
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.5Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i love this gameeeeeeeeeeeeeeeeeeee
歪嘴炮神 优点战斗不拖沓足够爽,建模也很不错,优化更是没毛病 缺点你tm故事给我写好了啊我chov什么乱七八糟的,还有解密有些也有点太逆天了
Bond stuff
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | 95% | #4 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中规中矩的类杀手系列的游戏,相当于看邦德前传了
Top Game 10/10
Cool
yes
虽然游戏过程中很多地方都有瑕疵,但当成好莱坞大片看的话还可以。
muy buen juego, recomendado si de si
[h3] General [/h3] So... [i] 007: First Light [/i] is probably the first game from IOI that I actually finished. Not to say that I don't like IOI, but the games are usually pretty "difficult" to play correctly. This game however gets the difficulty just right. The visuals are pretty great and the story is also solid. The price tag... fuh... it's hard to say if it's justified. If you really like James Bond or other media, I think you'll like it. If you don't like that... well... you won't like this game either. But if you're sitting on the fence like me... it's really difficult to say. Let's look at it in more detail. [hr][/hr] [h3] Graphics [/h3] As you can check, my PC isn't a beast, but even on medium resolution this game looked absolutely stunning at times. [spoiler] For example the mission in a Vietnam resort is absolutely gorgeus. [/spoiler] I also didn't notice any significant frame drops during my playtrough, not even in more action packed sections with a lot of explosions. The characters can sometimes look a bit like plastic dolls, but it's not something that would make you say the game looks like ****. This is also the case mainly for side characters or NPCs that you see only for a few scenes or seconds (before you drill a hole trough their face and you don't have to look at them no more :>). So I'd say that the visuals are generally very good. 8/10 for me [hr][/hr] [h3] Sound & Music [/h3] Well the sound design is ok. I wouldn't call it stunning or like it makes your ears bleed. It's just... ok. I may not be the best person to judge this however, since my headset is... slowly departing from this world. Music is good for the game. What I mean by that is that you probably aren't going to be replaying the OST of this game. It fits the game perfectly... but just like any other Bond movie... it is just very... specific and not replayable on it's own. Not to say it's bad, I personally like it and the parts of the soundtrack where you can hear the classic Bond theme are just sooo good. But other than that... there isn't really much to talk about. For me... 7/10 [hr][/hr] [h3] Gameplay [/h3] This is the part that IOI absolutely nailed. When I was talking about the game being just difficult enough, I was mainly refering to the possibility of playing the way you want. This studio made some great setalth games... like Hitman. But unlike Hitman, where stealth is basicly the required path, here you can go shoot everything that moves and you'll still feel like this is the way you should play. I've noticed that the game constantly loops between three "modes". Infiltrate, Sneak, Escape. Just to be clear this is how I named them... it's just something I've noticed. [b] Infiltrate [/b] - this is usually the part where you need to get somewhere and you use a lot of social stealth to get there. Bluffing, stealing, sabotaging etc. It's all the fun "spy stuff" that get's you into the 007 fantasy. It is done perfectly and, unlike in Hitman, I never felt like I didn't know how to proceed forward. [b] Sneak [/b] - this is where you use actual stealth. But like I've mentioned, it's not the only path. The AI of your enemies is pretty forgiving on medium difficulty... so if you're like me and you can't sneak past a blind person with earplugs, you'll really like that. For example, if someone sees you, they won't immidiately alert everyone, even tho they'll scream a lot. I got found almost every time, but thanks to the forgiving AI, I never felt like I'm absolutely trash... I just put the poor guy into sleep by smashing his skull against a wall... he should've let me choke him instead :> [b] Escape [/b] - this is the part that I liked the most. The game shows you this pretty text [i] "Licence to Kill" [/i] and oh boy do you kill. Everything and anything in your path either shoots at you or explodes. It's the part that makes you feel like a skilled agent from those movies about an MI6 spy James Bond... oh wait... This loop is there and you can notice it, but it won't bother you. Mainly becaues the game is not long enough for it to become boring, but also because the maps are always mechanically a bit different, so it really doesn't feel repetetive. Thanks to this I would say gameplay is a 9/10. [hr][/hr] [h3] Story [/h3] It's mainly focused on how James became agent 007. Story focuses on his training, his first missions and his growth from a nobody to a respected MI6 member. The story tries to talk about the potential dangers of AI and it's done well... not great, ont terrible. Also, like any other Bond movie, there is a big plot-twist super villain. So in other words... it's just like any othe Bond movie, but you can play it. The story is solid, but not very original. 7/10 [hr][/hr] You actually read all that? ...Well, thank you <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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