
When you are holed up alone in a room for 100 days, your food and strength are running out. Outside the corridor, the Walking Dead are walking around. From time to time, there are screams of pain and terror. If there is a future at the end of the world, what will you do on the 101st day?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Zombies Everywhere" is a game of escape from the chamber of secrets in the background of the end of the world.
The story takes place on the 101st day after the zombie virus broke out and you were trapped in a room of a building.
Six professions, servant, boxer, nurse, police, athlete and fireman, have been opened to trigger different scenarios and choices.
Each profession can choose gender, male or female. New player comes on stage with different props.
There are specific keys of every safe and every room. They may be hidden in garbage cans, toilet cisterns, flower pots, or even zombies.
Simplified battle judgment based on the rules of Dungeons & Dragons, one second decides the outcome.
Sell 3,000 copies or get 50 positive reviews. Develop a sequel story.
Official QQ communication group: 582118652
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
流程太短了,杀僵尸全靠sl,饥饿度影响体验,没走几步就得吃一次,建议食物的设定恢复100改成恢复1点(掉1点就不会觉得多),增加稀有的食物,稀有的食物恢复2-3点,总饥饿度5-10点。书架柜子上增加纸条或者日记报纸啥的,探索会更有感觉
很好玩,游戏探索力度比较强,趣味性很大~~
还行
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
成就都不显示的啊
主角如何摆脱丧尸的追击,找到关键物品,活到最后,游戏很耐玩,去摸索通关。
太短,0剧情
为什么通关了steam没有达成成就啊啊啊啊啊啊啊啊啊!!!!!!是我全剧终的姿势不对吗!!!!
好难,老是被饿死,而且人物不选运动员会走得很慢
A very simple, short game, but decently made for an indie developer, it's nothing super high quality, but it's functional and that's what matters for a game - fun and functional. It's nice if you want a short game that takes less than an hour. The writing is barely there and isn't deep, but there are no plot holes, so there's a silver lining. It took me several playthroughs of learning mechanics before I was finally able to beat it for the first time. I will say that the addition of the Adrenaline mechanic made the game more difficult to complete, but it does make it so you have to learn how to manage your resources to get to the end of the game. An effective use of resource management. I will say that the RNG in combat is a bit frustrating and can cause you to not be able to complete the game if you run out of Adrenaline, and there are no items to restore Adrenaline, so it does end up frustrating when you have to start over just so you can beat the game. Other than that, it's a simple but enjoyable game, if you're used to permadeath games. It is doable. There are some typos in the English version, "File" is typoed to "Flie" in the save menu. The Bandage item description is still in Chinese when you first pick it up. There were one or two other typos I noticed but I don't recall which or where. Skipping zombies is a bit difficult and the only thing I would complain about otherwise is that zombies don't wander off in a guaranteed way to make skipping the skippable zombies take less time. The ending isn't that great and is underwhelming and just leads to a stat screen but outside of that, if you go in with no expectations, as a lover of pixel art and the zombie genre, it's an okay game. It's also extremely cheap (<2$) by the time I'm writing this. Otherwise, short but good game. Not the most complex but I enjoyed it for what is there. I would love to see the game more fleshed out. A burglar class that can pickpocket keys from zombies would be cool. The graphics are nice, the writing is so-so but decent, managing resources is mildly challenging, and the music does add to the creepiness of the game. The UI also scales well on a 4k UHD screen. It's cheap and since it's pixel art it works on low requirement devices. It also has click to move functionality. It's not a relaxing game but it is fun, so I'd say it's worth a buy.
1块1入手,流程本来就很短,探索乐趣大概持续了1个小时左右,通关一次之后,基本就知道每个角色可以跳过哪些步骤了,没有重复通关的意义。 然而我还是通了两个角色,却没有跳成就,生气=3=
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $221 | 19 | 100% | $0.69 | |
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| $3.6K | 9 | 78% | $14.99 | |
| $446 | 12 | 92% | $1.99 | |
| $5.4M | 59.2K | 98% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.9K | 57 | 51% | $1.99 | |
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| $1.9K | 61 | 62% | $1.99 | |
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| $1.9K | 56 | 84% | $0.99 |