
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing the demo, I didn't think it could get any worse. HOLY F*CK was I wrong. I'll keep it brief: The characters and story are wooden and boring. The voice acting and dialogue are atrocious. The combat is laughably bad. Ironically, the only thing I didn't have an issue with was performance. There is not a single redeeming aspect to this game. God help you if you spent your own money on it.
First, it's cool to see [b]a Developer that was f*cked over by Ubisoft (literally had their work stolen and was dragged through court)[/b] getting to bring his vision to light. The [b]concept[/b] for this game is fresh and innovative and the vibes are great. [b] Story [/b] is a very fresh idea that could end up being a standout in third person action-adventure games. [b] Combat mechanics [/b] are still a bit rough, but so far, quite interesting. Developers have shown themselves to be transparent and open to criticism and feedback, as well as committed to make their game the best it can be. [u](Relating to the AI controversy, developers have assured that all AI assets will not be present in the final build and were used to make a game of this magnitude possible with the resources of a relatively small studio)[/u]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $601.1K | 2.2K | 95% | $9.99 | |
| $602.1K | 1.1K | 63% | $18.99 | |
| $602.7K | 1K | 76% | $19.99 | |
| $602.8K | 1K | 85% | $29.99 | |
| $602.8K | 1.1K | 79% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.1K | 57% | $34.99 | |
| $177.2K | 489 | 84% | $19.99 | |
| $928 | 3 | 100% | $14.99 | |
| — | 0 | — | — | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $67.8M | 23.8K | 87% | $69.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]為什麼要給差評?因為這明明就是還沒完成的遊戲![/h1] 《1666:阿姆斯特丹》的美術風格與人物建模其實都還不錯,也能看出遊戲的概念與潛力 但目前最優先該處理的,還是[b]基本品質與實際操作體驗[/b]。 戰鬥的問題不只是視角而已,攻擊判定、動作銜接與整體手感都有種難以形容的不順暢…… 這部分開發人員只要自己完整玩過幾場,應該就能明白玩家到底在卡什麼 [hr][/hr] [h2]最重要的問題是...........[/h2] [h1]中文翻譯不完整![/h1] [h1]中文翻譯不完整![/h1] [h1]中文翻譯不完整![/h1] 很重要,所以一定要講。。。 介面與部分內容雖然有中文,但遊戲中仍有不少文字沒有完成翻譯 對想用中文體驗劇情與系統的玩家來說,影響真的很明顯 目前的完成度還不足以讓我推薦 [b]現階段:暫不推薦[/b] 我會等遊戲正式版內容、戰鬥體驗與中文翻譯更加完整後 再考慮重新上播體驗 [h2]📺 直播遊玩紀錄[/h2] https://youtube.com/live/rVwY5lA9q2M
I LOVE this game so far. The story is intriguing and it is visually STUNNING. (of course I'd expect nothing less from some of the same creators of assassins creed) Understanding that its in early access, it does have some things that need a bit more shaping. The cat mechanics are.....rough but the concept is brilliant! I felt like some of the animations were a bit tedious to repeatedly go through, especially after dying. I also had trouble with actually finding things. I'm not saying I expected more hand holding...but I didn't expect it to take me so long to find some of the secret rooms.... I did enjoy exploring in the process though. All in all I'm excited to see how this develops and how beautiful the end product will be.
Ce jeu est bien, l’histoire est intéressante, même si je n’ai pas encore fini le jeu. Par contre, si vous cherchez à jouer à ce jeu principalement pour vous battre, ce n’est pas forcément le meilleur, mais on y prend quand même du plaisir. Pour ce qui est des quêtes où certains ont l’impression d’être perdus, il suffit de bien lire et d’explorer. [spoiler]On ne parle pas assez non plus du fait qu’on peut jouer le chat ! Et ce n’est pas juste un petit détail : il est vraiment utile dans certaines situations et apporte un vrai plus au gameplay. C’est vraiment top et ça change un peu de ce qu’on voit habituellement.[/spoiler] N’oublions pas que le jeu est encore en Early Access, et qu’il a vraiment un potentiel de fou. J’ai hâte de voir ce que les développeurs vont en faire par la suite !
I wish I could recommend this game, I was so excited for its release and don't get me wrong I love the concept and the theme, the characters are beautiful and the music is lovely, the voice actors are great but it was nowhere near ready for release... The dualsense mapping is nonexistent it made it impossible to use my controller and using mouse and keyboard was so unbelievably uncomfortable, I was falling through textures, the game kept stuttering or just outright freezing, some of the instructions in the gameplay just weren't clear and there was no way to have them repeated if you missed them which made things so frustrating and everything just feels so clunky... I do really hope this game does better and fixes its issues because I really would like to play it through..
Very interesting story! I will not comment about optimization due to my rig being too high end to see negative effects. I think the story is very good and the voice acting, especially from the Protagonist is awesome. I know some drew parallels from forespoken but id rather they have the cat talk with the main lead to push the story out instead of "tell versus" show. Its a different idea and much more of a "walk from point A to B" and they tell the story. Look forward to what the game looks like as it gets more polish!
C'est quand même abusé qu'un studio FRANÇAIS ne fasse même pas une vraie version française de son jeu, avec en plus des problèmes de sous-titres en français. À ce stade, c'est vraiment de la feignantise. Le système de combat est fade et répétitif, les interactions avec le bâton sont assez limitées et on fait vite le tour. Il y a vraiment pas mal de choses à revoir. L'histoire a quand même l'air intrigante et donne envie de voir la suite, mais pour le moment il y a beaucoup trop de choses à améliorer. On peut bien sûr soutenir les développeurs en achetant le jeu, surtout qu'il est en accès anticipé, mais faut pas pousser le bouchon trop loin non plus. Même pour un accès anticipé, certains problèmes sont vraiment abusés et auraient pu être évités. J'espère quand même qu'ils vont améliorer tout ça parce qu'il y a du potentiel, mais en l'état, il y a encore énormément de travail.
idk why so many people are hating. the game is fun, the graphics are insane and combat is not that hard.
IT DOSENT WORK AT ALL.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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