
Zombie Survival Game Online is an open-world, post-apocalyptic, looter shooter. Craft, quest, explore, build, and fight for survival. Parkour up a mountainside, ramp a truck over a horde, and grab a gasmask to explore the sewers. Can you survive? Doubtful.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100%
Esta bueno pero falta pulirse, lo que es normal, espero tengan exito y puedan seguir mejorando, añadir mas opciones de compra en comercio no estaria mal en lo personal
Не понравилось, залупак крч
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
clunky, high skill gap for such a simplistic game. Tutorial doesnt prepare you for the real game.
Does anyone else find the sewers absolutely terrifying? I went down there with just a flashlight and a pistol and the echo of the zombies is enough to make you turn around. The lighting effects in the underground areas are really well done. I just wish the flashlight batteries lasted a little longer, or that we could craft a headlamp earlier in the game.
after dying and then coming back to the location where you died you can not pick up the loot because your body just sunk in the ground and respawning at sleepingbag does not work 9 out of 10 times you spawn in random locations
The day/night cycle is really well-paced. Nighttime feels long enough to be dangerous but not so long that you’re just sitting in your base bored. I usually spend the night hours crafting and organizing my loot so I’m ready to head out as soon as the sun comes up. It creates a nice rhythm to the gameplay.
I think the crafting system needs a bit of a rework to make it less grindy. Finding enough components to build a simple workbench took me way longer than I expected. That said, once you have the workbench, the options open up quite a bit. I just managed to craft a silencer for my pistol and it’s a total game-changer for stealth runs.
Overall, I’m sticking with it. The game has its frustrations—like the stamina drain and occasional lag—but the core loop of exploring a dead world and bringing back supplies to your base is just as satisfying here as it is in the big-budget titles. For about ten bucks, you’re getting a lot of content and a team that actually seems to care.
I’m really impressed with the 16km map. It’s huge, but it doesn't feel empty—there are always little houses or abandoned campsites to check out. I spent most of my afternoon just driving a truck (finally found one!) through the mountains. The physics on the vehicles are a bit floaty, but it’s still way better than walking across the entire map.
Players by region
Where this game's players are, estimated from review languages.
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