
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.7Kreviews | 91% | — | $63.8M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best
Gameplay 8/10 Story 9/10 Opening song by Lana Del Rey 10/10 I need more of these games. I cared more about the characters in this game than any new main stream movie that came out the past 5 years. I didn't really care about the fact that the game is linear, it was a good interactive action movie. And I will be pissed if IOI aren't making a sequel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 117.2K | 93% | $39.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $64.4M | 21.2K | 83% | $49.99 | |
| $64.5M | 129.9K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 44K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.3M | 20.9K | 71% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst JP #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
História boa e muitas vezes te prende, jogabilidade de fácil entendimento e divertida.
很像是一个互动式电影 游戏性的部分主要体现在打斗上。剧情推进很简单,跟着引导走,有透视、有提示。到后面有点无聊。 主角能用的手段太多了,使得推进剧情很简单,不像杀手那样有很多限制要动脑子。你可以用手表道具、虚张声势、监听任意一种方式都可以拿到情报推进主线。有点无脑。 肉搏倒是挺爽的,能和场景产生互动,也有多种动作,击打反馈感强。 其他的看点就是脸了,玩过游戏里看过最多的美女脸模。 但是在攀爬这种频繁出现的场景用的还是杀手那一套交互,显得有点僵硬,特别是刚刚玩过美末2的情况下。 整体来说可以作为不想动脑子的休闲游戏,但是玩起来没有想象中那么爽,可能是比较无聊的情报收集和走迷宫占了较大部分。 如果是原价买这游戏我可能会觉得不值,但是我是165买的,所以觉得还可以,像看了一场超长的互动电影。里面画面建模还是很不错的。
顶级建筑设计,顶级美学,节奏很棒,挺爽的!
非常好的游戏,在画面,剧情,玩法,人物塑造等等方面做的非常好,这可能是我这辈子玩过最好玩的潜行游戏了非常好玩
One of the best games in 2026. As a Turkish I am proud to buy this contribute. I would like to thank you all game makers and others for perfection. Its absolute cinema , fun , gameplay. Only small problem is enemy AI . We need more smart enemies for challenge. I hope this helps.
Die Story des Spiels ist schwer zu verstehen, wenn Englisch nicht die eigene Muttersprache ist. Außerdem kommt der Stealth-Aspekt viel zu kurz. Fast jede Mission endet in einer riesigen Schießerei, obwohl man viel zu wenig Munition hat. Für ein Story-Spiel fühlt sich das Gameplay dadurch viel zu kompetitiv an. Das Einzige, was mir wirklich gefallen hat, sind das Kampfsystem und höchstens noch die Grafik.
算是我steam第一款正式玩的遊戲,我認為他會太過提高我未來玩遊戲的品味,小小不滿大概在於一些互動的自由度低要找一下才能動作導致不夠流暢,跟與女角交互都是一閃而逝以外,似乎找不到其他缺點,我知道用鍵盤射擊比較快,但我認為真正的爽快是用手把的沉浸感,所以我幾乎不用槍,都是用手錶跟格鬥。
the game is fantastic. for anyone worried, it is NOT a hitman game. you can feel a little of the hitman DNA but it is very much its own thing. in many ways. parts feel better than hitman. hand to hand is a legitimate strategy, and the mechanics make it fun once you learn the basics. the enviromental mechanics are brilliant. grabbing the nearest object and flinging it at an enemy for a quick stun rather than the clunky hitman look at the object, pickup the object, aim the object, throw the object. its a fairly simple system but has enough broadness of application that it doesnt get old after 3 fights. its fast and fluid. each engagement was entertaining through the whole game. the sounds and dynamic animations add weight and feel to the impacts (smashing a guys head into a table). hitman has to be played much more tactically and is open ended. this has some open sequences but follows a mostly linear design. like the silent cartographer from halo. its technically open, but we all did it the same way. the license to kill system is also brilliant which curbs to the use of guns as a solution to every problem. (although some "non lethal" options aren't exactly survivable unless NPC's can swim while unconscious) story is good, everything you want out of a bond game. the typical one liners are out in force. its fairly respectfull of the source material. they can get away with more deviations as this is an origin story, further back than any mainline bond material. further than casino royale. its mostly unestablished. so he's not yet the snobbish "im better than you" confidence powerhouse we all know and love who knows exactly how he likes his martinis. this gives IO the freedom to explore him a bit without violating his established personality. BUT, they keep his bond-isms in. they even kept the scar on his cheek from the book and gave it an origin. really nice to see devs doing their homework. he still can chat up all the girls, he's still cocky, and his humour hasn't been changed. and there are scenes which encourage the player to learn as he learns how to become the gentleman superspy. things like learning how to tie a bowtie. its believable that this is the precursor to a genuine bond. not something they made up then slapped the bond name on. nothing in the game really violated suspension of disbelief. obviously some rules need to be broken so the game can happen but they did well to smooth over the cracks. everything kind of flows together. and finally, the game is beautiful. art and enviroment teams knew what they were doing. a serious contender to nightfire in terms of bond games. although it leans more into the modern clandestine evil billionaire private skyscraper lab aesthetic rather than the evil billionaire nuclear world takeover space weapons and private islands type of aesthetic. and obviously, third person rather than first which means feel is not totally comparable. looking forward to a sequel, but they will have to remember to not to do a tomb raided and reset bond at the start of each game. he's not a rookie any more. you cant use the "new guy" personality forever
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.