
Get ready for a game so stupid you would rather show your browser history than admit that you like it! Lots of action, explosions and yes, it's a penis-tank in the trailer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best Game
+
Best game I've ever paid oops I mean dev aint paid me for review i mean *played nah nevermind
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Finnish, Greek, Dutch +8 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очередной 2д платформер, с наконец-то нормальным управлением и необычными механиками, +вайб
2 Ninjas 1 Cup, developed and published by Vogelfänger, immediately signals its irreverent spirit with its title, but beneath the humor sits a surprisingly focused and demanding platformer. It embraces the simplicity, precision, and tight design philosophy associated with modern indie action games, building its entire identity around movement, timing, and split-second decision-making. Rather than padding itself with lore or cinematic storytelling, it presents a pure arcade challenge in which two nimble ninjas must navigate a series of lethal obstacle courses while protecting a fragile cup that serves as both an objective and a constant source of tension. The concept is intentionally absurd, yet the execution demonstrates a clear respect for mechanical polish and level design clarity, making the experience far more thoughtful than its playful premise suggests. The gameplay thrives on straightforward but finely tuned controls that reward rhythm and instinct. Movement feels sharp and reactive, ensuring every jump, dash, wall-kick, or direction shift happens exactly when the player commands it. The cup mechanic adds a fascinating twist—players must either carry or throw it while platforming, and its physics behave independently from the character, introducing risk at every step. Landing perfectly means nothing if the cup bounces into spikes a moment later. That dynamic forces players to think beyond their own survival and consider environmental motion, trajectory, speed, and momentum. Each level becomes not just a test of execution, but of anticipation, making the cup feel like a mischievous companion rather than a passive objective. Level progression reinforces that dual-focus challenge. Early stages function as training grounds, giving players space to understand handling, inertia, and environmental hazards. As difficulty increases, layouts become more elaborate—swinging blades intersect with collapsing platforms, moving walls limit breathing room, bounce pads complicate jump timing, and enemy placements disrupt predictable jump arcs. The best stages encourage flow, pushing players toward continuous motion rather than cautious step-by-step advancement. Failure is frequent, but it comes with instant restarts, allowing players to enter a meditative loop of experimentation and refinement. The game clearly expects repetition, not as punishment, but as a natural part of mastering its physics. The art direction supports this loop by prioritizing readability. Environments are cleanly outlined, hazards pop visually, and character silhouettes remain easy to track even during chaotic sequences. The visual tone strikes a balance between playful exaggeration and minimalist clarity, ensuring that humor never compromises functionality. Characters move with charming swagger, and animations emphasize weight and momentum without slowing responsiveness. Sound design contributes subtle layers of feedback—a small impact sound when the cup lands safely, sharper cues when traps activate, satisfying rushes during successful sequences—which helps players internalize timing even without consciously registering the audio. Where the game may divide players is in its intensity. 2 Ninjas 1 Cup demands patience and perseverance, offering little accommodation for those uninterested in high-precision platforming. There are no difficulty toggles, aim assists, or forgiving checkpoints to soften the experience. The learning curve can feel steep early on, particularly as players adjust to managing two physics systems simultaneously. The game also doesn’t attempt to broaden its appeal with narrative framing, collectibles, or unlockable abilities, meaning those seeking variety beyond mechanical challenge may find the experience too narrow. However, its focus is intentional—everything extraneous has been stripped away to ensure that platforming and momentum remain the stars. For players who connect with that design philosophy, the game offers tremendous replay value. Each cleared level invites not just satisfaction, but curiosity—could it be completed cleaner, faster, or more stylishly? The compact stage design encourages speedrunning, improvisation, and self-imposed goals. The physics of the cup introduce spontaneous route variations, making repeated attempts feel like opportunities rather than chores. Even after finishing the campaign, many players are likely to return simply to chase mastery, using the game as a mechanical playground rather than a linear experience meant to be consumed and shelved. Ultimately, 2 Ninjas 1 Cup succeeds because it understands exactly what it wants to be and executes that vision with confidence. Vogelfänger has crafted a deceptively simple platformer that relies on elegant controls, clever design, and a comedic premise rather than spectacle or narrative ambition. It offers frustration and triumph in equal measure, asking players to meet its challenge on its terms rather than smoothing anything down for convenience. For fans of skill-driven action platformers—especially those who appreciate the comedic absurdity of taking something trivial extremely seriously—it delivers a memorable, tightly assembled, and unexpectedly exhilarating experience. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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