
Medieval Europe is in the middle of religious upheaval and many a preacher predict the imminent end of the world. Immerse yourself in a dark fantasy story with true historical events in the background. You'll be facing intricate puzzles, challenging battles and cunning stealth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 282reviews | 78% | — | $100.5K |
| $2.99−85% | 26ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1428: Shadows over Silesia, developed and published by KUBI Games, is an unusually bold indie title because it refuses to treat medieval history as a decorative backdrop. Instead, it uses the Hussite Wars—one of Central Europe’s most turbulent and ideologically charged periods—as the emotional and philosophical foundation for its narrative. The game begins grounded in reality, depicting political mistrust, religious upheaval, and social fragility, yet gradually introduces occult elements, cryptic prophecies, and monstrous entities that feel unnervingly plausible within the era’s worldview. Rather than presenting medieval Europe as a romanticized battleground of knights and chivalry, the story leans into the era’s brutality, scarcity, superstition, and desperation. Through alternating perspectives—Hynek, a stern Hussite commander burdened by responsibility, and Lothar, a resourceful thief navigating society from the margins—the narrative paints a multifaceted portrait of a world collapsing under the weight of faith and fear. Their journeys occasionally intersect, but more importantly, they illuminate different social realities that history books often flatten. The structure of the game mirrors the unpredictability of life during wartime—no two chapters feel mechanically identical. Sometimes the player must infiltrate hostile fortresses without detection, studying patrol patterns and environmental layouts to find weaknesses. Other sections demand measured combat against armored soldiers or unholy creatures, where stamina management, spacing, and timing matter more than speed. The melee system is intentionally slow and tactical, reflecting the weight and risk of real medieval weaponry rather than the fluid power fantasies common in action games. Shields can fail, reckless strikes leave openings, and overconfidence is punished quickly. These grounded mechanics contrast sharply with supernatural encounters later in the campaign, where psychological tension replaces martial pragmatism. Environmental puzzles serve as connective tissue between these set pieces, encouraging observation and logic instead of trial-and-error brute forcing. The result is a campaign that remains mechanically engaging without relying on constant escalation or repetitive combat scenarios. Exploration is equally important, and the isometric perspective is used thoughtfully rather than nostalgically. Settlements, forests, castles, monasteries, and underground passages are constructed with historical awareness—architecture, tools, clothing, and furnishing styles reflect real Hussite-era research instead of generic medieval fantasy tropes. Even background details contribute to worldbuilding, whether it’s livestock wandering muddy roads, plague-marked homes sealed shut, or churches caught between sanctity and militarization. Lighting elevates these environments, creating pockets of uncertainty where torchlight barely penetrates, and the player’s imagination fills the darkness. Long stretches of silence or ambient sound help shape emotional pacing, reminding players that medieval life was as defined by vulnerability and emptiness as by conflict. One of the game’s most striking achievements is its dedication to accessibility, especially for visually impaired players—an aspect rarely prioritized in historically based action adventures. Fully implemented narration, detailed audio cues, text-to-speech features, and carefully designed interface elements allow players who typically struggle with visually intensive genres to navigate environments, solve puzzles, and participate in combat meaningfully. Rather than framing accessibility as an optional afterthought, KUBI Games integrated it into the core experience, demonstrating that historical immersion and inclusivity are not mutually exclusive. For an independent studio, this commitment is impressive and sets a strong example for future developers. The game is not without imperfections, many of which stem from its ambitious scope. Combat can initially feel stiff, and mastering its rhythm requires patience. Difficulty can spike unexpectedly, particularly during encounters that combine environmental hazards with aggressive enemies. The camera sometimes struggles in tight interior areas, causing temporary disorientation. Because the narrative values historical momentum over player-driven branching, choices tend to influence characterization more than plot direction, which may disappoint players seeking radically divergent outcomes. Animation quality, facial expressions, and some environmental textures reveal the constraints of a small development team, especially when compared to large-scale medieval productions. Yet these shortcomings rarely undermine what the game does well—they simply remind players that ambition often precedes budget. What ultimately makes 1428: Shadows over Silesia resonate long after completion is its refusal to sensationalize either history or fantasy. The supernatural elements are not spectacle for its own sake—they emerge from the same psychological landscape that fueled real medieval hysteria, political violence, and religious fervor. Horror becomes an extension of human belief rather than a genre intrusion, blurring the line between internal and external threats. Likewise, the game acknowledges that war is not fought solely by heroes but by flawed people trying to survive forces beyond their control. Its emotional impact comes not from triumph, but from endurance—moral, physical, spiritual. For players who crave historical fiction with thematic maturity, methodical combat, atmospheric worldbuilding, and stories that embrace complexity rather than simplification, 1428: Shadows over Silesia offers a rare and compelling experience. It feels handcrafted—patient, researched, personal—a testament to what a passionate small studio can accomplish when it speaks confidently in its own artistic language. At a time when medieval games often recycle settings without intellectual engagement, this one invites players to inhabit a moment in history where shadows—both literal and symbolic—were never just background scenery, but forces shaping the fate of nations. Rating: 7/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100.4K | 198 | 83% | $12.99 | |
| $100.5K | 229 | 86% | $13.59 | |
| $100.4K | 625 | 96% | $9.99 | |
| $100.6K | 186 | 92% | $19.99 | |
| $100.4K | 153 | 88% | $29.99 | |
| $100.6K | 313 | 96% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $274.6K | 759 | 72% | $24.99 | |
| $461 | 3 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, Spanish - Latin America, German, Hungarian, Spanish - Spain, French, Ukrainian, Italian, Polish, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rage Refunded, i cannot be arsed with a game with clunky controls when your trying to chase arsonists with an arrow that tells you the direction to go in, which i do, then to get blocked by trees which you cannot see through, then by a feckin log by a house blocked me the 2nd time, All this whilst trying to rotate the camera around so i can see, by the time i could see the timer expired like my patience. So, the game controls are clunky, the camera rotates far to slow, your blocked inconveniently by ♥♥♥♥ you cannot always see, combat is crap, no dodge or riposte, i think i would rather have my money back, thanks.
I'll start by saying the game wasn't what I expected. I was hoping for a story set during the Hussite Wars with a plot actually based on those events. Instead, they serve mostly as a backdrop for a story filled with mysticism and a heavy dose of fantasy. The description mentioning fantasy 'elements' is unfortunately misleading, and it needs to be emphasized that this is not a historical game. The story itself isn't particularly gripping, either. It's not bad, just average. However, the gameplay itself is really enjoyable. I think the highly varied game sequences deserve some appreciation. We get typical stealth sections, logic puzzles, and combat. On top of that, there are implemented mechanics like encrypted messages you have to decipher, or a dice game. For an indie game, this looks really good. It's also worth appreciating that many levels can be approached in multiple ways. On the technical side, I didn't experience a single bug, apart from the camera occasionally acting up. Honestly, camera control is probably the weakest element of this whole game. The DLC with its additional story scenario deserves a separate mention. I actually enjoyed this story more than the main plot. Perhaps it's because it lacks the fantasy elements I mentioned earlier. Finally, the pricing. 100%ing the game took me 16 hours, and I wasn't in any particular rush. It's safe to say it's genuinely a 15-20h experience. I definitely don't recommend buying it at full price. At a -75% discount, which is what I got it for, it's probably worth checking out.
This game had been in my backlog for a long time, since i once discovered it in a Steam "Czech made games"-campaign. Finally I had the chance to play it! Made by a sole developer, it has a very well thought through story which has cross references to the same historical events, you can find in games like "Kingdom Come: Deliverance". I love both of the main characters, one because of his "straightforward" attitude, the other one who learns a lot about what reality really is outside of what he is fed by his superiors. It takes a little bit of time to get used to steering and the camera angle, but once one gets it, it makes it challenging to go back to other angles. The graphics are good enough to convey the story and not be an obstacle in fighting - do not expect fanciness but that is not even needed! The puzzles are great and easy enough to solve without any outside help. Fights are fair - expect easier and more difficult ones, depending on where in the story you are and who the enemies are. Most importantly: the game is very stable and the DLC adds some great content to the main game. Imho it is fairly priced for an indie game. Well done, Kubi! You have made a great game, which IMHO is very underappreciated and deserves a wider knowledge in public. Strong recommendation.
Málokdy píši recenzi, ale v tomto případě si ten čas udělám. Jako někdo, kdo ročně stráví stovky hodin hraním singleplayerových titulů, si dovolím říci, že tato hra je naprostým zklamáním. Tak problematickou kameru a ovládání jsem už dlouho nezažil. Pokud má tato hra podle ohlasů nabídnout poutavý příběh, je to něco, co by mě za normálních okolností velmi zajímalo. Bohužel kvůli nevyhovující kameře a soubojovému systému samotný příběh hru neutáhne. Ani grafické zpracování a celková stylizace situaci nijak nezlepšují. Při představě, že bych se tímto způsobem měl trápit dalších zhruba dvacet hodin, mi nebylo příjemně. Jedná se o ideální hru pro každého, kdo si neváží svého drahocenného času.
1428: Shadows over Silesia is a lovely adventure game with some stealth elements. I loved the story set in medieval central Europe (Silesia) during religious conflicts. It has great atmosphere, good artstyle/graphics and a lot of difficult puzzles. The combat however, at times, is frustrating. To me the controls and camera movement felt awkward. It takes a while to get a feel for it, but it was a pain sometimes. Luckely you can turn the enemy movement speed down to make the difficulty more managable. I do recommend this game, but its not for everyone. It was a memorable, kinda old skool, game experience. I did enjoy my 18 hour playthrough most of the time, even though I could not finnish the game on normal difficulty and lost patience with a few of the puzzles (skill isue).
Bawiłem się świetnie! Jeśli ktoś lubi średniowieczne klimaty, to zdecydowanie jest to tytuł wart ogrania. Usłyszałem o tej grze zupełnym przypadkiem i kupiłem ją od razu. Absolutnie nie żałuję, warta każdej złotówki. Na pewno będę miło wspominał czas spędzony z tym tytułem.
Finger breaking and frustrating controls. Boring fights which are too hard since you have no options only defend or attack.
This is a hidden Indie gem. An atmospheric game which somehow reminded me of the old RuneScape game. Entertaining story with its goofs and subtle easter eggs for Kingdom Come Deliverance and The Witcher. Jokes land right and more seriously takes especially the ending message is delivered well. Puzzles were frustrating at times, but all of them made sense. Even though I had to use a guide to complete it. Graphics are simple, yet effective. Especially in caves and dungeons. At times it's very beautiful even. The only problem is that character faces are not that distinguishable. The environment, maps, and designs were beautiful, too. Map made in the old historically accurate way made my historian heart shiver. All aspects together you can see that devs really loved their project. Music and sound are superb. Kudos to those creating it. Epaxially at the end of credits. Would love to hear both the songs while in the game itself. I would love to see the future in this style. Next part as Epilogue hinted or even MMORPG. Def, recommended at full price.
Opravdu skvela hra
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Where this game's players are, estimated from review languages.