
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, ready to fight to the death.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
ZeroSpace is a hybrid sci-fi RTS / RPG game that allows you to play as the commander of The Protectorate, a galactic force dedicated to securing humanity’s place in the galaxy. The Orion sector is locked in a vicious power struggle between many alien factions, all armed to the teeth and ready to fight to the death to achieve space dominance. Harness the latest warfare technology and recruit seasoned shock troopers and specialist crew members. Navigate through political turmoil as you make the hard choices needed to guarantee humanity’s place among the stars. But really the choice is yours. Don’t like the Protectorate? Pick a different faction, and wipe your opposition off the face of the galaxy.
Deploy infantry, artillery and air weaponry to dominate the battlefield. Engage in strategic buildcraft and troop deployment either solo, with a friend or against everyone. Orbital weapons, nuclear strikes, mechs are just some of the ingredients you get to play with. Pick your favorite arsenal and allegiance and lay waste to your enemies, scattering their burning carcasses among the Orion Sector.
Jump into an epic, cinematic saga of brotherhood in arms that spans the galaxy. Take on the mantle of Aster, Commander of the Protectorate, tasked with saving humanity from losing access to interstellar travel and receding into an age of darkness and ignorance. Engage in a cinematic RPG experience where your choices shape the future of the galaxy, then drop into the battlefields to execute on your strategies.
With 4 warring factions (3 active in pre-launch period), 7 mercenary factions and 14 distinct commanders all vying for power and dominance, you will have to use all your wit and strategic thinking to come out on top. Ally yourself with the right parties, build out your force, and protect the Orion sector.
A Caelo Ad Terram.
For centuries the Protectorate have been the stalwart defenders of humanity’s ventures through the Orion Arm, guarding against enemies foreign and domestic of the United Earth Spheres. As humanity’s galactic infrastructure teeters on the brink of collapse over a deficit of the resource “flux,” the Protectorate brings honed tactics and heavy firepower to bear. Field veteran commandos to deep strike enemy positions, or bring the heavy firepower of your mech divisions to break enemy lines.
Grow. Expand. Exterminate.
The Grell are a tide of highly evolved plant-like creatures that spawn sites of raw flux crystals through the galaxy, and humanity’s first contact with alien life. As external powers dive deeper into exploiting flux for faster than light travel, the once passive Grell have begun to flood across worlds, wiping out those who would threaten their biosphere. Expand your blooms by spreading the roots of your biomass across the battlefield, and rip apart your enemies with twisted evolutions from the acidic Harbinger to the rampaging Reaver.
Across a Million Worlds, We March.
The Legion of Truth are a fanatical empire from beyond the reaches of known space, devoted to their Emperor and a pantheon of god-like beings. Their armies crusade across the cosmos, bringing all in their path under the Idals, and purging those unwilling or unable to accept the voice. Drown your enemies with waves of expendable Thralls and Fanatics, and break your enemy under the treads of the titanic Terror Tank, a mobile fortress that can reconfigure with the tide of battle.
For Purpose. For Survival.
The Xol are civilization of autonomous robotic consciousness, brought to the brink of extinction by the dark crusade of the Legion. Though fiercely individualistic, they are united by one imperative: survival. As the tide of annihilation turns against them, the Xol will bring the most advanced robotics technology in the galaxy to bear, wield the accumulated genius of their society, and wipe out all who threaten their future.
Rank to become the dominant battle group in the sector as you take part in a living, breathing galaxy shared by thousands of real players. Defend your territory and conquer neighboring planets by leading a vast armada of troops, aliens, creatures, vehicles, and heavy weaponry- all for the glory of your alliance.
Building on decades of RTS mechanics, enjoy a unit management and control system that is both streamlined and deep, allowing for smooth control at all levels of play. Are you a fan of micromanaging every unit type or do you just love the big ball of death? Zerospace makes it easy for you to manage your armies and conflict. Play your way with several gameplay modes: Solo, Co-op, Co-op /w AI, PVP, etc.
A singleplayer campaign with 15 main story missions, 10 hero loyalty missions, and 15 side story arc missions. With choices and dialog trees similar to Mass Effect and Baldur's Gate.
Hours of cinematic cutscenes and interactive dialogs where your choices dictate the game’s outcome.
10 specialist heroes from various factions in campaign mode to build relationships with, or select from over 14 to lead your multiplayer games.
A separate, persistent Galaxy map with multiple game modes that contribute towards shared conquest. (Co-op, Single-player, PvE, 2vAI, 2v2, Scenarios and 1v1)
4 main factions - From a plant species to organic robots.
7 mercenary factions - Delivering even more specialized battle groups
Updates
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not so good
暂时先给个好评吧,但这并不意味着这是个好游戏,如果后续未改善或者直接跑路的话,142原价是完全不值得的,这时候就要狠狠的差评塞你臭老外的ass里了 优点: 过场动画还算精致;游戏建模也还行;空格=F2A 缺点: 目前bug多的数不胜数,战役地图还存在穿模的低级问题;优化也是差的离谱,机箱直接变烤箱;ai行动逻辑也有问题,为什么一个远程的侦察车在F2A的时候会骑到人家脸上去呢?明明是个远程,单位车上的机枪难道是霰弹?
Needs more time in the oven. I backed this, but from beta to early access, development is snail-paced. They innovated a lot with the interface, breaking most RTS conventions, but they didn't bother to explain the interface in the tutorial. It is really early access, like the standard hotkeys conflict with themselves (setting worker rally point and building scout drone at main base for example). And lots and lots of general jank. Otherwise it is a real RTS, it has greatness already ( big armies, lots of unit choices, unique factions ). The unit control is smooth! The interface needs a complete overhaul, it is such a mess atm, like more alpha/prototype stage. Give it time, lots of it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, Spanish - Latin America, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Portuguese - Brazil, Russian +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very promissing game especially the coop mode.
Très bon RTS, le gameplay est facile à prendre en main mais avec une vraie profondeur de jeu grâce aux 4 factions et aux races mercenaires en complément. L'économie à 2 ressources est classique mais est quasiment gérée par le système ce qui laisse le temps de se concentrer sur le jeu. Le tout dans une ambiance sci-fi de ouf. (En plus le jeu tourne très bien sur mon grille pain).
I'm sure this game has a tremendous potential. The dev team has a lot to do though. The UI, fonts, campaign and cinematics are to be sanded and polished. The game itself, mechanics, balance and the overall feel looks like a release candidate - the sc2 without most of annoying macro and with many features we miss in competitive RTSes. I'm not a hardcore RTS player, but for me this game looks great.
vorrebbe essere uno starcraft , ho apprezzato l'idea alla base del progetto , ma assolutamente da migliorare su tutti gli aspetti sia grafici che di gameplay che é un po' piatto e pieno di incertezze , non basta scrivere SCI-FI e sperare di cavarsela . ho fatto richiesta di rimborso e lo rivaluterò magari a progetto concluso , attualmente é piu in fase beta , rispetto a un early acces a prezzo pieno
No es un mal juego pero esta mas verde que Star Citizen para salir de alpha algun milenio. La ia es muy mala en el galactic war mode como aliada, solo tenes 3 tipos de infanteria, 5 blindados y 2 aereos por faccion, el cd de entrenamiento de tropas es re largo y la obtencion de recursos el doble. Actualmente ingame 70 personas y 20 partidas para un juego RTS Online que intenta imitar helldivers. Esperaba mas pero parece que ya esta muriendo en jugadores online, solo tuvo gente los primeros 15 dias. No es mal juego, se disfruta pero no vale el precio y mas sin gente con un modo masivo cooperativo por sectores para conquistar por facciones.
Awesome game and it’s really fun. There’s a lot of focus on PvP, but the foundation for it just isn’t there yet. In my opinion, the full focus should be on PvE and the campaign, which has been really polished so far. As is typical for Early Access, there are clipping errors, broken buttons, missing animations, and content gaps. That’s perfectly fine at this stage, as long as you know what you’re getting into. Unfortunately, with all the factions in Skirmish, they’ve completely bitten off more than they can chew at this stage. The balancing is terrible, which is a deal-breaker in multiplayer. PvP and multiplayer will bring in revenue through cosmetics and the like in the long run, which I fully understand. But they should first build a solid foundation in PvE with the campaign before constantly patching some kind of “balancing.” With 200 players in multiplayer, it’s madness.
Потанцевал хороший. Но ппц как скучно... Пока возврат, но через 1-2 годика вкачусь возможно. Я бы поставил нейтральный отзыв на самом деле.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 6.8K | 88% | $9.99 | |
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 3.6K | 84% | $14.99 | |
| $2.1M | 5.6K | 92% | $14.99 | |
| $2.1M | 3.7K | 94% | $14.99 | |
| $2.1M | 12.6K | 56% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.6K | 76% | $14.99 | |
| $108.2K | 240 | 65% | $14.99 | |
| $59.1K |
| 166 |
| 54% |
| $9.99 |
| $114.7K | 171 | 72% | $19.99 |
| $66.5K | 146 | 78% | $17.99 |
| $748 | 1 | 0% | $24.99 |