
100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together with all-new characters to duke it out... with dice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 9 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together with all-new characters to duke it out... with dice.
This is a world where dogs, people and machines fly through the air. In that world, a small patch of darkness was born. Infinitesimal at first, it gradually began to envelop everything..
A youth named Kai, led by the mysterious life form known as Marie Poppo, begins a journey that will span worlds. The black, bottomless darkness of desire slowly eats away at both Kai and the world itself...
Let Marie Poppo lead you into a mysterious world to play. Grab your deck of cards and let the games begin!
Dice, cards, stars, battles and pudding
4 Single-player campaigns
Playable by up to 4 players online
Countless battle combinations
Utilize each character's unique combat attributes
More than 50 different cards to collect
Character abilities in the form of Hyper Cards
Full HD support
Redesigned multiplayer experience using Steam's lobby system
Spectator mode
Avatar customization
New character skins to unlock
VAC enabled
Custom language support
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Introduction :[/b] 100% Orange Juice est un jeu de plateau numérique multijoueur développé et édité par Orange_Juice (Fruitbat Factory pour la localisation), sorti le 10 septembre 2013. Le concept reprend l'idée d'un Mario Party : quatre personnages issus des différents jeux du studio (Suguri, QP, Sora…) s'affrontent sur un plateau à coups de dés, le but étant de remplir des objectifs et de récupérer 5 étoiles avant les autres. Le tout est saupoudré d'un système de cartes à construire en deck. [b]Ce que j'ai aimé :[/b] [list] [*]🎲 La boucle de jeu est redoutablement addictive : déplacement aux dés, combats, panels surprises… on relance "une dernière partie" beaucoup trop souvent. [*]🃏 Le système de deck building apporte une vraie couche stratégique. Bien construire son paquet de cartes change complètement la façon de jouer un personnage. [*]🍊 Le casting est attachant et l'ambiance kawaii assumée à fond. Chaque perso a son style et ses cartes hyper personnelles à débloquer. [*]👥 En multijoueur entre potes, c'est un party game génial : les retournements de situation et les coups bas font hurler de rire toute la table. [*]🌟 Un contenu monstrueux à force de DLC et de mises à jour, et 93 % d'avis positifs sur plus de 14 000 retours Steam : la communauté est toujours bien vivante. [/list] [b]Ce que j'ai moins aimé :[/b] [list] [*]🎰 La part de hasard est énorme. Un mauvais jet de dés au mauvais moment peut ruiner une partie quasiment gagnée, ce qui frustrera les joueurs qui cherchent du contrôle pur. [*]📖 Aucun vrai tutoriel digne de ce nom : on débarque sans explications et il faut encaisser plusieurs défaites avant de comprendre les subtilités. [*]⏳ Les parties peuvent traîner en longueur, surtout à quatre, au point d'épuiser même les plus motivés. [/list] [b]Conclusion :[/b] 100% Orange Juice n'est pas un jeu pour ceux qui détestent dépendre de la chance, et son absence de tutoriel peut rebuter au départ. Mais une fois la mécanique en main, c'est une petite drogue. Entre amis, c'est l'un des meilleurs jeux de plateau numériques du marché, et vu le temps que j'y ai englouti, je ne peux que le recommander chaudement. À découvrir absolument avec une bande de potes. [b]Note :[/b] ★★★★☆
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese, Spanish - Spain, Korean, Portuguese - Brazil, Spanish - Latin America, Russian, French*languages with full audio support
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prefiero la pepsi
[h1] Simple board game with anime like characters where you collect stars or win battles to achieve victory. Each turn allow to move and optionally use card (set trap). Battles occur when stepping on red tiles, damage is determined by die roll, also can evade or defend. Different tiles that trigger events like: encounter, draw, drop (card / stars), bonus or ward (simply move to next space). When two players land on the same spot, begin battle. Winner get more stars. Gameplay is rather boring as it's mostly just click through the game with some minor decisions here and there. Each successful match reward player with new cards that can be added to deck. It's possible to increase animation speed so turns become relatively fast. Not a big fan of such games as gameplay here is minimal. Not recommended. [/h1]
Игра, опредделенно, подъ*бывает тебя в самые неожиданные моменты. Например, когда на последних главах бот за два хода побеждает, а ты как чмоя с 200+ звезд или 15+ килов др*чишь свой несчастный кубик, пытаясь попасть наконец-то на базу. Одним словом - *баный рот этого сока, бл*ть. 11 из 6 заряженных в киоске костей
If you lose, it was RNG. If you win, it was skill. 100% Orange Juice is the ultimate low-stakes party game.
They summoned hitler inside the code specifically so that I always roll bad at critical moments
Только в этой игре мне могло выпасть шесть единиц подряд. 100 проебанных звезд из 100
Cons: #1: Royalty-free music. A quick Google search will tell you that each and every single character theme and sound effect in this game is royalty-free garbage, with the exception of Ultimate Weapon Girl, Pudding Pop, and Star Baker Breaker. In a nutshell, royalty-free music is basically music that you don’t have to pay royalties for so long as you pay a one-time fee to the creator of the music, hence why it’s called royalty-free music. Fun fact: Did you know Maynie’s theme is the only song that plays in a certain hentai game? There’s also a certain other hentai game that uses the themes of several characters, such as Sham and Sora (Military). #2: The characters are all the same. I mean think about it. They all have different stats, but you’re gonna roll a 1 regardless. They all have different hypers that you’re never gonna draw, and even if you do draw them, you’re either gonna get countered by a card like Shield Counter, a card that is almost unstoppable by the way, or be robbed by a card like Gift Exchange or Scrambled Eve, the former of which you can bring 3 of. They all have different passive abilities that usually exist solely to balance the character, like Sherry’s passive and Islay’s passive, and then there’s Hoshino Reika, who is without a shadow of a doubt the worst character in the game, meanwhile Suguri (46 Billion Years) receives multiple buffs that she doesn’t need. #3: Game mechanics that feel like they exist solely to prolong gameplay. Whether it’s the broken ass boss that replaces encounter panels once someone hits level 4, events like Random Warp and Home Roulette, or a hyper like Another Ultimate Weapon, this game bastardizes all the different games and their characters that make up this game in favor of making matches last much longer than they ever should. #4: De-sync is very common due to potato servers and spaghetti code. According to Google, de-sync is a technical issue where the game state on a player's screen differs from the authoritative game state on the server. This results in said player having to leave and rejoin the lobby. It happens very often and it’s very annoying, and until recently the devs have done very little to fix this issue that has plagued the game for 10+ years. #5: The game is 100% rigged and 0% fair. A few examples of this include: Using the card Nice Jingle and rolling something low like a 1 or a 2. Using a boost hyper like Solid Witch or Protagonist’s Privilege and not rolling high enough to reach anything. Using either Dash or Overtime and rolling something you could’ve rolled with a single dice. Having a high ATK stat in a battle and rolling a 1. #6: Events are not fun to participate in and complete. Whether it’s gathering 20,000 chocolate, or earning dice from playing games to spend on moving your character along a board until they reach the end (and then probably having to traverse the entire board at least 2 or 3 more times to get all the rewards the event offers), event milestones are almost always too much and the rewards usually suck to be honest. Like nobody wants yet another dice or homestop skin that is a complete and total eyesore, or a plate background that’s just the artwork rewarded for completing the event but cropped in a very specific way so it’s just a single character. #7: Co-op. Once you’ve defeated a boss, you’ve defeated them 100 times. Whether it’s Haruo the Big or M10 Robot, the only thing that changes with every match is some of their cards are swapped out for different ones. You start with each and every role at level 1, and the roles become stronger as you level them up, which means you’re basically a burden to your team until you have a role at level 10. As for the roles themselves, they are very boring. The only difference between each role is what stats go up when the team hits levels 2 and 4 respectively, in addition to a passive buff / ability or two. The recovery stat of each character is their REC + their ATK, which means Tomomo’s REC is ♥♥♥♥♥♥♥ EIGHT because she has +2 attack and already has a recovery of 6. You build your deck with deck points, and the amount you receive is based on how good or bad the role is for the character, with A giving you the least to work with and E giving you the most, which encourages people to play roles that aren’t good for their character. Even with the extra deck points, it’s still very hard to make a decent deck because of how some cards are outright missing from this game mode, and others cost up to 5 points, and some cards have different effects from their normal mode counterpart, which results in players packing a bunch of free cards like Rainbow-Colored Circle and Party Time, and if you pick a role with a high tier like A, you pretty much have no choice but to do this. And it goes without saying, but the CPUs are ♥♥♥♥♥♥♥ trash in this game mode too. They’ll deal cards to players that don’t need or want them, or use Restore THE INSTANT someone is KO’d, regardless of the circumstances. This game mode is almost never updated, and whenever it is it only takes like 5 or 10 minutes to see everything the update has to offer. It blows my mind how ♥♥♥♥♥♥ this game mode is, how there is not a single redeemable quality about this game mode, and yet despite that there are people that play exclusively this game mode and nothing else. ♥♥♥♥♥♥♥ mind-boggling. #8: Bounty Hunt. This game mode is somehow as bad as Co-op. For starters, the “battles” are just you and the monster rolling the dice until either 10 rounds have passed or one of you is KO’d, not that it matters if you’re KO’d since you can just rematch the monster over and over again until you finally KO it, meaning that you can pick exclusively high bounty monsters like the Trollite and the Bunnizard and just keep throwing yourself at them until they’re eventually KO’d. Also the monsters are a snooze fest. They all have passive abilities that barely mean anything, like how Heliseed runs away after 3 turns of battle, even though you can just rematch it, and how Trollite has +4 ATK that goes down every turn of battle, even though you can just use Reverse Attribute Field and completely tank its attack stat. As for the fetch quests, you walk over a specific set piece, and then you visit any shop that has a white arrow over it to complete the quest. Depending on the board and the RNG with where the shop and the set piece spawn, this can be either really easy or really frustrating. As for characters, there is only one you need to know about. Her name is Sora. She can use her hyper Extraordinary Specs before going into a battle with a monster, and if you get lucky and score an EVD buff from leveling up, you will win against every monster with your hyper. Unlike other characters with a similar hyper, Extraordinary Specs has no room for failure. You will always reach your bounty, you will always defeat them, and you will always win the game. Then there’s the bosses, all three of which are lame. The Harbinger, who is basically just Star Breaker with +2 DEF, The Lost Rogue, who is basically Suguri (46 Billion Years) before she was buffed and with 12 HP, with two very underwhelming gimmicks, and Dark Chocolate Mousse, who is basically The Harbinger but with the stats of Marie Poppo. With a clearly defined meta that can’t be challenged, repetitive gameplay, no updates of any kind, long ass matches, and CPUs that blow all their stars on literally anything they can afford and battle other players for no reason, it’s no surprise this game mode is dead. Conclusion: Never buy this game, regardless of price. Don’t make the same mistake I did. Don’t throw thousands of hours of your life into the void. If you’re gonna pour thousands of hours into a game, at least pick a game that is fun, makes you happy, and leaves you with a sense of fulfillment. This game does none of those things, and if it for some reason does for you, seek some kind of help, because you are a freak of nature.
Bought it as a joke. Stayed because it’s actually good. 100% Orange Juice is basically a digital board game where luck runs the show, but there’s just enough strategy to keep you thinking you’re in control. You build a small deck, pick a character with unique stats, and try to complete objectives faster than everyone else. The twist? Everything can go wrong at any moment. You can be one turn away from winning, fully stacked, feeling like a genius — and then a bad roll, a random fight, or one unlucky card flips the entire game. It sounds frustrating (and yeah, sometimes it is), but that unpredictability is what makes every match memorable. With friends, this game is gold. It creates those “no way that just happened” moments constantly. Solo play is fine, but multiplayer is where it really shines. Pros: Easy to learn, hard to master Tons of characters with different playstyles Matches are always different Surprisingly deep for a “casual” game Cons: – Heavy RNG (can feel unfair) – Some matches drag longer than they should – Not as fun alone Verdict: If you like board games and don’t mind a bit of chaos, it’s absolutely worth it — especially on sale. 8/10
Рандом, в котором игра не решает
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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