
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.2Kreviews | 91% | #53 | $63.4M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is hella mid. wait for a sale
[h1] Un Bond en smoking un peu trop serré [/h1] [i] 007 First Light [/i] ressemble à ces films d’espionnage que l’on regarde volontiers un soir d’été : on en devine parfois les ficelles, on sait que l’illusion ne tiendra pas toujours jusqu’au bout, mais le plaisir demeure. Il suffit que retentissent quelques notes familières, qu’un costume bien coupé traverse un décor élégant et que le nom de James Bond apparaisse à l’écran pour réveiller une mythologie vieille de plusieurs décennies. Le jeu comprend assez bien ce qui fait le charme du personnage. Bond n’est pas seulement un espion : il est une construction littéraire et cinématographique, à mi-chemin entre le chevalier moderne, le dandy britannique et l’instrument froid de la raison d’État. Ian Fleming l’avait imaginé comme un homme plus brutal et mélancolique que ne le laisse parfois entendre son image populaire. Le jeu tente justement de revenir aux origines du mythe, lorsque l’agent n’est pas encore tout à fait devenu "007". Cette perspective apporte une certaine fraîcheur, même si elle ne bouleverse jamais réellement les fondations du personnage. L’aventure se laisse parcourir avec plaisir. La mise en scène est efficace, l’atmosphère fonctionne et l’on retrouve cette combinaison typiquement "bondienne" de luxe, de danger et d’exotisme. Le jeu sait flatter le joueur en lui donnant régulièrement l’impression d’être au centre d’un grand spectacle d’espionnage. À ce titre, il remplit parfaitement son rôle de divertissement : ce n’est peut-être pas une révolution, mais c’est un voyage agréable, accessible et suffisamment rythmé pour ne pas devenir ennuyeux. Le principal défaut vient cependant du gameplay, qui manque souvent de souplesse. Les déplacements, les affrontements et certaines interactions donnent l’impression que Bond porte un smoking une taille trop petite : l’allure est élégante, mais chaque geste paraît légèrement contraint. Le jeu propose parfois plusieurs outils ou approches, tout en donnant rarement le sentiment d’une véritable liberté. On choisit moins sa méthode que l’on ne découvre celle que les développeurs avaient prévue. Cette rigidité est renforcée par un guidage presque permanent. L’interface, les indications et la mise en scène semblent constamment craindre que le joueur puisse hésiter quelques secondes. On est conduit d’un objectif à l’autre comme Thésée dans le labyrinthe, à ceci près que le fil d’Ariane est ici si épais qu’il devient impossible de se perdre. Cela rend l’expérience fluide, certes, mais prive aussi l’exploration, l’infiltration et la résolution des situations d’une partie de leur intérêt. Un jeu consacré à l’espionnage aurait gagné à faire davantage confiance à l’observation et à l’intelligence du joueur. Il ne faudrait pourtant pas confondre simplicité et absence de plaisir. Malgré ses limites, [i] 007 First Light [/i] reste plaisant à prendre en main et possède une forme de charme immédiat. Il ne demande pas que l’on étudie ses systèmes pendant des dizaines d’heures : il se lance, se parcourt et se savoure comme un bon roman de gare, au sens noble du terme. Une aventure rythmée, imparfaite, mais suffisamment séduisante pour accompagner quelques soirées estivales. [i] 007 First Light [/i] n’est pas le grand bouleversement du jeu d’espionnage que l’on pouvait espérer. Son gameplay rigide et son besoin presque obsessionnel de guider le joueur l’empêchent d’atteindre l’élégance et la liberté que son héros devrait incarner. Mais il conserve l’essentiel : le plaisir simple de jouer James Bond. Et parfois, enfiler virtuellement le smoking, entendre les premières mesures du thème et sauver le monde avec un flegme soigneusement étudié suffit largement à justifier le voyage.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #55, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.8Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game itself's great. But releasing path tracing 6 MONTHS after release with no support for AMD or Intel is a trashy move. And to Nvidia fanboys, this update doesn't even give you Ray-Tracing setting to fall back on, so good luck using this graphical upgrade on your 8GB-12GB 5070 and below. Don't forget, this feature was shown pre-release and was completely missing on release until now, there was no mention that the feature would be implemented post-release until the very last second. Also, the content update for TacSim, the mode that they supposedly promised for the replayability is next to non-existence, we only got ONE content update for that since release and the driving mission that has been teased from the beginning is still not here. Not to mention the mode itself is very lacking. Main campaign: 9/10 TacSim: 5/10 Post-release content: 1/10 Support for vendors other than Nvidia: 0/10
007 Last Light really annoyed me. I'm legitimately annoyed. In the first hub area where you need to make money, I played for quite a while, saw the "save" icon appear when going into a restricted area, tried an experiment because i wasn't sure if throwing a wrench would hit a enemy or distract them. it hit them, alerted everyone, so I paused the game and restarted at the last checkpoint. it turns out, the last checkpoint was SUPER far back. like 30 mins??? The checkpoint option has a generic "this may result in loss of progress" description with no indication of HOW much. Most of what i'd done during that time was not very fun or interesting - lots of eaves-dropping, followed someone to hack their phone, snuck into a couple areas/did a fight. I dont have a lot of time for games these days, and 007 Last Light wasted a good chunk of it. Absolute crap. Bond is going in the dog house for a while. I was having an OK time with the game up to that point - was pretty slow, gameplay/story ratio questionable, but felt it might build to something compelling. i'll probably return to the game after a break and maybe end up liking it/changing this review. but for now, its a big fat thumbs down for wasting my time for no good reason. if I had the ability to refund it at this point I probably would.
O jogo comecou morno, um sensacao de jah vi isso (Watch Dogs / Uncharted). Mas evolui sua historia, refina o gunplay/gameplay, vai adicionando mecanicas e se transforma em um belo action adventure ali pela metade do jogo. Vale muito a jogatina.
Genuinely a surprise for me. I'm not a big 007 fan, but I did grow up with 007 on N64 and Gamecube (Goldeneye and Everything or Nothing), and this is easily the best thing to come out of the franchise in a decade. IOI knew exactly what they were doing, which is strange to say considering their prior linear action games. An extremely polished experience that should be played by old timers and fresh faces to the franchise.
[h2] "License to Kill"? More like License to Simp. [/h2] The writing in the second half of this game is an absolute insult to James Bond. Instead of a ruthless, suave, and pragmatic MI6 operative, the writers turned Bond into a neutered, sanctimonious clown. The plot derails completely into pure absurdity: [h3] 1. [/h3] Sanctimonious Pacifism: Bond suddenly develops a pathetic moral superiority complex. He constantly hesitates to pull the trigger on actual masterminds like Sir Nicholas Webber, turning what should be ruthless spycraft into a preachy lecture. [h3] 2. [/h3] Brainless Simping: Bond spends the entire late game simping over Isola—a manipulative traitor who uses him at every turn. Watching "007" act like a desperate, inexperienced teenager getting played is painful. [h3] 3. [/h3] The Climax is a Joke: In the final confrontation, instead of taking down Isola to secure the HYPERION core (the only proof of his innocence), Bond literally shoots the core itself, destroying the evidence and getting himself thrown in handcuffs like a stray dog. All that effort just to lose everything, clear zero names, and get humiliated by MI6. The writers completely butchered the character to push forced moralizing and cringe drama. [b] Rating: 0/10. The writing team should never be allowed near a 007 script again. [/b]
this game sucks. stupid missions not enough gun play probably made by californians... i regret purchasing it
Really bad game in my opinion. Try to be both action and infiltration, and failing at both, which is a ♥♥♥♥♥♥♥♥♥♥ shame concerning the later as this is from the same people that gave us Hitman. Story is filled with clichés, and I know, James Bond is pretty cliché but damn, that's too much. And seriously, QTE in 2026? THAT MUCH QTE in 2026?
Repetitive gameplay and lack of exploration. Got boring super quick. Graphics look a little outdated as well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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