
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 969reviews | 64% | — | $601.6K |
| $29.99 | — | — | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]在阿姆斯特丹的长夜里,追寻恶魔遗落的真名[/h1] 《1666:阿姆斯特丹》自立项起就备受瞩目,制作商的创始人是《刺客信条》和《波斯王子:时之砂》的创意总监,在部分玩法上有相似之处,游戏的玩法很优秀,但最大的问题来自现阶段优化过差,同时人物建模和本地化达不到该价位的预期。 游戏故事的设定在1666年的阿姆斯特丹,一群叫“原初者”的存在潜伏在市民之中,主角诺娅是世代传承的“取者”,职责是把“原初者”的力量进行回收,白天逛街调查解密,入夜则直面目标的真身,配合泽达黑一脉的巫术与咒法,进行游戏的战斗内容。玩家与猫的组合贯穿游戏全过程,黑猫既是探路的伙伴,也承担部分的解密和潜行以及战斗内容,猫能钻进狭窄缝隙,也能在潜行时吸引守卫注意,给玩家的路线选择多出不少余地,这种双线的玩法内容带来的游戏体验很棒。 玩法上,游戏除去战斗外在探索和社会潜行上下的功夫也不小,玩家要在城市里辨认目标、跟踪线索、寻找真名,很多信息藏在环境和对话里,需要玩家自己拼凑。节奏偏慢,存在大量的前方的门/窗等内容玩家无法互动需要玩家来回在人/猫视角切换解密的内容同时猫的操作手感一般,游戏明明可以做成自由度较高的但是猫是无法自由跳跃的,只能进行地形互动来完成部分操作内容,带来了较大操作粘滞感。 氛围营造是《1666:阿姆斯特丹》最为优秀的部分,美术方向很明确,十七世纪的荷兰城市+宗教色彩+阴暗的环境塑造带来了良好的游玩氛围体验,“部分真实历史+游戏改编”的设定就很有《刺客信条》的感觉,同时游戏前期的1666年时间线和千禧年的现代线三线叙事也令人感觉“似曾相识”。游戏的开场的气氛很棒,很有线性叙事的代入感,世界观和剧情的铺垫也足够优秀。城市细节明显用了大量精力去刻画,山墙石上的铭文、街道的布局,都看得出美术团队的用心。女巫题材,加上猎巫与魔法元素,游戏的背景设定相当的有创意。 真正让玩家“难绷”的是游戏优化和战斗设计,战斗的问题是最突出的,手感黏滞、打击反馈弱,基础攻击就是平砍加闪避,锁定系统经常性的“乱锁”,主角明明是女巫,战斗很多时候就拿个木头棍子硬“轮”人攻击,哪怕有法术辅助也较为鸡肋,角色只有三格血,敌人出手就是一套小连招,游戏还喜欢设计战斗波次和对怪,很多时候的战斗内容就看女主轮棍子。 游戏的优化和BUG实在是令人堪忧,人物卡进模型出不来、NPC 穿模、过场重复播放、存档点设置不合理,丢失本地化文本,经常性的一会有汉化字幕一会没有,内容量上,主线大约十小时,剧情并没有全部完成。除此之外,笔者在使用7900XTX游玩时哪怕开了FSR部分场景下连60帧都没有,灾难性的优化可以说是最破坏游戏体验的地方。 总体而言,这款游戏适合对中世纪猎巫题材和探索解谜感兴趣的玩家,尤其喜欢多线叙事的人,可以先把《1666:阿姆斯特丹》放进愿望单。现在的版本如果在正式发售后会涨价,那么可以入手,否则建议等几次大更新之后再入手。游戏的题材创意和玩法设计都相对优秀只是现阶段还过于“半成品”。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the 'investigation' phases. Analyse + search = discover + learn (clues, potion recipes etc). Very satisfying ... and frustrating at times. Although shown streets and canals, the map leaves it up to you how much detail you want to fill in allowing you a sort of record of where you have been. I would term the combat as 'soulslike' but I am old and not a soulslike enjoyer. I suspect many who do would find the first bosses relatively simple, but they were tough enough for me. I ran into a couple of roadblocks but found most of these were self inflicted (not reading everything, not listening to the people). of those that were not, having Noa knocked out (dead?) while I am a cat could do with more explanation on how to proceed, and a bigger prompt when approaching somewhere an action is needed to proceed would help. I guess my biggest gripe would be morphing through fixed walls etc during combat, but that may just be me. All in all there is promise here. Considering it is the first iteration of early access there is time to both iron out frustrations and improve combat. It will be one I keep an eye on for sure
After playing it for 70 minutes, I finally decided to refund it. It has the potential to be a good game but the controls are too janky for me. Will try it again once it reaches 1.0. I cant recommend this game at its current state.
Amazing so far, some great mechanics for stealth like being able to possess an npc and escort yourself inside.
Super Spiel, Super Abiente, Super Musik (Melodien) . Man muss es auf sich wirken lassen und man ist mitten drin.
siamo solo agli inizi e gia lo adoro.
Acabei por "dropá-lo" após ver tardiamente que sequer há conquistas. O jogo possui erros grotescos de tradução devido ao uso de IA, além de várias falas sequer terem sido traduzidas. Observando pelas reviews no Discord - o único canal que recebem feedback, não sei se leem -, percebo que isso também ocorre com outros idiomas, evidenciando a falta de revisão da equipe. Apesar de ter rodado razoavelmente bem em meu laptop, é nitido que o jogo pode sim melhorar no quesito otimização e também modelagem 3D. O jogo teve seu hype, teve seu investimento por parte da comunidade gamer, mas honestamente creio que o jogo está incompleto demais até mesmo para um "early access". A desenvolvedora errou em publicá-lo dessa forma. Apesar de tudo, vejo que o jogo pode melhorar se os devs aprenderem com os erros. Péssimo lançamento, mas darei a chance de mantê-lo em minha biblioteca. Nos vemos no ano que vem, espero que com boas notícias.
Deveras mágico
Seguinte... O jogo será MUITO bom, porém ele ainda não é o que você espera. Ele está completamente em beta, se você for jogar, saiba que você VAI passar raiva com mecanicas, missões, combate, movimentação do gato e muitos outros fatores. APESAR DISSO, o jogo é absoluto em temática, história, ambientação (tirando pela quantidade de NPC repetido) e performance do jogo. Minha recomendação é que, se você se interessou, espera até ele dar uma melhoradinha e uma polida, espero estar vendo um JOGÃO aqui nos próximos meses/anos
Игра красивая, но ачивки добавьте :)
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