
Automate swarms of office workers to solve puzzles inside your very own parallel computer made of people. A thrilling followup to the award winning Human Resource Machine. Now with more humans!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam + Google Play only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.1Kreviews | 94% | — | $950.8K |
| $4.99 | 573ratings | 76% | — | $296.6K | |
| $7.49 |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
让我明白了程序的速度,我以前一直以为代码越短就越快
Hair goning game XD
可以,如果想双星通关,还是很杀时间的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Russian, Korean, Polish, Portuguese - Brazil, Japanese, Simplified Chinese +1 more
| 72ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前一个朋友推荐的,蛮有意思的
市面上很多这种类似的编程风格游戏 这种游戏玩法算蛮新奇,但也算不上顶尖,毕竟编程农场这类游戏玩法也很相似 有一个非常垃圾的设定 if放3-4个开始,如果你设计的不够好,改一处,你后面if里面的跳转要自己修改 说人话就是,当你意识到你自己的思路不对,想进行修改的时候,你会发现改一出,其他地方全乱了 这一点是我非常不能容忍的地方,所以综上所述,满分5分,我只能给3分 2分是有教育意义,出发点不错,1分是给我热爱的编程,剩下扣2分,就是因为代码可修改性太差,一旦要修改某一个地方,几乎就是重构整个代码
Программирование без скуки для новичков и вызов для опытных ------------------------------------------- 7 Billion Humans — это головоломка от создателей Human Resource Machine и World of Goo, которая прячет за яркой картинкой и чёрным юмором самую настоящую школу программирования. В мире будущего роботы захватили все рабочие места, а человечество вышло на протесты. Выход был найден: семь миллиардов людей стали «процессорами» в гигантском распараллеленном компьютере, а ваша задача — составлять для них алгоритмы. Игроку предстоит командовать толпами маленьких человечков, чтобы они выполняли самые разные задачи: от элементарных перемещений до сортировки кубов и составления таблицы умножения. Геймплей построен на создании программ из простых команд, которые одновременно выполняются множеством работников. Вам придётся освоить условные операторы, циклы, работу с памятью и параллельные вычисления, а язык программирования в игре напоминает ассемблер. Обучение построено постепенно: простые уровни знакомят с основами, а по мере прохождения — а их более 60 — сложность растёт. Уровни разделены на четыре цветовые фазы: от простых зелёных до «попотеть» в красных. При этом даже скучающие по хардкору найдут себе занятие: помимо основного решения, есть дополнительные задания на оптимизацию — уложиться в минимальное число шагов или время выполнения. А если вы застряли, можно воспользоваться подсказками или даже пропустить уровень. Атмосфера в игре — отдельный вид удовольствия. Простая, но очень оригинальная графика, нелепые и абсурдные заставки, офисный сарказм и чёрный юмор создают узнаваемый стиль Tomorrow Corporation. Звуковое сопровождение от Кайла Габлера добавляет игре шарма и не даёт заскучать даже во время долгих размышлений над алгоритмом. Из недостатков стоит отметить, что игра, по сути, является узкоспециализированным тренажёром для понимания многопоточного программирования. Если вы далеки от этой темы, некоторые головоломки могут показаться слишком абстрактными, а оптимизация решений — по-настоящему брутальным вызовом. Кроме того, интерфейс изначально заточен под сенсорное управление, и играть с мышью или геймпадом не всегда удобно. Сама игра не предлагает захватывающего сюжета или глубоких персонажей — это чистая головоломка, где в центре внимания только алгоритмы. 7 Billion Humans оставляет очень тёплое и приятное впечатление. Это не просто игра, а увлекательный и полезный тренажёр, который учит думать алгоритмически и чувствовать параллельные вычисления. Я с огромным удовольствием ломал голову над задачками, радовался каждой найденной оптимизации и получал истинное удовольствие от процесса. Да, игра не для всех, и она требует определённого склада ума, но если вам интересно программирование или вы просто любите хорошо продуманные головоломки — она вас точно не разочарует.
好逆天
7 Billion Humans by Tomorrow Corporation takes a deceptively simple premise and turns it into one of the more memorable logic puzzle experiences on modern platforms. At its core, the game is about giving instructions to a workforce of tiny office employees, guiding them to complete tasks through a stripped-down programming language. What makes it compelling is not just the idea itself, but how it transforms abstract logic into something visual, tangible, and often quietly humorous. It feels like a natural evolution of the studio’s earlier work, expanding the concept into a broader, more intricate system without losing its accessibility. The most significant shift here is the move from controlling a single unit to orchestrating dozens of workers simultaneously. Every command you write is executed by all of them at once, forcing you to think in terms of patterns rather than individual actions. This change adds a layer of complexity that constantly challenges your understanding of efficiency and coordination. Early puzzles ease you into the mechanics with simple sorting or movement tasks, but the game steadily introduces more demanding requirements involving conditionals, loops, and memory handling. By the time you reach later stages, solutions often feel like small programs rather than straightforward answers, and getting them to run correctly can be as satisfying as solving a traditional puzzle. What stands out is how naturally the game teaches programming logic without ever feeling like a lesson. The interface is clean and intuitive, using a drag-and-drop system that resembles a simplified assembly language. Even players with no coding background can quickly grasp the basics, while those with experience will appreciate the underlying structure. Each level includes optional efficiency goals, encouraging you to refine your code by reducing steps or execution time. This creates a dual-layer challenge where simply finishing a puzzle is only part of the experience, and optimizing your solution becomes an equally rewarding pursuit. The presentation plays a crucial role in making the experience engaging. The visuals are minimalistic yet expressive, with the tiny workers carrying out instructions in a way that makes your logic feel alive. There is a subtle charm in watching a carefully constructed program unfold perfectly, or fail spectacularly when a small mistake causes chaos. The corporate setting adds a layer of satire, with humorous dialogue and flavor text that lightly pokes fun at office culture and the idea of human labor reduced to mechanical repetition. It never becomes heavy-handed, but it gives the game personality and keeps the puzzles from feeling too abstract. Pacing is handled with care, gradually increasing difficulty while giving players enough time to absorb new concepts. The progression feels smooth, rarely overwhelming, and the game does a good job of building confidence before introducing more complex ideas. That said, the experience is not without its drawbacks. Some puzzles can feel repetitive, especially when the solution involves small adjustments rather than a new way of thinking. The interface, while functional, can become a bit unwieldy when dealing with longer programs, making it harder to track logic across multiple steps. Additionally, players already familiar with programming may find certain limitations in the system, as it prioritizes clarity and approachability over depth. Even with these minor issues, the overall experience remains consistently engaging. The act of solving a puzzle and then refining it into a more elegant solution provides a strong sense of accomplishment. There is a rhythm to the gameplay that keeps you coming back, driven by the desire to improve your approach and achieve cleaner results. The combination of logical challenge, visual feedback, and understated humor gives the game a unique identity within the puzzle genre. In the end, 7 Billion Humans succeeds because it strikes a balance between being educational and entertaining without leaning too heavily into either side. It introduces programming concepts in a way that feels intuitive and rewarding, while still offering enough depth to keep puzzle enthusiasts invested. It may not push the boundaries of complexity for experienced coders, but it delivers a polished and thoughtfully designed experience that stands out for its creativity and execution. Rating: 9/10
补了一代才发现竟然还有第二代,从单人流水线变成多人集体作业,还加了更多命令,难度一下子上来了,到第三章后期写不了一点,一点思路没有,抄了几次作业后就不想动脑了。
画风可爱,语言幽默,操作简单,解谜有一定难度,想要完美全通大概要掉很多头发。 随玩随放,很适合状态不好或者状态很好的时候虐待一下自己找点成就感。 虽然内容不算很多,但可以玩很久了哈,性价比甲等。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.7K | 94% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 | |
| $3.2M | 5.7K | 96% | $19.99 | |
| $4.3M | 7.2K | 97% | $19.99 | |
| $2.3M | 4.5K | 95% | $14.99 | |
| $69K | 86 | 76% | $19.99 |
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