽曲クリアだぜ!!!!! [h1]最後に[/h1] どうしてもゲームの性質上、長時間ゲームに割ける方でないと楽しめない可能性がある、というのは念頭に入れた上でご購入の検討をしていただければと思います。[i](そもそも音ゲーって全般的にそういう性質があるのですが)[/i] 音ゲー経験者の私で全実績解除に20時間前後かかっています。 未経験者だと100時間前後かかるかもしれない 頑張ってください 全実績を解除した後はカスタムレベルで更なる高みを目指して楽しもう!!!! これを見た君がADOFAIの世界に来るのを心待ちにしています!!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Japanese, Spanish - Latin America, Polish, Romanian, Russian, Vietnamese +3 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的一个人游戏,门槛有点高,容易红温导致对键盘不是很友好。 如果你是新人,没接触过冰与火,首先不要和b站大佬比,因为很难,比较只会让你感到挫败,你能完美通关世界1-12就已经是大手子了。想要成为b站大佬那样估计还要几千小时的训练,因为这个音游和跳萌和搓玻璃板差别挺大的,你得重新建立映射,相当于你是一个没有音游基础只有点音感基础的玩家,你的底力在这个时候没有任何用处。加油吧,几千个小时磨砺之后你就是下个b站大佬。(这是所有音游里我觉得最难适应的游戏)
근본중에 근본
cool game
私人游戏 像当M的可以来玩 我是丑M 快来干我🥵🥵🥵
This is easily one of the most satisfying and addictive rhythm games I have ever played. The main rhythm gameplay is extremely straightforward, yet it still somehow finds ways to challenge you beyond what you could expect. While the game follows one simple premise, it still introduces new additions in a graceful manner. Before playing a level, expect to play through tutorials that prepare you for new rhythms, tricks, and patterns—ensuring that you never feel stuck. The difficulty paired with the comfortable learning curve is what makes all of the levels enjoyable to play. The feeling of exaltation when you beat a level after a myriad of attempts is just unbelievable; it is something that this game does a perfect job at cultivating. The way your clicks synchronise perfectly with the back round music, making every key press feel meaningful. The way every level is decorated in their own distinct ways, separating them from each other—not only difficulty wise, but with the environment itself. These gameplay factors create lasting novelty that keeps you addicted for long periods of time. If you have never played a rhythm game before and you want to try something new, I would heavily recommend this game. It is simple, enjoyable, yet still retains some difficulty, keeping gameplay fresh over long play throughs.
i goon to this game
觉得手残的真心推荐
趁着夏促打折买了。之前有玩过盗版,高考完终于有条件支持正版了。反正玩下来一圈,Adofai应该是最吸引我最令我感到有欣喜感的音游了。键盘的操作让我避免了令人眼花缭乱的搓玻璃,尽管有的时候Adofai的特效要比其他音游花哨很多(笑)。个人体验很好,只要你愿意一次次挑战自己。打了388次,终于把Plum的sunset dance打下来了。因为盗版没有创意工坊,所以双押这一关一直是我的短板,但打通的那一瞬间真的很高兴。如果你喜欢挑战自己,也喜欢音乐游戏,这是你的不二之选。但是小心被创意工坊的没有存档点的谱子搞破防(笑)。祝你在Adofai中享受突破自我的愉悦。
非常好的游戏 使我的键盘旋转OvO
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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