
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《刑警心得 丶 第 1 条》 一定要守护好该守护的东西。[/h1] 一句话:[b]毋庸置疑的视觉小说神作。[/b] 1. 关于剧情:丰富的文本量,完整的个人线,基于时间段、多角色视角的主线叙事。 2. 关于玩法:全局同步timeline,角色选向关联,自由视角跳转 3. 关于表现:ppt动画、文字动画(不是缺点!),配合恰到好处的音效/bgm插入 通篇玩下来的感受就是,428作为一款08年的游戏,其质量表现丝毫不逊色当前的任何互动影游。或许大多数人无法接受的点在于ppt演出和大量文本,但我认为这反而塑造了游戏本身特点,在传达角色情感的时候,比起动作演出,直白的文字描述会让玩家更有设身处地的代入感,而ppt的形式更是抓住了每个情感表现的宣泄口。看似两个放在今天是缺点的tag,428却成功实现了二者的相辅相成。(文本质量之高也离不开汉化组的努力,汉化组真牛逼!) 而游戏最大亮点,就是赋予了每个角色“归处”。不仅是主线角色,支线角色甚至是小配角,在主线里都有着独属的高光时刻(写到这种程度,编剧执念真是强的可怕。。。)比如加纳线的前辈建野、大泽线的香蕉梶原、御法川线的头山父女等等。[spoiler]不过最惊讶的是君冢居然是第一个给我看感动了的角色,谁懂千晶摔倒、御法川无措,但转头看见君冢taxi的救赎感T T[/spoiler]。其中小玉和御法川线整体偏轻松有趣,柳下的滑稽颜艺调和了正剧紧张气氛(真的很欠扁。御法川则有着常人难以理解的脑回路,这俩货碰一起的时候毫不意外地贡献了可笑场面。一直到铃音篇,[spoiler]被刀傻了,但是做的非常好,开头还觉得剧情可能没什么,结果大刀全放这儿了。[/spoiler] 最后,打完感受:满足!期待涩谷舞台的新故事~ ps:小玉和瞳的笑容是真的很治愈鸭!
夯
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
绝对的日本影游神作。每个角色的选择都相互影响,一个举措就会决定一个人的命运。玩家作为上帝视角,真的很有操纵一切的爽感。所有角色都围绕着涩谷的一件抢劫案开展故事,并会逐步发现其背后的真相。在通完一周目后,还有90多个be和超多小短篇可以接着玩,售后特别好。 建议一周目不跟攻略自己玩,也很简单,be后都有提示。打完后真的超有成就感。 以下剧透↓↓ 剧情真的无敌啊!!怎么也没想到最初的“迦南”就是“阿尔法德”,一周目结局大泽为了女儿献身真的哭死。最开始玩的时候觉得大泽这条线很莫名奇妙很压抑,全是关于自己的斗争,一周在抱怨、反思自己的家庭状况。但最后那一刻,一切都明了了,他在那一刻做出的举动,完全映照了之前的整条线路的心理活动。大泽这个人,全都展现出来了。 御法川和亚智的线我也很喜欢。热血中二少年+青年,看得我热血沸腾啊!!!现实中也好想遇到这样的人。 每个角色的选角也都特别好,很贴,尤其是hitomi超级无敌爆美好不好!! 好多be也都好好笑(感觉最好笑的是那个蟑螂),前期笑得停不下来啊。但后期眼泪也是不停,唯二的眼泪,一次是大泽给女儿挡枪,一次是铃音篇。太好哭了 美中不足是迦南篇。虽然说全语音+美雪姐姐很良心,武内画的也好看。但突然冒出来一个二次元还是有点割裂的,况且整个篇章一直在回忆叙事,看得人昏昏欲睡(事实上也打睡着了),本来还挺期待的。 说了这么多,428真的是神作啊!!!期待续作!!
非常精彩的真人视觉小说,游戏的古早日式幽默不会让我感到尴尬,反而非常轻松。 很开心自己仍能被这种中二纯粹的剧情打动,片尾曲响起时竟然让我有一丝怀念。 剧情上编剧少有废笔,在推不同主角的故事线时,能很明显感觉到蝴蝶效应和命运交织的厚重感,推荐给所有喜欢视觉小说的玩家。
神作, 第一梯队的群像与跨故事线人物塑造. 以及海量的彩蛋BE / 彩蛋故事 , 为何新作还遥遥无期:)
再让我失忆玩一遍吧
真人拍摄的视觉小说,蝴蝶效应,多线叙事。如果我08年玩到可能算神作,26年只觉得还行,好评偏中评。 优点:多个角色互相影响,牵一发动全身,改选项立刻改剧情的玩法还算有趣。部分演员颜值不错。 缺点:整体剧情略平淡,有反转但算不上惊艳。85个坏结局,部分滥竽充数。主线没看攻略,后续多结局+彩蛋啥的照着攻略,全成就36小时估计有5+小时是挂机摸鱼,好些剧情给我打睡着了。 日式幽默和我电波不合,还有部分角色中二病,可能想表达燃但我只觉得尬。 锁剧情跳视角,卡关时候得反复横跳。自动阅读速度缓慢,也没法跳过已读,导致试错不同选项的过程非常折磨。选了steam输入里的长按连击来加速文本,稍微可以忍受。
这个游戏前几章的游戏性和故事都不错,挺有意思,中间巧克力混shi,最后纯卡关难受。主要是对中二青年和中年大叔的塑造,都觉得莫名其妙。很不理解。
系统很棒,不起眼的伏笔引发的蝴蝶效应,将所有线路串联在一起,比较后悔在玩之前云过主线
打完了但是感觉没有很好玩,感觉剧情没有特别有意思。完全是因为沉没成本所以打完的。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.3M | 7.4K | 93% | $29.99 | |
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| $1.2K | 21 | 67% | $3.99 | |
| — | 0 | — | — | |
| $31.7M | 87.4K | 97% | $19.99 |
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| $3.2M | 6K | 83% | $34.99 | |
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| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
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| $3.2M | 2.1K | 88% | $38.99 |