
A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game. Explore underground speakeasies, smoke-filled billiard halls, classic barber shops, and more. Catch suspects in lies by using evidence, statements, and your wits. Intrinsic challenges face our heroine, as she struggles against a pushback on emancipation, leading to many doubts, both internal and external. Uncover the truth in a mystery full of deception!
"Perfect video game noir... 9/10" - Polygon
"Impressed me with its nuanced, careful construction" - Newsweek
"Stunning two-dimensional silhouettes" - PC Gamer
"Beautiful noirish graphics... suspenseful mystery" - Vogue Magazine
A hardboiled mystery, working past deceptive characters towards the truth
1924 San Francisco with historically accurate details
Saul Bass inspired visuals and scene transitions
Finger-snapping music that gives style to the roaring 20s
Themes of poverty, racism, and emancipation that tie into contemporary issues
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Case of Distrust, the text-based detective debut game by Ben Wander, is a mixed bag. Presentation-wise, it is stunning: the use of silhouettes for the characters and environments, the unobtrusive but wonderfully atmospheric background music, and the creatively animated transitions between scenes all cooperate to create a stylish experience. Look past the pretty packaging, however, and you'll find a rather bland story, with characters that remain one-dimensional throughout the whole game. Even the main character, who is the only person to also have their inner life described, is still quite dull and sterile. The story has a clear focus on emancipation and women's rights, but in such an overly explained way that it never felt genuine or lived in. The plot twists feel forced and nonsensical, and by the end, even the artful user interface started to annoy me as I was trying to piece together this contrived narrative. A Case of Distrust is a short game, but halfway through its 3-hour runtime, I was already longing for it to conclude. 6.5/10
Great short detective game, though not with an insane impact, just a delightful short story in my opinion. What really sparkles is the beautiful design, reminiscent of the good old Hotel Dusk games, and the well-written dialogue and, at least from what I can tell, well-researched and authentic-feeling 1930s setting. Caveats: 1. The game is kinda annoying to play with the standard steam deck control scheme and I have not found a better control scheme. Which is a shame, this was very cozy for reading in bed. You're forced to use the trackpad, and while that works well enough, but it could be better. 2. Lotta travelling back and forth between places just to confirm one or two more statements. But again, that is not so bad, the travelling is accompanied by unique taxicab chats and it's really well written and interesting to read. All in all, for a couple bucks and about 2-3 hours of entertainment, I think it's solid.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The art style and music create the perfect 1920s atmosphere. The story is well written (albeit a little predictable) and the characters are compelling. The game has an interesting mechanic where you have to present clues from your notes to characters to progress. Overall, it's a fun, short game that you can easily finish in an afternoon.
The game was fine, but pretty boring and very little of the choose your own adventure it is tagged as. $14.99 is way too much. $4.99 would probably be fine, but even then I don't know. I isn't bad, the transitions are cool, but it just didn't feel worth the time or money.
我以为会看到阿加莎,实际看到的却是东野圭吾。 这算什么,黑色电影?社会派?世情小说? 结尾不知怎么评价,作为世情小说还可以,作为推理已经失格了。主角/玩家有能力、有资格、更有权利靠自己的能力查明真相,[u] 我们会建立崭新的世界,不必穿上别人的大衣 [/u]。 贴切的历史背景、极简到位的音乐音效和风格化的剪影美术仍然值得体验。
Stylistically gorgeous and as someone with two amber eyed cats I was delighted. Really enjoyable short mystery! I do have to emphasise how short it is though so keep that in mind with the price as there's no replayability. I got it on a heavy discount so I'm satisfied. Really hope there'll be a sequel as it's teased at the end.
Quit pretty quickly because it's dialogue driven and the dialogue immediately annoyed me
Short but really fun, detective visual novel. Well constructed mystery that never got boring despite its limited mechanisms. Had to think a little about the last option so that's a win in my book.
A low-pace, ease-you-into-gaming level of simplicity, combines with a unique art style to bring you into the 1920's, to click through a short private investigation. The achievements are a checklist of the game content, and it can be completed in about 2-4 hours. Click everything and use all your clues on everyone to see how they react. Might require a second playthough if you miss some clues early on. Pretty standard completion; 5/7.
8/10
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Players by region
Where this game's players are, estimated from review languages.
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