
To know a language, know the world, and finally know you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 9 → 2/day in the week after.
About
Genres
Sums Steam + Google Play only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.59−30% | 3.5Kreviews | 88% | — | $808.2K |
| $4.49 | 385ratings | 52% | — | $110.6K | |
Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучший симулятор мигранта
this game was a fantastic play, most definitely worth the money. the game is slightly short depending on how you play it, but the idea is really fun and im glad i decoded everything manually.
Мой первый опыт дешифровки, так волнительно. Ладно, на самом деле игрушка неплохая, но не для всех. Нужно хорошенько влиться в происходящее: понять логику изучения комнат, сопоставить символы как буквы английских слов (с уровнем b1 я разгадала почти все) и получить максимальное удовольствие от игры, насколько это возможно. На прохождение у меня ушло 6-7 часов, но остальные концовки открывать не буду - так почитаю про них. Из минусов: нет квестов, загадок каких-то особенных, которые можно было бы потыкать в рамках прохождения. Конечно, есть вариант воспользоваться шифром Цезаря (как я уже прочитала), чтобы расшифровать написанное в газетах, но интуитивно и так понятно приблизительное их содержание. В общем, неплохая профилактика деменции по цене двух чашек кофе, но не более.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| $7.19−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 162 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
謎解きと言うか、そもそも会話の言語を解いていくというゲーム。 何度も繰り返しながら翻訳の完成度を高めていく、 すると、相手が何を言っているのかが分かってくる、 言語が分かるとストーリーも徐々に判明してくる、という具合。 [h3]良かった点[/h3] 今までにあまりなかったゲームシステム。 私は初めての経験だったのでとても興味深くプレイできました。 繰り返し前提なので、1周がそんなに長くない。 [h3]気になった点[/h3] 自分の翻訳が合ってるのかどうかが分からない。 たぶん、こういう感じのことを言ってるんだろうなぁ、までしかいけない。 ”その単語正解!OK!” っていうのがない。 正解は1つじゃなく、ある程度幅を持たせたいのだろうけど、 これだと爽快感とか安心感とか達成感が感じにくい。 結局、私は攻略サイトを見ました。 一応最後まで行ったけどモヤモヤが残ったままだったので。 ゲーム体験としては新鮮だけど、爽快感は感じにくいという印象。
Интересная задумка, но слабенькая реализация. Примерно половину слов можно понять интуитивно, но чтобы расшифровать остальное, нужно проходить игру на английском. В последние дни уже особо делать нечего, просто начинаешь пропускать дни ради концовки. На протяжении всей игры как будто не хватает какого-то дополнительного взаимодействия между персонажами, или интерактива (например в алхимической комнате). Итог: игра получилась довольно сырой, своих денег не стоит. Очень не хватает достижений, которые хоть как-то удерживали бы интерес на полное прохождение и раскрытие всех концовок, но разраб оказался ленивой жопой.
This game is very enjoyable. It is hard to start since you know absolutely nothing and trying to put things together is a bit rough but once you figure out a few words for me it at least started to make sense. I would recomend looking at some of the tips on how the system works just to save some headache but i don't think it is needed. Frankly it is your story to do with and even without knowing everyword you can kind of figure stuff out on your own if you think hard enough. It is also funny when you spend the whole playthough thinking a word is one thing just for it to be something else.
Очень интересная концепция с максимально неинтересной реализацией и непродуманным геймдизайном, из-за чего просто не понимаешь, что хочет от тебя игра и какие тайны ты должен разгадать за предоставленные 7 дней. Пытался разгадать язык, чтобы находить различные секреты и открывать сюжетные возможности. А по итогу была найдена только одна секретная дверь и остальное время было впустую потрачено на тщетный поиск каких-нибудь игровых событий. Лучше бы сразу отскипал все дни в первый час игры, и сделал бы возврат средств.
The story is heartbreaking, even more so while you slowly decipher all the notes. As everyone mentions, the language used is making the game harder than it could be and abstract concepts are almost impossible to understand. Also should be skippable to day 6 at least to find endings. The game is cute overall, would reccomend to finish in one sitting.
a great game love the exploration of language would recommend
I understand the game is supposed to be hard. I know the protagonist is amnesic. But there are multiple things which made the game almost impossible to even start with: - No explanation of what you can click or where things are. As soon as you open your eyes, the woman starts talking and a window opens without knowing how to open or close it again. A textbox pops up with 2 things on it, but no way of knowing where you should click, in fear of missing something crucial. Not even hello, you or me is explained to you. - Point and Ask: If you point at something, the woman starts talking in full sentences, without you knowing what the word you asked for is even supposed to be in the sentence. Can't she just say the word we asked about without saying so much? - Apparently some letters mean different things in other words. The guides online talk about the "r" in mirror being a "t" in some other word. How are we supposed to decipher that? Mirror and flower should then end on the same letter, not on a different one. The game has an interesting mechanic, but lacks in being able to play with the mechanic. Games like "Return of the Obra Djinn" or "The Archives of Trevosa" did this perfectly, nudging you in the right direction but not giving away too much
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $808.3K | 2.2K | 96% | $9.99 | |
| $808.4K | 870 | 67% | $24.99 | |
| $808.5K | 2K | 82% | $19.99 | |
| $807.6K | 1.2K | 67% | $19.99 | |
| $807.5K | 8.8K | 93% | $4.99 | |
| $808.9K | 2.3K | 86% | $14.99 |