
You have 9 days before the final fight. At your current state, you do not stand a chance! Explore this Open World to gain new skills and abilities for the battle. Choose where you go, what you do carefully. You cannot waste time! You have 9 days.
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Prices
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Every market we collect.
About
You have 9 Days to explore the vast world to find the best skills and items for the final fight. Choose carefully where you go and how you spend your time. Remember, you only have 9 days!
Craft your own style of fighting by mixing different Ki Attacks, Dodges and Melee Strikes together.
During the 9th day, the time for exploration is over. You will be confronted by Afran to determine the fate of the world.
Genres
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
doesnt start anymore ive tried it on 2 pcs game doesnt run idk if this is just me or what???
There's definitely something here, the developer understands what makes a player feel powerful and like a God. It is however still really underdeveloped, janky, and right now it get repetitive very fast, seems like a game that should be in Early Access. I enjoyed what I've played so far, and see a lot of potential in this game. Hope the developer sticks with it!
There will ALWAYS be something stronger so infinite power scale bascially in this game making it fun and a little bit grindy
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9 days ...
podeis poner mass cosas en la personalizacion?
Cool premise but TERRIBLE execution. Almost everything in the first world is just floating in midair for no reason. NPCs pop up all over the place with seemingly no rhyme or reason. The combat is boring as all you do is just throw people into walls. It does over 2k damage as opposed to any other attack that does like 100. The base keybinds are terrible. You use g to dodge, which is so weird and backwards. They should have put it on control and leave crouch on c. The UI is almost unusable. There are no explanations on how to setup your move sets or what they scale off of normally. I have seen like 2 skills that note they scale off of Dexterity but what does everything else scale off of? Why are there so many stats to improve and what do they all do? Why does the game not tell you this? Why can't I double click an item to equip it? Why are there only 3 item slots? It just seems like there's a lot of little systems to interact with rather than expanding on a few systems. Less is more. I do really like the premise and I think the game could be great if it was polished but right now its straight up NOT a finished game. It's insane to me that 80% of people recommended this game despite all these game breaking problems.
very great use of my money
the game is very fun and has its own lore but the problem is only the looks but if you dont really mind how the game looks then it will be very fun
wack ass game
is a very great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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