
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 969reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
из плюсов хороший сюжет, прекрасный эмбиент, возможности исследований неограниченны из минусов боевка рогаликов( где необходимо сначала собрать способности, а после смерти она скидывается) проблемы перевода на русском языке(некритично)
I was counting down the days to play this game and honestly I’m not that disappointed. Here’s what I will say. Yes the game needs to work out some bugs. I think the combat is a little glitchy and it’s wack that you die after getting hit 3 times total. Also I found jumping to be a problem? This sounds dumb but I got stuck a couple times trying to jump out of water because jumping isn't just available. The first boss fight was absolutely terrible and I am having a rough time with that. Over all will I keep playing, yes I spent the money and I really think there’s potential. But the bugs!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $601.6K | 800 | 80% | $19.99 | |
| $601.6K | 2.2K | 95% | $9.99 | |
| $601.4K | 862 | 66% | $18.99 | |
| $602.1K | 999 | 54% | $29.99 | |
| $600.7K | 1.4K | 74% | $19.99 | |
| $602.9K | 1K | 85% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.6M | 44.9K | 58% | $34.99 | |
| $177.2K | 489 | 84% | $19.99 | |
| $464 | 3 | 100% | $7.49 | |
| — | 0 | — | — | |
| $69.2M | 24.8K | 87% | $69.99 | |
| $59.9M | 88.4K | 85% | $39.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish there was an option for I would recommend this game at launch. The game is early access. There are bugs and it did crash on me once. I wish there was a manual save option for that. The combat feels weird. It seems odd a witch would use a staff to bonk enemies and not heavier focus on using magic. The second boss fight is miserable with the dodge, bonk, dodge, bonk because he attacks so quickly in comparison to your attack speed. The story line is compelling so far. I would love to continue with the storyline, but got frustrated with the 2nd boss. The focus mechanic to read building signs is odd, but overall I like the concept. The game ran about as expected for EA. I do wish they would address the combat to make it less melee combat. Maybe theres a way to cast spells while fighting and I am missing it because the focus mechanic confuses me during combat.
If you cannot handle playing a game that is not complete, then I implore you to wait until 1.0. This game is a "Dark, Story-Led, Action-Adventure" like it says in the description and it is in early access. The combat is simple in the beginning and starts you off with dodge and hit, but as you explore the game you will discover new abilities for fighting and exploration. I already completed the fox esbat and did not have any trouble with combat. Of course, I already had 6 coffers unlocked and 27 healing potions, extra vitality, 6 shield potions, and so forth to compensate before tackling the boss. The more you explore Amsterdam, the more you will have in your arsenal to craft different potions. I have not experienced anything game breaking and the story has been very intriguing so I am excited to play more. Looking forward to see how the rest of the game develops!
Its a work in progress but enjoying it so far
leuk verhaal trekt je er helemaal in mee!
Honestly, making it past the first two hours it starts to get better. Yes I agree with a lot of posts that the combat is janky and needs some polishing, found that if you go into the settings and turn on the camera follow for locked on enemies it makes it more tolerable, especially for the boss fights. They also need to make it more smooth with casting spells and have ones that are more reliable. The fact that you have to be in what I call "witch mode" makes it not worth using magic. You literally gather attention so fast and it doesn't feel right that the NPCs are literally there cursing sorcery throughout the game then watch magic and react with...........nothing. Heck fly past the guards super fast and little reaction. I wish it was more clear with the directions (such as if you possess someone you can bring Noa along and avoid detection as long as they are connected). You can get more items as you progress that adds to the combat but honestly, the base level of combat should be fixed and its annoying that it has a touch of "Dark Souls" with you loose the things you pick up if you die. Lore is amazing and definitely hooks you in. It is extremely well written from the story side of things and you can tell a lot of time and effort went into it. That being said they need to either make things easier for finding things or make it so that Noa who can sense the Originals, can't magically sense anything else. That or make it so that when in cat mode you can sense things. That being said, cat mode is................well ok. Its weird how you can climb on roofs but the jumping and targeting for jumps needs smoothed out. Also, make sure you don't accidently go into cat mode while in combat as the game will glitch every time and you will have to backout to the menu to restart from last save. The game offers a lot of promise but it needs to fix a lot of things and rely less on AI for it. I get that its a small group of people working on this, but if you want a game to look and feel like a AAA game, then you need to hire more people and be ready to put the money into it.
Divertido
Poco da dire. Anche se ci sono ancora alcuni bug da sistemare e la traduzione in italiano dei dialoghi non è completa, lo trovo bellissimo e in linea con le mie aspettative. Spero solo non diventi ripetitivo. Ottimo lavoro! <3
迷路迷死你 一直走重复的路线 连个导航都没有 到处找东西找半天找不到 这么多房子不知道该去哪一座 而且做任务解密出来还有兵追着打 不打不让走 恶心至极
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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