
Filterless fashionista Pipiro and poindextrous punster Pokkle are ordinary step-siblings facing an ordinary day in their ordinary little burg...until a grand theft macguffin occurs and they decide to become unlikely heroes for cash and glory (in that order). This goes about as well as you’d expect.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really nice game and I enjoyed it quite a lot. Although the combat system feels dated and the backtracking is a bit annoying sometimes, the NPCs have really clever and funny dialogues, and the world really seems alive (not at the same level as Trails, but quite similar). The background art and the character's sprites are really nice, and the music has the Falcom quality as expected. If you enjoy Falcom's most famous works such as Ys and Trails, it might be a good idea giving a try to this game and checking an obscure jewel from 25 years ago.
Bitte was? Hier geht’s zu meinem Waetsch's Play: https://youtu.be/e4FVAplzO6Q Pixelige Knubbelgrafik, sehr viel (englisches) Textgequatsche und schauderhafte Kämpfe. "Zwei: The Ilvard Insurrection" gefiel mir ganz gut. Aufgrund der Releaseangaben vermutete ich hier den zweiten Teil. Irrtum, es ist eigentlich der erste und eigentlich aus 2001. Die englische Version kam später. Wir laufen hier in pixeliger Knubbelgrafik durch eine recht schön gezeichnete Kulisse. Aber sobald wir anfangen, zu reden, wird es zäh. Hier wird wirklich alles zerquatscht. Selbst die kleinsten Aufgaben oder Informationen werden in umschweifenden Dialogen zelebriert. Das ermüdet unglaublich schnell (btw: Eine Sprachausgabe gibt es nicht und alle Texte sind auf Englisch). Sobald man irgendwie verstanden hat, was man eigentlich machen soll und wie (die Gamepad-Steuerung ist unglaublich umständlich). Geht es los und man findet irgendwann den ersten Dungeon, da wird dann auch gekämpft. In Echtzeit kloppt und zaubert man auf süße Teddybären oder fliegende Schildkröten ein. Das ist so überhaupt nicht interessant oder spannend. Warum es dann noch diesen fliegenden Minidrachen gibt, der keinerlei Schaden nimmt, mich aber mit zwei Treffern über den Jordan schickt, interessiert dann kaum noch. Absolut so überhaupt nichts für mich. Folgt mir auch gerne bei Steam: https://store.steampowered.com/curator/41912197-waetschs-play
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
갓겜
I am revising my review from a No to a Yes, though it is a mild yes. I had a lot of issues with odd bugs/glitches in the early hours including a boss that wasn't showing up on screen for some reason but through my stubborn nature (I don't like giving up on games I start no matter what) I was able to somehow get lucky, make it past that boss who finally appeared and make it to the end, thankfully. The game is ok, it has its charms but can be repetitive. Beautiful retro style graphics. The opening hours are hard but the game gets easier as you go until the end, with an expected difficulty spike. In game time is 19:37 (Steam, across the board, generally adds around 5-10% higher play time).
小时候使用鼠标键盘玩的,现在猛然发现steam上有而且可以用手柄,还在打折,果断买下来。 可惜的是没有官方的汉化,还有整个物品栏和背包的设定是为了键鼠设计的,还是要用鼠标来操作快,比手柄慢慢选快百倍。 有一些英文社区已经讨论过的bug,例如宠物小游戏如果连续拿到物品,一部物品机会消失无法再得到(发生在我身上) 另外没有穿墙的Bug可以利用了跑图很不爽。 现在作为成年人打四魔将和梦幻迷宫依然感觉根本不可能打赢好嘛,难怪小时候连进这些迷宫都不敢。
한패 가능하긴 하지만 전투가 너무너무 재미가 없음.. 이스 스타일 전투 액션인대 노잼.. 이런 게임은 30년전 게임 스타일인데.. 왜 2018년에 좟같은 게임을 발매를.. 븅신
Players by region
Where this game's players are, estimated from review languages.
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