
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.5Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | #45 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3384 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ещкеря хитман туда сюда уже джеймс бонд
meh much like hitman, not enough action too much detective, yawn not for me, miss the golden eye era of 007 not this " you do not have a licensee to kill" just let me kill bro like what's so hard about ts?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.8Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | 95% | #3 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game keeps you involved all the time, you get the feel of bond
Liniowa jak sam skurwysyn, wolna ale ogólnie bardzo poprawna.
Aguardando a sequencia, jogão.
GOOD NEWS Plot — 5/10. Fun, predictable, forgettable. Okay writing. Wonderful acting. Presentation and music — 8/10. Solid, beautiful at times. Melee fighting — 8/10. Expressive. Wild. BAD NEWS Shooting — 3/10. Take cover, shoot heads, throw a gadget bomb. Tired stuff. Sneaking — 3/10. Enemy AI is brain-dead. Main Campaign — 4/10. Weak mechanics for one level. Next level will be just walking. Dull. VERDICT Jump in if you love melee combat. Or if you NEED to watch a new 007. Everyone else could watch a YouTube playthrough instead. [h1]DETAILS[/h1] I wish it were way cheaper — price is relative, and a mostly boring game is an easy yes when it's cheap. Or better yet, I wish the game design were bolder and braver. Especially the shooting, the gadgets. The developer, IO, promised a Bond story full of improvisation. Does the game have the mechanics for it? The fist fighting — HELL yes. Everything else, not really. Beatdowns are frenetic, with tons of options. Light, heavy, counters, grabs, rush move, vaulting, using the environment… YES. I do wish there were more cinematic rope swing kicks and improvised melee weapons, but what's here is FUN. The developers make it make sense too. Bond doesn't always have a licence to kill or a right to use guns. This is the one area where IO's bravery and creativity shine. Sadly, the rest is a walking simulator while set pieces explode handsomely. Walk, don't run, while you listen to dialogue. Walk to a terminal and press X. Walk around a base and press X to pickpocket. Walk around a party and press X to overhear a password. Walk through an office. Walk through another office. Walk or drive straight for a long plot conversation. Then more walking. Reviewers put the campaign at fifteen-odd hours. Take out the walking and the driving and you are left with a much smaller game. The big set pieces don't rescue 007 First Light, because most of them aren't exciting opportunities to use the game's mechanics. They're easy, on-rails sequences. Drive a car with some turns. Drive a boat with some turns. Drive another vehicle with some turns. In one case, even a chance to punch, gadget, sneak, or shoot on top of a massive moving set piece is wasted. One exception is a sequence on a plane that takes the core mechanics and enhances them. It is SO DAMN COOL. For a few seconds. It's all so boring. With little help from TacSim minigames that let you replay fist fights (yaye) and shooting and sneaking (mehhhh). So what is it like to sneak around as James Bond this time? [h1]STEALTH. What we got versus what we COULD have had[/h1] IO didn't make 007's other two core loops — stealth and gunplay — innovative or reflective of the agent himself. IO can do deep AND accessible — the melee proves it, in this same game. But linear, tightly plotted games are still new ground for them. They tried once with Hitman Absolution and the mechanics thinned out then too. Here the attention went to plot, and melee is the one system that got fully realized. There are hardly any innovations in our agent's stealth. Bluffing as Bond is a wonderful button that shows his charisma. The puke-dart is funny and useful. Instead of 1 sticky noise maker tool you get 20 different small appliances ok fine. That's it. Splinter Cell, MGS, this is not. The pen gadget is your grenade/ mini rocket. Stealth has just the tiniest bit of verticality, a waste in a game that is full of climbing. 007 Everything or Nothing had a wall grapple and a remote spider twenty years ago. Worse though: The social AI is the simplest kind there is. Too dumb. You can shoot a laser into a guard's eye in a crowded room. He SCREAMS while you take his keycard, and nothing happens. In the middle of a party! The stealth in 007 First Light is closer to the dreaded forced-stealth sections of Uncharted… when it could have been arcade fun like Batman Arkham Asylum. Here are some ideas. From James Bond movies !! Give guards radios and make them want to use them. Now Bond has to hack one, or shoot it out of a hand, and the room has a clock. Let players bluff lesser guards straight out of the map. Let tension mount, so that guards begin to sweep wider, stick together, and deploy real countermeasures. Let me record audio off a high-ranking guard and play it back at a door — or into the earpieces of the heavies I can't fight, and send them running. Give me hand-detonated charges worth placing on a route, on a roaming patrol. Or an EMP I can plant on staff who walk through doors Bond can't. And why don't set pieces and sequences actually change how we do stealth across a level? This game needs a single memorable stealth escort mission with a civilian. Or rooms where you actually have to listen to staff to find the correct location for a key… The stealth isn't helped much by the shooting. So let's talk about the painful simplicity there too. [h1]SHOOTING. What we got versus what we COULD have had[/h1] When the guns come out it's cover-based headshots and exploding barrels. No reason to do anything else. Bullets are so precious. Why would I shoot a knee? Why would I shoot a fire extinguisher lol? Give me things worth aiming at. Yes a barrel — but also a giant water tank, a restrained load, a charge that drops a whole wall — stuff that clears HUGE groups. Fire extinguishers could actually do something — smoke whole groups out of cover and into the open. Or towards traps. The gadgets and the environment could be more valuable than a headshot. But they ain't. Maybe we shoot the radio and the reinforcement call dies. Shoot the keypad and the door locks — including on me, so now I'm leaving through a vent or a ceiling with a quick climbing tool. Make the licence to kill actually COST me (if this campaign had any rewards or upgrades, you could earn them by not headshotting everyone). Maybe even put fleeing civilians in the firefights. Bodies I don't want to clip, running through my lanes. There's too little UNIQUE fun in First Light. It's tired cover-based head-shooting we've seen thousands of times. And it could have been so much more legendary like James Bond himself ! [h1]FINAL WORD[/h1] 007 First Light is decent. Expensive. And I was hoping for more from the geniuses at IO. I hope the developers give the next one wayyyy more creative mechanics (and stop taking all the mechanics away to make me walk and drive every second level). Give me more and longer tilting planes, not another car chase. Moving arenas and live situations where the core mechanics get used, not rail sequences where I hold forward. You will love this game as a Bond film where you throw some punches. Then sit back and hold the walk button. You will hate this if you came for IO's reinvention of 007. Because they didn't pull it off. Praying for a sequel.
劇情都係超人打怪獸 解迷沉悶 行路又慢 零自由度 本年度暫時玩過最垃圾大作 一路玩仲辛苦過返工
Very mediocre experience overall. Gunplay, gadgets and stealth sections are horrendous imo but the story somewhat makes up for it. Yawn, I wont be doing any of the post campaign challenge missions they look boring af. If your looking to scratch the interactive movie itch just play the Uncharted series way way superior games. Possibly pick up on sale or just skip it all together. But if you enjoyed IO interactives Hitman games then you may enjoy your time here..
One of the bigger disappointments I've played this year. I adore the characters (I really enjoyed Moneypenny & Q) and it hits a lot of the right notes for a narrative in the James Bond universe. But man, actually playing this thing was such a slog. My biggest complaint was that the combat just isn't fun. So many snappy animations and fun environmental options that you can tell they really wanted you to improvise with, but the AI is just so braindead and static that it just doesn't feel rewarding to use the tools available to you because they trivialize an already easy experience. I didn't mind the linearity so much, but restricting your scope like that comes with an expectation that the systems you [i]are[/i] allowed to play around with will be refined and fun. This just wasn't the case. TL;DR - dadslop for Gen X guys
나름 흥미로운 스토리 전개. 들키면 주먹질 싸움뿐인 아쉬운 전투.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 44K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.3M | 30.6K | 73% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 117.2K | 93% | $39.99 | |
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $63M | 424.7K | 96% | $9.99 | |
| $64.5M | 129.8K | 96% | $24.99 |