
Earn the Number. 007 First Light is a thrilling espionage action-adventure game from IO Interactive. Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training programme, and discover an origin story of the world’s most famous spy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.71/day in the week to Sep 1 → 78.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Follow James Bond as a young, resourceful and sometimes reckless recruit in MI6's training program, and discover an origin story of the world’s most famous spy.
After a heroic act, young Naval air crewman James Bond is offered to join the newly revived Double 0 program. But when a mission to stop a rogue agent ends in tragedy, he must join forces with his reluctant mentor Greenway to expose a deep conspiracy and stop a looming coup at the heart of the State.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $63.99−20% | 46.7Kreviews | 91% | — | $63.8M |
| $69.99 | 29.1Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3514 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
事实证明,只要做的够好。线性游戏也是可以散发第二春的。
Fantastic game!! Nice integration of Hitman WOA mechanics into a semi-linear story based game. Fun combat and decent story.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.7M | 117.2K | 93% | $39.99 | |
| $64.2M | 32K | 26% | $49.99 | |
| $63.4M | 73.9K | 89% | $29.99 | |
| $63.3M | 133.3K | 85% | $29.99 | |
| $64.4M | 21.2K | 83% | $49.99 | |
| $64.5M | 129.9K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $23.6M | 29.4K | 91% | $49.99 | |
| $88.3K | 828 | 54% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $29.3M | 20.9K | 71% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #60, worst JP #100 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| Free |
| 2.9Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
007 First Light: An Honest Review After Finishing the Campaign I went in expecting a decent licensed game with a Hitman skin painted over it. What I got was one of the best James Bond stories told in any medium in years, wrapped around gameplay that actually understands what makes 007 fun to be, not just watch. This is my honest take after finishing the full ~14-hour campaign. The Story: Bond Done Right IO Interactive clearly did their homework. First Light gives us an origin story — a young, unproven Bond still earning his 00 status — and instead of retreading the "how he got his scars" cliché, it builds a genuinely layered spy thriller: conspiracies inside MI6, betrayals that land because the writing takes time to earn them, and a plot that stays topical without becoming preachy. It doesn't feel like fan service. It feels like a real Bond film that happens to be a game. Patrick Gibson as Bond is the anchor that makes all of it work. He's the first "new" Bond since Daniel Craig, and rather than doing an impression, he plays the role entirely on his own terms — arrogant, impulsive, a little too pleased with himself, and completely believable in the quieter, more vulnerable moments too. His one-liner delivery is genuinely funny, which matters more than it sounds like it should; a Bond game lives or dies on whether the wit lands, and here it does, consistently. The supporting cast — M, Q, Moneypenny, Greenway — all pull their weight instead of feeling like exposition dispensers. Small but telling detail: even the game's guard-bluffing dialogue is dynamic. I hit a rare crash and had to replay one sequence, and the line Bond used to talk his way out of trouble — and even his accent doing it — was completely different the second time. That's the kind of unnecessary craftsmanship that tells you the team cared about more than just hitting a checklist. Gameplay: Hitman's DNA, But Its Own Animal You can feel the Hitman: World of Assassination pedigree everywhere — lavish locations, oddball villains, a love of unconventional spycraft — but First Light isn't Agent 47 in a tuxedo. It's more linear than Hitman's sandbox chaos, with scripted story beats you have to hit, but the path to those beats stays wonderfully open. An early mission has you needing to get into a chess tournament: eavesdrop on a reporter to find a stashed press pass, disguise yourself as staff, or just climb the building and go in through a window. It's a lighter, faster version of Hitman's opportunity system, and it works. The gadgets are simple but purposeful — a Q-Watch for manipulating electronics, a camera that stuns, a dart-shooting fake phone — and you're limited to three per mission, so loadout choices actually matter. I'll admit I leaned on the same two or three "safe" tools once I found what worked, but nothing in the kit felt like filler. The best design decision, though, is what happens when stealth fails. Getting caught doesn't mean an automatic firefight — Bond can talk his way out, bluffing a guard with confidence and a straight face. It's a genuinely clever "not quite last resort" state that keeps the tension of stealth without punishing a single mistake with a reload. When gunplay does kick in, it's cinematic in a way Hitman's combat never was: grabbing a guard into a fire extinguisher, disarming the next one mid-explosion, throwing an empty gun to stun someone else, all in one fluid sequence. It's the rare game where what you do with the controller is just as cool as what cutscene-Bond does when he takes the wheel back. My one real complaint on the gameplay side: the driving sequences aren't good. They're infrequent enough that they don't sour the experience, but the actual feel of the cars doesn't match the polish everywhere else — it's the one part of the Bond fantasy the game hasn't quite cracked yet. Presentation: This Is What "AAA" Should Look Like Visually, it's a genuine showcase — the kind of game you point to when someone asks what a current-gen console can actually do. Level design is IO's strongest suit and it shows: every location is a maze of side rooms, alternate routes, and details most players will never even find. The score is used with real precision, and the theme song — "First Light," performed by Lana Del Rey — is the best Bond title track I've heard since Adele's "Skyfall." That's not a compliment I hand out lightly. The One Structural Gripe By the time I'd unlocked all of Bond's gadgets and abilities, the campaign was already wrapping up. It's a strange pacing choice for a 14-hour game — the toolkit finally feels complete right as the credits are approaching. I'd have happily taken a longer campaign, or better yet, DLC-style follow-up missions in new locations, to actually play with the full kit. Given IO's history of supporting Hitman with years of additional content, I hope that's exactly where this is headed. Verdict 007 First Light might be the best Bond game ever made, and it's a genuine contender for game of the year. It nails the fantasy — spectacle, humor, romance, tension — without ever feeling like it's coasting on the license. The driving is weak and the gadget unlock pacing is backwards, but those are minor scuffs on something this confident. If this is IO's opening move as the new stewards of Bond, I'm already in for whatever comes next. Sources referenced: 007 First Light review: IO nails the James Bond fantasy with a globetrotting epic (VGC) 007 First Light Review: From Combat to the Story, Bond is at His Best (But Why Tho?) 007 First Light review: "Bond's greatest game to date" (GamesRadar+)
Se me crasheó un par de veces durante algunas cinemáticas, pero fuera de eso disfruté mucho la variedad de alternativas para completar cada misión. un loquillo ese bond.
ısola senin ananı avradını
my name is Bond, James Bond
Nothing but peak in this game. Would definitely recommend to people who like Action Adventure games, as well as James Bond.
good
eres yeims bon y esta bueno, abril devuelveme a los niños
开发者吃屎了做出来的?把加速和翻越设一个键,不按就慢吞吞地走,按了蹭个桌子就要翻一下?有个场景全是桌子,我就当着敌人的面翻过来翻过去的被打成筛子
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.