Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
A Dance of Fire and Ice is a simple one-button rhythm game. Keep your focus as you guide two orbiting planets down a path without breaking their perfect equilibrium. It's pretty hard to describe, but you should play the free online version on a desktop computer first if you are not sure you would enjoy this game! Features: - 20 worlds, each introducing new shapes and rhythms. What do triangles, octagons or squares sound like? Each world has its own unique hand-drawn fantasy landscape, and has short tutorial levels followed by a full-length boss level. - Post-game challenges: Speed Trials for each world and blisteringly fast bonus levels for the brave. - Play new levels for free: more levels will be added over the coming months. - Calibration options: Auto-calibration and manual calibration. This is a precise rhythm game, so please use your ears more than your eyes when playing. WARNING: This is a hard rhythm game. Not in the sense of note-spamming - for the most part you just need to keep a consistent beat - but keeping a beat is not very easy. So don't worry if you find it difficult!
Most likely between $615.9K and $9.9M. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | $1.99 | 95% | approximately $2.5M |
| Steam | $5.99 | 94% | approximately $5.8M |
| Nintendo | $9.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Audience
How many people have installed this game, as the storefront reports it. This number is worldwide — unlike the price, the same package answers with the same install count in every market we asked — so it carries no country. Each source below is a different kind of number and they are never drawn on one axis.
Aug 12, 2026 — Sep 25, 2026 · 45 readings
Google Play shows “1,000,000+” on the store page.
Play publishes a precise install counter alongside the rounded step users see on the store page. This is that counter, worldwide, as it stood each day we asked.
Of the eight storefronts we track, only Google Play publishes an install count we can read. Where a store publishes nothing of the kind, this panel shows nothing rather than a zero.