
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.4Kreviews | 91% | — | $63.7M |
| $69.99 | 29.1Kratings | 92% | #45 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, I went in expecting a Bond skin over a stealth game. What I got was the closest thing to actually being Bond I've played since Blood Stone, and honestly it's not close. The early stuff sells you on a young Bond who hasn't earned the swagger yet. He fumbles. He improvises. He gets caught doing things a proper 00 wouldn't get caught doing. IO didn't hand you a finished spy, they made you become one, and that's the whole trick. By the back half of the game I noticed I was playing differently, not because the game unlocked anything, but because I'd learned how to think like him. Combat is scrappy in the best way. It's not a shooter with a gun budget, it's a guy who'd rather talk his way out, and when he can't, he grabs whatever's nearby. The improvisation system genuinely rewards you for looking around instead of memorizing a route. I replayed one mission four times just because I found three different ways through and wanted to see the fourth. The driving surprised me. I expected filler. It's not filler. Presentation is stupidly good. The score does the heavy lifting without ever going full parody, the voice work holds up (Bond sounds like a person, not an impression), and there are two or three set pieces I'm not going to spoil that made me put the controller down for a second. Complaints? Some stealth detection is finicky. A couple of the mid-game missions repeat their own ideas. That's it. That's the list. 48 hours. I've done the story, the challenges, and I'm going back for the harder difficulty because the systems are deep enough to reward it. If you've been waiting for a Bond game that isn't a licensed cash-in, this is the one. Buy it. 9.5/10
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst PL #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.8Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | 95% | #3 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一周目剧情体验莫名其妙,剧情就像是能写好几部的剧情融合成一部来做,体验感粗糙过于跳跃,对于人物的死的感觉就是,哦死了,然后呢,为了死而死,没有任何悲壮或者惋惜,人物塑造太差,二周末开始就更是能暴露这个游戏的巨大缺点,有着各项挑战但居然不能存档!每次想刷挑战过了检查点就重新返回主菜单重新加载,然后重新看那个逼剧情,任务故事必须看剧情才能触发而不能直接自己去完成,还特么的不可跳过或者加速,恶心坏了,总体来说游戏能给个7-8分但这些毒点的存在还是让我给出了差评
The game is really terrible. Graphics are nice, but the gameplay is extremely boring because it's almost on railways and the game always tells you what to do. It's very cinematic but combat is very bland, you are too limited when it comes to gadgets and the first hours almost have no combat at all. Overall it is very disappointing, they should have not been so afraid to use a bit of their nice Hitman formula, including more open world levels, changing disguises actively and a more satisfying combat. Here you can enter restricted areas and always tell guards you were mistaken and they won't do anything to you xD Maybe one day I will have the mental strength to come back and finish this painful slop.
Fun game but the entire time I was wondering when it might open up, and then it ended. I was done after probably 14hrs of playtime, which personally doesn't feel worth £60 especially with limited replayability. Still would recommend, but maybe when its discounted.
Literally unplayable piece of garbage, game crashes after 10-15 minutes, i've tried every possible solution, nothing helped. Idk what's wrong with this game, and why i suppose to fix the game by myself, when i pay for that?
Not upto the hype
近几年最有代入感的3A线性剧情游戏,射击手感和战斗手感相当舒服,里面一大堆致敬台词和设计,007电影的忠实粉丝听到某些台词应该真的能笑出声,满满的致敬;帧数方面,有老黄的黑科技加持,6倍帧生成真就没有延迟感,dlss 质量档 能高画质稳定200+帧,爽翻,等dlc和战术模拟更新了
[h1]The Perfect James Bonds game[/h1] [hr][/hr][i]You get no cheap substitute here. You are playing as James Bond and not some third rate aspiring agent here. You drive fast cars, flirt with beautiful women. Stop world threatening villains. There are plenty of explosions and cool phrases along the way. Together with fanservice to the entire franchise. This game is the best thing which had happened to struggling James Bonds IP in a long time.[/i][hr][/hr] [h1]As average AAA games should be![/h1] This is extremely well polished, high budget experience. It pays homage to its IP perfectly. Gameplay doesn't have any unecessary bloat. Game is what it needs to be. Though, at the same time it makes it hard to talk about it. It's so safe, puddle deep and unoffensive that everyone is going to like playing it. That is evident by extremely good completion rate and drop off statistics of this game. Yet, it's also the game which you kinda forget once you played and don't want to replay it. One time snack which is nice while you are eating, but you jump to newest thing when it comes out and forget all about this game. https://steamcommunity.com/sharedfiles/filedetails/?id=3763533048 The concerning part about this is that 007 First Light spent massive amount of money to make this game. It rivals titans like Red Dead Redemption 2 in costs, but it isn't game industy defining game in any way. The most remarkable thing is how unremarkable everything about this game is. It's underwhelming game mechanics at every level somehow adding up to be more than sum of its parts. I guess, this is what proper AAA polish does to a game. You can polish a turd to a mirror shine and starts looking good. Game feels like a Hitman game. However, it doesn't play like one. Stealth, traps and assassinations are very shallow. Game is just as much of an action game as it's a stealth game. It merely provides you an option on how to approach a situation and sometimes, it allows you to stealth through where most players would brute force their way through. Or stay in stealth where you are not intended to sneak past. This creates an unique DNR for a game which makes it more akin to Uncharted games than Hitman. Though, that might be unfair. As for little gameplay there is, it plays uniquely as its own game. A mix of different game elements which never make it completely like one or the other video game. [h1]Politics[/h1] Surprisingly, there is very little of wokeness in this game. It's all confined to HQ. Agency head is an indian. Your assistant is a negro. Your mentor too. He becomes your partner later on. Outside of that, there are no wokeness infesting and destroying game from within. Just stains in one place. It's almost like developers wanted to succeed and get paid. It's crazy that people still have life in them left to wish for such things. These days they just do nonsense, burn money and try to speedrun to self destruction as fast as possible. https://steamcommunity.com/sharedfiles/filedetails/?id=3763505338 The fact that everyone around you is a minority speaks more about just how deep UK has fallen. It's infested by those immigrants. Institutions are hollowed out. Public contract was breached. Nation is in a toilet during our generation. You have to take it as an echo of local period culture in which this game is set up. [h1]Story[/h1] What I love about this game it's that it's THE definitive James Bonds experience. It has THE James Bond. Too many games awkwardly plays with no name or third rate characters when acquiring rights to the IP. Getting the real deal here feels so refreshing. Story also is full of fan service. You are constantly getting memorable quotes, high tech gadgets, rubbing shoulders with the elite. Game doesn't hold even a little and gives you exactly what you want. There is no underground larping as John Bold, defeating a third rate villians. https://steamcommunity.com/sharedfiles/filedetails/?id=3763518815 The story itself is surprisingly modern. It reflects tech optimism in Tesla, AI, humanoid robots. Story is cutting edge and relevant. Our James Bond is an amazing reintrepetation of an agent for modern times. This game has done more for James Bond franchise than its IP holders in a decade! Writing in this game is good from situation to situation. James always manages to remain charmful devil with witty remarks. Every set piece is well polished and feels like eating caviar. There is very little downtime and 'sewer levels' or in other words, filler content. Where this game struggles a bit is in its overall writing. So, if you don't want spoilers, don't read it. The issue with overall story is that motivations of villians and entire plot is incredibly stupid. MI6 essentially was using chatGPT to work as intelligence gathering agency. It asked its chatGPT to predict what would happen. Then that model would inevitably start hallucinating, our villian would go in and do exactly like that model said it would happen. All because for some reason MI6 couldn't accept super computer who wasn't perfect in any way. And villian being a patriot that he is, had to push that THEIA supercomputer, large language model unto MI6. Entire plot doesn't make sense. Villian doesn't have any real motivation. It doesn't even want to take over the world. Entire plot is very stupid with them. It starts by their chief security officer accidentally knocking out MI6 agent with spiked coctail. Instead of releasing him and apologizing for mix up, they decide to escalate that to 11 for no reason and murder him. Like for no reason at all. Then James Bond inevitably escapes. Villian decides to escalate for no reason again by starting to leak MI6 secrets and demanding immunity. Then it escalates again with his secret antarctic base getting attention of Royal Navy aircraft carrier and 2 destroyers. At that point he is plotting to topple the government all together. He does all of this for personal safety and not wanting to mess with MI6. Who has no beef with him... So plot makes absolutely no sense with villian just escalating conflict for no reason all the time. [h1]An Interactive Movie[/h1] [hr][/hr][i]This is as linear game as it can be, full of cinematics and dialogue. However, that is not a bad thing. It's a type of experience which can be enjoyed with proper state of mind. I did liked this interactive movie medium. Expect little from gameplay and you won't be disappointed. It's not a game to play, but rather to enjoy as you go along with it. A small sweet to be quickly consumed and forgotten about. In this, game was a perfect candy for me and I do not regret one bit playing it.[/i][hr][/hr] [url=https://steamcommunity.com/groups/Calicifer/discussions/0/570417408021601571/][i]Calicifer's Reviews[/i][/url] [quote]If you are interested reading full review or want to discuss something with me, please follow the provided link. I don't allow endless discussions under my reviews. You will be warned and then your comment will be deleted with my final say on the matter.[/quote]
So much of this game feels dedicated to wasting your time. I think a shorter game with five or so open levels where you play as Bond would have been fantastic. Instead this felt more like Uncharted with the 007 theme playing. Combat is easy to trivialise with the Q-watch, shootouts go on too long and lose their tension, and the puzzles are boring, mostly asking you to interact with everything in the room. I just do not feel like Bond would or should do anything in this game. Driving also feels really weird: it's floaty, but the turning is incredibly harsh and will have you bashing into walls. A smaller, denser Bond game that respects the player's intelligence would have me playing and replaying it far more than this. I'm dropping it about three-quarters of the way through. This feels like it was made to follow the standard set by other big-budget action games of the last decade, and it only reinforces my dislike of the genre in its current state.
NO FAJNE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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