
The abyss called your name. You followed it here. Now you are its prisoner. A Butterfly is part horror, part interactive poem about overcoming and bittersweet surrender
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"These ruins of a lighthouse have brittle bones.
Ocean once surrounded it. You know the stories...
Of a great beautiful oasis where titans came to die.
Grief brought you here.
Now you are trapped in an endless cycle, on a world that is lost to you."
Part horror, part interactive poem about overcoming and bittersweet surrender, A Butterfly is an arthouse game open world flight-sim meets walking-sim with interactive fiction elements.
You must explore a world that is alien to you. Transcendence comes at a heavy price. Surrounded by a never ending desert where you learn an ancient story. The abyss called your name. You followed it here. Now you are its prisoner.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short experimental interactive poem by Nathalie "alienmelon" Lawhead, blending psychological horror and butterfly flight/walking sim. Part of the new Blue Suburbia project (a reconstruction of the web-based work created with her mother Milena between 1999 and 2005), it continues the artist's fascination with '90s internet aesthetics, computer graphics and net art. Lawhead is best known for Everything is going to be OK (now in MoMA's permanent collection) and Tetrageddon Games. Unlike their humour and playfulness, A Butterfly is almost entirely pain. It becomes more powerful after Everything is going to Be OK and BlueSuburbia, alongside the blog entry "Abusing you was by the book", which makes its abstract themes more legible. The experience alternates between a 3D alien desert around a ruined lighthouse and 2D pieces built with Decker, Bitsy and Pocket Platformer. Flying freely among colossal stone giants in eternal agony and collecting ghostly butterflies reveal fragments of an interactive poem, narrated by a static-laced, sputtering voice, while browser-like games advance the days trapped in this limbo, growing increasingly desperate and focused on transformation and surrender. Contrasting scales, formats and generations of digital aesthetics combine into something organic and almost analog. As an arthouse piece, it offers little playability, but flight makes exploration itself the content, creating monumental dreamspaces suspended between the inert void and looming deliverance. Visually glitchy and dreamlike, A Butterfly combines dreamcore, acid-infused surrealism and abstract horror with abrasive, noisy soundscapes and clashing textures, contrasting with the mournful, sour poetry. Its atmosphere recalls Yume Nikki (for the coexistence of beauty, disturbance and the inexplicable), 0⁰N 0⁰W, and fiction.colors. The game is a meditation on grief, death, growth, decay, trauma, loss of self and letting go. Its open narrative and unresolved ending reinforce how overcoming a crisis rarely feels complete. It ultimately becomes a poem about transformation, acceptance and bittersweet surrender. 6/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are looking at playing this game: Do not play this game as a completionist. Do not try to find the secrets or hidden endings. Do not try to consume this game. There are no hidden references to other games. There is no secret meta story. There are no achievements. This is a game that simply asks you to play, to touch, to experience and to consider. Play the game. Read it. Listen to it. It is not very long; you can finish it in one sitting. Complete it, and sit with it. Let it percolate through your mind, let the feelings set in. How do you feel? How would you feel? How will you feel? We will all be trapped there, someday.
A very short interactive poem in the form of a flying/walking/crawling sim. There isn't any definitive meaning, but it made my mind wander through themes like existential dread, the void and so on ; a recommended experience if you're into these themes, or simply are looking for some art/game hybrid
We'll begin when the bird flies. Don't you remember that?
this is what computers were meant to be used for. thank you for creating this.
总有一天我们会破茧成蝶 拥有更强大的精神 学会如何飞翔
Not great
what
LSD trip about existentialism
wot
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.7K | 404 | 86% | $4.99 | |
| $26.8K | 377 | 89% | $4.99 | |
| $6K | 106 | 91% | $3.99 | |
| $1.4K | 22 | 82% | $3.99 | |
| $232 | 3 | 67% | $4.99 | |
| $148 | 2 | 100% | $3.99 |
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| $825 | 51 | 63% | $0.99 | |
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| $821 | 96 | 76% | $0.54 |