
9th Company Roots of Terror is an action-oriented real-time strategy game based on actual events that took place during the Soviet military campaign in Afghanistan.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developed by Lesta Studio and Новый Диск and published by Strategy First, 9th Company: Roots of Terror is a real-time strategy game that draws heavily from the Soviet-Afghan War, placing players in the role of Soviet paratroopers during one of the conflict's most recognizable military operations. Instead of creating a fictional war story, the game attempts to capture the harsh realities of combat by following soldiers from their demanding military training through the fierce battles that culminate in the defense of a strategically important mountain position. This historical backdrop gives the campaign a more serious tone, focusing on discipline, survival, and tactical planning rather than larger-than-life action. The campaign unfolds across a series of interconnected operations that allow players to select missions from an operational map before engaging in tactical combat. Each mission introduces different objectives, environments, and enemy situations, preventing the experience from becoming repetitive. Success depends on understanding the strengths and weaknesses of a wide roster of military units, with more than eighty unit types available throughout the game. Infantry squads, armored vehicles, and support elements each play distinct roles, encouraging players to think carefully about positioning, reconnaissance, and coordinated attacks instead of relying on overwhelming force. The progression system also rewards preserving experienced troops, giving veteran units greater value as the campaign advances. One of the game's strongest qualities is its emphasis on realism. Morale has a direct influence on battlefield performance, meaning soldiers under intense fire can panic or become less effective if poorly managed. Vehicles feature localized damage, making careful targeting an important tactical consideration rather than simply reducing enemy health bars. Environmental destruction and detailed battlefields further contribute to the sense of immersion, with explosions and collapsing structures helping battles feel dynamic despite the game's age. While the graphics are unmistakably from an earlier generation of PC gaming, the rugged mountain landscapes and military equipment still succeed in conveying the difficult conditions faced by soldiers operating in Afghanistan. The gameplay is rewarding for players who appreciate deliberate strategy, but it also carries several frustrations that reflect its era. The interface can feel cumbersome until players become familiar with its controls, and unit pathfinding occasionally struggles in complicated terrain. Certain missions are significantly more difficult than others, sometimes requiring repeated attempts and careful resource management to overcome. These challenges can be satisfying for experienced strategy fans, yet newcomers may find the learning curve intimidating. Technical issues on modern hardware may also require minor adjustments, although the core tactical experience remains intact once everything is running smoothly. What ultimately separates 9th Company: Roots of Terror from many military strategy games is its commitment to recreating a historical conflict with a focus on tactical authenticity instead of spectacle. Every mission reinforces the importance of planning, maintaining troop morale, and making thoughtful battlefield decisions under pressure. The campaign successfully creates the feeling of participating in a larger military operation while allowing individual engagements to remain tense and meaningful. Although its aging presentation, dated interface, and occasional technical shortcomings prevent it from matching more modern strategy titles, its solid mechanics and historical foundation still make it a worthwhile experience for players interested in realistic real-time strategy games and military history. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Hungarian, Polish, Russian*, Czech, Traditional Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классный фильм 🎥 называется "А я жрал, а я жрал"
还是看了电影后专门去找的游戏,小时候玩过,操作太烂了,死了很多士兵,现在再玩一回发现全部战役原来也可以控制死个一两个人,这游戏小bug恶心,得经常读档,有时候指示不清晰,不过这游戏在当年来说也是不错的风格了
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В детстве игра казалась куда интересней, сейчас скажу так, куча багов в этой версии! Почему то на дисковой версии у меня не было половину этих багов или я просто не замечал их. Играя в неё спустя 14 лет, понял что игра очень сырая и нудная. Зачем подготовка к миссии когда выбор один и тот же? Считай все юниты сразу собраны под уровень, слишком быстрое прохождение и слёт сейвов. Очень плохая игра, не знаю чем нужно было выпускать её? В стим версии нет русского языка... На диске он был сразу, вроде бы от 1С издателя. Проходить данный шедевр не советую, механика боёвки с ботами просто отвратительная. Все мои нпс тупые болванички которые не могут попасть ни в кого.
Как ни странно, игра совсем не устарела геймплейно, но вот графически устарела просто ужасно.
¯\_(ツ)_/¯
ну что сказать 1)скрипты не работают как надо 2) пехота любит вести себя как леменги я люблю стратегии и старые игры по это про графику и гейм дизайн говорить не буду
6 bajillion dead jihadists
К сожалению игр не только хороших, но и в общем игр как таковых про эту войну на пальцах пересчитать. Спасибо за долгожданный перевод!
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Players by region
Where this game's players are, estimated from review languages.
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