Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 394reviews | 80% | — | $42K |
| $1.99−60% | 349ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
funny little game
♥♥♥♥♥♥♥
Great music, sound effects, art style, and gameplay.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Bastard's Tale, developed and published by No Pest Productions, is a deliberately unforgiving 2D action game that channels the spirit of early console-era difficulty while layering in directional combat mechanics that demand precision and patience. Rather than leaning on elaborate storytelling or modern progression systems, the game builds its identity around mastery of fundamentals. You control a lone armored warrior armed with a longsword, stepping into a hostile medieval world where survival hinges entirely on reading enemy patterns, choosing the correct attack direction, and timing blocks with care. From the first encounter, it becomes clear that this is not a button-mashing hack-and-slash but a measured, tactical experience disguised within retro aesthetics. The visual style embraces pixel art reminiscent of 16-bit action titles, with rustic villages, grim farmlands, and fortified strongholds forming the backdrop of its five core stages. Character sprites are simple yet expressive enough to communicate intent, particularly during combat animations where directional attacks and shields are central to the design. The restrained art direction works in the game’s favor, keeping the screen readable during chaotic encounters while reinforcing its old-school identity. Complementing the visuals is a soundtrack rooted in chiptune sensibilities, offering energetic but unobtrusive melodies that echo the era it draws inspiration from. Together, the audiovisual presentation creates a cohesive retro atmosphere without feeling overly derivative. Combat is unquestionably the heart of the experience. Every encounter demands attention because enemies attack from different angles and require corresponding directional responses. Blocking is not automatic, and offensive strikes must be aimed correctly to break through defenses. This system introduces a layer of strategy uncommon in many side-scrolling action games. Standard foes can overwhelm careless players, while later adversaries introduce variations in speed, shield use, and attack rhythm that force constant adaptation. Boss battles amplify these mechanics, functioning as extended tests of pattern recognition and endurance. Success feels earned rather than granted, and each victory reinforces the satisfaction of gradual improvement. However, the same mechanics that define its strength also contribute to its polarizing reputation. The difficulty curve is steep, and early deaths are frequent as players adjust to the directional system and timing windows. The game offers little hand-holding, instead expecting experimentation and repetition as the path to mastery. For players who thrive on demanding gameplay loops reminiscent of classic arcade or early console challenges, this structure can be deeply rewarding. For others, especially those accustomed to more forgiving checkpoints or layered progression systems, the rigidity may feel punishing. Hit detection and responsiveness generally serve the design well, though occasional moments of perceived unfairness can break immersion and heighten frustration. Narrative presence is minimal. There is no elaborate lore exposition, no dialogue-driven character arcs, and no branching storylines. The experience is almost entirely gameplay-focused, with its identity rooted in mechanical challenge rather than narrative depth. While this may disappoint players seeking rich storytelling, it also ensures that the game remains tightly focused. The absence of narrative distractions places every ounce of emphasis on combat performance and player improvement. In this sense, the title functions almost like a distilled combat trial—a compact arena of escalating tests rather than a sprawling adventure. Despite its relatively short campaign, replayability is supported through modes like New Game Plus and an endless survival-style option that encourages high-score chasing and endurance runs. Achievements provide additional incentive for players who enjoy refining their approach or perfecting stage clears. Because the core mechanics are built around precision, repeated playthroughs often reveal subtle efficiencies and improved reaction timing, reinforcing the idea that mastery is a gradual process. The limited number of stages means the experience does not overstay its welcome, but it also leaves some players wishing for additional environments or enemy variety. Overall, the game stands as a focused homage to challenging retro action titles, delivering a mechanically driven experience that prioritizes skill over spectacle. It does not attempt to modernize itself with expansive RPG systems or cinematic storytelling, instead doubling down on directional swordplay and methodical pacing. For players who appreciate disciplined combat systems and the satisfaction of conquering difficult encounters through repetition and learning, it offers a concise but intense journey. Those seeking broader variety or narrative depth may find it sparse, but within its chosen framework, it delivers a deliberate and uncompromising test of reflexes and resolve. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $145.4K | 701 | 77% | $9.99 | |
| $27.5K | 79 | 78% | $17.99 | |
| $15.3K | 82 | 93% | $7.99 | |
| $11.5K | 92 | 97% | $4.99 | |
| $7.1K | 26 | 88% | $14.99 | |
| $5.5K | 49 | 80% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42K | 659 | 65% | $3.99 | |
| $42K | 90 | 71% | $12.99 | |
| $42K | 180 | 93% | $9.99 | |
| $42K | 364 | 93% | $4.99 | |
| $42K | 152 | 80% | $9.99 | |
| $42K | 177 | 86% | $9.99 |